a) We're not talking about another game.
It was cynicism. Try to stay with me here.
b) Turn rates are part of the FM, so has nothing to do with 'feel'.
Wrong.
A plane does not automatically arrive at its best turn radius with a touch of a button. A pilot is needed to push the plane to the edge, and there the plane's handling characteristics - which the pilot
feels - makes every bit of difference.
A plane that 'feels bad' in maneuvering is that much difficult to push to the edge. In effect, when the feeling is so bad that it starts to discourage pilots from trying to venture out to what the plane can do, the theoretical turn performance becomes meaningless. The plane is practically castrated, regardless of what it can do under theoretical test conditions. This is why a plane that is outturned by 109s in figures, usually outturns a 109 in actual combat in the AH - that's the whole point of these 109 threads in the first place.
c) Yet to see a 'flight test' that shows a 190 v its historical Spit opponent can hang with a Spit in a turn. (some got close).
So if in another game a Spit was consistenly being outurned by its historically opposite 190, it would be an FM problem, NOT A FEEL problem.
And how does a game pilot first perceive that something is wrong with the FM?
Tell me how your going to code 'feel' into an FM? All they can use is hard coded data.
You tell me.
If there's no data on how the planes should handle and feel, then what's the basis on how the planes currently feel and react in the game? By calculatons alone? Could there be some factors that HTC did not consider? Got wrong? Used wrong data? Confused? Made mistakes? Or any number of what can happen while making a game?
Or as I have also said, there's only so much you can do for a game designed to be played on home PC's, or Boeing, Airbus etc would all be running there simulators on Dells and Gateways .
That should probably mean you would have no problems seeing HT fix certain plane's behavior to more closely match historical accounts. Since it's only a game, and not a military grade simulator, you'd have no beef with it when the LW planes become actually a little better than what the history portrays, or your precious Spitfires go topsy turvy with every 10 miles of speed cut.
....
The funny thing about these kind of discussions is the really important questions never get answered, and people argue semantics with the least important stuff. So, that being said, my turn for some questions to you.
I'm not asking for facts. I'm asking for your opinion:
* Do you think the 109s handled more gently than P-51s or P-47s in real life?
* Do you think the 109s handle more gently than P-51s or P-47s in Aces High?