Author Topic: Teaching Aid  (Read 7413 times)

Offline Murdr

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« Reply #30 on: March 20, 2006, 12:35:57 AM »
Quote
Originally posted by Simaril
I'd reallyu like to wrap my head around this, because I find I understand verbal explanations better until my clunky hand/eye system gets the knack.
There is another component to this besides speed, which has been implied too, but not spelled out directly.  That component is linear distance traveled.  The distance you will travel from point A to point B is going to be determined by the pursuit angles being discussed.  Of course the shortest distance between two points is a straight line.  As urchin said this is a race to the back.  So with that in mind, you will want to at least match the latteral component of your enemies maneuvers, and the point is that you cant do that by trying to stay in pure pursuit.  I believe latteral might be a better term for what urchin was trying to say.  Mabey seeing their effects will help.

In this first image, I was faster to begin with, and then made the situation worse by staying too close to pure pursuit (looking for a shot).  At this point I had already just passed into the lead position


So what did I do to compensate for that?  I chopped the throttle, started using control surfaces to induce drag (speed), and exagerated lag pursuit for a few seconds (longer distance traveled).  Look at how much larger my 'spiral' became, and how far back into trail I went in 9 seconds.  So it was not only cutting speed, but also taking a longer route that allowed me to fall back into trail.


From that point on, I balanced my E and pursuit angle to maintain the desired separation.




Here is the film the screen shots were from

Offline Badboy

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« Reply #31 on: March 20, 2006, 12:54:17 AM »
Just posting the original work up on the film in a web format because it seems not everyone can view the original .avi film.




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Offline Simaril

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« Reply #32 on: March 20, 2006, 06:31:18 PM »
Thanks Murdr!!

That is a GREAT help. Now I just need to get it into practice a few times....
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Offline Murdr

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« Reply #33 on: March 21, 2006, 12:48:33 AM »
Glad that helped.

I just noticed I accidently posted that link to the raw film.  Mistake corrected, that link will now download a film of the example engagment only.

The full film is availble in the 479th Library

Offline Simaril

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« Reply #34 on: April 09, 2006, 09:12:24 AM »
Gentlemen:


Thanks again for a great teaching tool. This approach has a huge potential for teaching ACM and its practical application!

As far as I'm concenred, the more annotated films you guys put out, the better. These gems let you teach fundamentals to FAR more than you can reach as individuals, and can consequently make your live training time that much more productive.

I'd like to request that HTC make a section on the "downloads" area for these products, just as they have for gunsights. The potential's amazing, jsut have o keep the availability and awareness up!

Simaril
Maturity is knowing that I've been an idiot in the past.
Wisdom is realizing I will be an idiot in the future.
Common sense is trying to not be an idiot right now

"Social Fads are for sheeple." - Meatwad

Offline TequilaChaser

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« Reply #35 on: June 18, 2006, 10:09:16 AM »
Bumped for you, you know who you are ;)
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline 101ABN

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« Reply #36 on: June 18, 2006, 01:07:56 PM »
now that is a excellent training aid... got anymore???

Offline Murdr

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« Reply #37 on: June 21, 2006, 02:25:42 AM »
My post on 4/14/06 in this thread contains 6 annotated films specifically on the subject.  Also more general films posted prior in the thread.

Offline B@tfinkV

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« Reply #38 on: June 26, 2006, 12:20:31 AM »
follow murdr's link if you find that often an opponent will make a move you just dont understand that seems impossible from your view point. as with TC's incredible double kill displayed earlier in the thread, sometimes its just as simple as seeing what really can be done with evasive and deffesive attacks.


the idea of winning a disadvantaged fight is to first take away your attackers ability to shoot you, second to shoot your attacker. if you would like to attempt to accomplish both in as little a time as possible it is often about a simple step in the way you think about freespace movement, and almost unlimited travel through our huge glass fishtanks filled with virtual air.
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Offline WOZ30BAT

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« Reply #39 on: June 28, 2006, 10:44:53 AM »
I always get caught in limbo when I have the E advantage. Its like I see the defender trying to make me overshoot, & I extend while avoiding him rolling in behind me. My main trouble is staying with the defender. More specifically, I get too wrapped up in not wanting to overshoot that I tend to allow the defender to get too far away. Then I'm in a perpetual rinse & repeat deal over & over. Which would be okay if I was actually forcing the defender to use up his remaining E, which apparently I'm not...... Sidious
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Offline B@tfinkV

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« Reply #40 on: June 28, 2006, 11:14:15 AM »
hey sidious, thats a common scenario.


Often the lower plane, containing a more experienced player, will be at a large advantage during a BnZ attack.


the solution is in two parts and surprisingly simple.



1) continue the attack as a BnZ (boom n zoom) attack. when you see you have missed your chance, and the overshoot is inevitable, make sure you turn away from your attacker to deny him the shot, and use your energy to 'rinse and repeat' as you say.


2) the other option is to ensure you dont overshoot. when pulling these defensive manouvers a pilot is always giving away a chance on themselves before they can move for thier own shot. This is your chance, so come in on idle power, glide in behind your target and make the most of the chance you get.
 This second method is far more dangerous, as you commit to either winning or losing very quickly. It is however more likely to win you the fight rather than multiple high speed passes.



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Offline TequilaChaser

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« Reply #41 on: November 13, 2007, 07:22:52 PM »
bumping thread for someone's interest


hope this helps
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Murdr

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« Reply #42 on: November 13, 2007, 07:31:07 PM »
Also, this thread is linked to from the trainers site on this page

Offline Trip01

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« Reply #43 on: November 14, 2007, 06:13:58 AM »
Quote
Originally posted by B@tfinkV

2) the other option is to ensure you dont overshoot. when pulling these defensive manouvers a pilot is always giving away a chance on themselves before they can move for thier own shot. This is your chance, so come in on idle power, glide in behind your target and make the most of the chance you get.
 This second method is far more dangerous, as you commit to either winning or losing very quickly. It is however more likely to win you the fight rather than multiple high speed passes.


The principal reason not to use this approach in the arena is that once you've beaten the guy you've slowed down for, you're likely to have to deal with other nme in the area.

In a 1v1 I would use the equalise-speed solution every time.

Trip

Offline CAP1

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Re: Teaching Aid
« Reply #44 on: November 14, 2007, 04:29:45 PM »
Quote
Originally posted by Badboy
Hi,

Here is an annotated gun camera footage showing the barrel roll defense.  

http://www.badz.pwp.blueyonder.co.uk/Animations/Animation6.avi

Hope that helps...

Badboy


badboy....awsome the way you did this..........if you or any other trainers feel so inclined to do more clips like these...they make it much easier to visualize in your head the maneuvers you're trying to do.........

thank ya sir!
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