I actually tried getting online with WWIIOL a few weeks back. They don't accept Amex though and since that's the only way I'll pay online, it was a no go.
Its too bad as I was wanting to give the ground game a try. Although I've got no first hand experience I just didn't see the airwar, with its huge dependancy on FPS, to be viable in this game. Maybe it is, maybe it isn't, I dunno. For the reason mentioned above I returned the game already though so I likely won't know anytime soon :->.
I do think we'll see a continual shrinking of online flight sims though. The market for flight sims peaked about 3-4 years back and has been rolling back ever since, hosted MP ones included. Under the pressure from both a lack of variance (something WWIIOL was to change, but took to big a step, or one in the wrong direction) in the genre as well as other online games offering a different and possibly more interesting "carrot" (such as the still expanding MMRPG realm) I think this trend will continue.
Simple fact of the matter is that sims are only a fraction of the software market when compared to some of the big draws such as FPS', RPGs and the huge console market. When you go online there isn't much comparison. A single EQ server hosts 5+ times the players that one finds online in any of the online WWII air sims (AH, WIII, FA, WWIIOL) at any given time. Heck, all combined they still wouldn't top one EQ server I don't think...and EQ runs 20 or so of these to meet the demand. And then there's DAoC, UO, AC, etc.
Point being that with the above in mind its unlikely CRS/Playnet/whoever will find a bailout. The market is still heavily saturated. Combine that with the fact that its a whole lot harder getting people back than it is to get them in the first place, and you've got a tough row to hoe ahead of you with WWIIOL. If they do find a bailout it will likely be to pilfer some of their talent, redirecting it to the purchasers ongoing RPG or console projects, and then shelve/toilet the online sim...imo anyway. Financially these games just don't compare well to some of the other options out there therefore they don't make much sense as an ongoing investment for a larger company. Imo this market can only support one to two air combat sims. You're picking from a pretty static, or possibly evaporating, pool at this point.
Vortex
P.S. The link to Fletchman's post above is a good one, and raises a very valid point imo. A WWIIOL concept _could_ prove successful if it targeted the larger strategy oriented FPS communities as opposed to the already saturated flight sim market. Ergo, rebuild it without the air combat portion and concentrate on the infantry aspect. From there make it a much smaller scale and you might actually have something.