Author Topic: HiTech, couple of questions on collisions  (Read 2235 times)

Offline Clifra Jones

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HiTech, couple of questions on collisions
« Reply #60 on: March 17, 2006, 04:00:41 PM »
Quote
Originally posted by Casper1
I considered this possibility, but i highly doubt it considering the angles on our merge.  Can't confrim this being the case, or confrim otherwise without video, I know.

I also didnt hear the sound of a hit before/during the collision, and usually, i will on this sort of situation.


That is YOUR perception of the angle, you have to understand that on his end it could be quite different angle. Also, Nik1 has wing mounted guns. The dispersion pattern if he fired further out than convergence could be quite wide.

Offline Clifra Jones

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HiTech, couple of questions on collisions
« Reply #61 on: March 17, 2006, 04:12:53 PM »
Quote
Originally posted by E25280
Hypothesis / question out of pure ignorance . . .

Plane A "collides with" plane B, while plane B receives no collision message.

Just so happens that plane "A" collides on his "front end" in such a way that his plane's weapons and ammo section (say on the wing) strikes plane B's tail.

Is it possible in this instance that plane A registers a "hit" of his ammo vs. plane B?  This "hit" would take a milisecond to be transfered to plane B's front end, and would tend to correspond with the message "plane A has collided with you".

Far fetched, grasping at straws, etc. I know.  I am just looking for a logical explanation of so many "incorrect perceptions" that might include "I never heard any hits."


NO, I believe weapons damage would only occur if the weapon was fired.

I've thought that HT could put another message when sending the collision messages. Somthing like.

xxx collided with you.
You were killed by weapons fire

But seriously, why bother, they still would not believe it.

Offline hubsonfire

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HiTech, couple of questions on collisions
« Reply #62 on: March 17, 2006, 04:23:49 PM »
Quote
Originally posted by E25280
I am just looking for a logical explanation of so many "incorrect perceptions" that might include "I never heard any hits."


If you're looking for rational thinking and logical minds, this bbs isn't a great place to find either. ;)
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Offline Docc

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HiTech, couple of questions on collisions
« Reply #63 on: March 17, 2006, 06:49:28 PM »
I agree.......a message that states 'you were killed by weapons fire' would help aleve a lot of misconceptions.  I agree with Caspar1... he wuz robbed....hit twice and the hitter flies away  The pat answer here is that the collider pulled the trigger just before he hits you.  He hasn't pulled the trigger or gotten any tracer-less hits anytime within 1000 feet distance so how do you reasonably expect him to pull the trigger ten feet out at a closing speed of at least 400 mph while he's trying to maneuver for or avoid a collision and still get enough hits to do major damage??  Eliminate the ram model in this game.....the collider must die upon contact no matter what part of his plane collides with the collidee.  Too easy in this game to take a guy's tail off with your prop......he dies and you glide home.

Offline Jackal1

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HiTech, couple of questions on collisions
« Reply #64 on: March 17, 2006, 08:52:48 PM »
<------------BRB Getting more popcorn.
This is getting hilarious. :rofl
Democracy is two wolves deciding on what to eat. Freedom is a well armed sheep protesting the vote.
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Offline E25280

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HiTech, couple of questions on collisions
« Reply #65 on: March 18, 2006, 04:46:02 PM »
Quote
Originally posted by Clifra Jones
NO, I believe weapons damage would only occur if the weapon was fired.

I've thought that HT could put another message when sending the collision messages. Somthing like.

xxx collided with you.
You were killed by weapons fire

But seriously, why bother, they still would not believe it.


I do think a message about what killed you would be useful, but given the way the damage model works, I am not sure it is possible.  

For example, in "Unreal Tournament" I might get a message like "Brauno's head was exploded by XaQshuner's Sniper Rifle".  The Rifle did the last bit of damage that killed the player.  Cut and dried.

But in AH, how many times have you taken a wing off of a plane only to get an assist?  This may cause a bit of confusion.  What happens if my wing gets shot off by that SpitXVI that won't get off my tail, but the message I get is "Schatzi Shot you down with .303s from her Hurri I" because she peppered me for 10 seconds about two minutes ago?  I thought I was flying just fine, but the damage model dictates that she gets the kill.

Even your simple "weapons fire" message wouldn't work then.  "Sure, I took a few hits, but I could have landed it if the prop on that ho-tard didn't do that last bit of damage to me."

And what of the Proxy?  "Oak Tree killed you with impact damage" instead?  (Actually, I would see that one a lot . . . )
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Offline Docc

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HiTech, couple of questions on collisions
« Reply #66 on: March 18, 2006, 06:39:45 PM »
most of the time it's the first engagement of the flight..........no previous damage from anything.

Offline FiLtH

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HiTech, couple of questions on collisions
« Reply #67 on: March 19, 2006, 11:29:21 AM »
The tests I did, I dont recall who it said collided with who. I think the thing that irks people is the fact that since both hit, and both took damage, the computer had to chose a guy to blame, rather than saying you both collided. Unfortuately that guy gets the brunt of the hit.

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