Author Topic: Loose Cannons - and the future of Aces High  (Read 28427 times)

Offline x0847Marine

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Loose Cannons - and the future of Aces High
« Reply #165 on: March 31, 2006, 02:21:21 PM »
Quote
Originally posted by AWRaid
I don't even know what an LCA is  


Neither do I, and I'm glad.

Do your thing as you let others do thiers.. then have a beer.

Offline DoKGonZo

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« Reply #166 on: March 31, 2006, 02:25:19 PM »
Quote
Originally posted by hitech
A year or 2 back I suggested the solution. Make damge to buildings delayed. And enorder for it to be recorded the player would have to live 5 - 10 secs after impact. This would remove the kamakazi for all types of aircraft.

Could also be done 10% on impact, secondary happens after 10 secs if you are still living causing 90% damage.
 


What you'd only end up doing is replacing pork'n'auger with pork'n'zoom'n'bail.

I can also see it leading to weird tactics, such as ramming a bomber after it drops to beat the 10-second timer.

My opinion is that all the tactics which are griped about most stem from the fact that death costs nothing. I don't want to see a scoring system that'd lead to defensive play (who remembers ELO?), but HT has all this neat stuff about ENY and Perks and so on ... there must be some way to work that so that if you lose five planes in a row or something maybe you don't get another La-7 to pork with next time.

Offline DoKGonZo

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« Reply #167 on: March 31, 2006, 02:43:43 PM »
Quote
Originally posted by DamnedRen
MUAHAHAHAHAHA! :rofl Sounds good on paper.What a crock! I actually fell outa my chair on that one! HEHEHEHEHEHEHEHE!

What ever gave you the idea anyone was afraid to gain any skill?

Opps! I gotta apologize. I grabbed my lawn chair and have been drinking my iced tea and eating popcorn as this thread developed but come on. You're really goin off the deep end with that trash. I'm sorry.

DOK has been fun with his trash too but I really miss his HATE messages. Rats!!:furious  Bring back the hate!!

MUAHAHAHAHAHA!:rofl


You have to develop Hate. If you chuck someone in the wood-chipper head-first, you don't get to hear 'em scream.


I don't think there's a "fear" of gaining skill. It's some combination of laziness and stoopidlyness. AH, and all that came before it, is a hard game to learn. Very steep learning curve, multiple levels of complexity, a lot of history which needs to be at least recognized to know some of the "whys," and a basically violent gaming metaphor. So, yeah, there need to be ways for newbies to get involved and not feel overwhelmed.

Right now it looks like there are just too many ways for the newbies to disrupt play. They have optimized their "technique" around HO's and porking and vultching (not organized vultching, but the lone nitwits in the La-7s). There's no reason for them to change because those activities let them get kills, see their name in lights, and/or feel like they're "helping their team." And since there's no cost to dying (this crap is never done with perk planes), there is even less reason to change their habits.

Offline 96Delta

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« Reply #168 on: March 31, 2006, 02:47:47 PM »
Stupid question I know...

But why not just perk ALL the planes except for those
that are say, vintage 1940-41.  Make the Spit 1, 109E,
P-40E, A6Ma, VAL etc.  freebies and perk all the rest in a graduated
scale based on year of introduction.

Just wondering...


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Offline lazs2

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« Reply #169 on: March 31, 2006, 02:59:23 PM »
gonzo... I find myself agreeing with you but... I don't see a solution... HT needs to make money and, as you say, there is a very steep learning curve...  in order to get and keep new blood he has to have some way for the newbies and timid to "make a difference"

look at the guys posting about how great hordes are.... seriously... anybody ever fought one of em?   or even heard of em?

The bad part is that without the desire...hate... stubborness... that  got all the fighter jocks to gain whatever skill level they have achieved... without that... with just a horde crutch and easy talentless tasks that can get attention...


I don't think these guys will ever learn.  Why should they?  Best to pretend that they really don't envy the guys who can kill in a furball....  best to put a good face on it.  

This itself causes problems because...  what they calim to be what they like.... is exactly what they claim furballing is.... repetitive and boring...  they will burn out faster than the furballers..  

I can "hate" the guy who seems to allways get on me just when I am the most tied up and kill me... but... what I feel for the guys flying three fluffs and porking a CV or fighter hangers at the only good field on the map is not hate....  it is disgust and....

I don't even know who they are... just another of the newbie griefers so far as I am concerned... they all look exactly the same to me.

lazs
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« Last Edit: March 31, 2006, 03:02:22 PM by lazs2 »

Offline Zazen13

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« Reply #170 on: March 31, 2006, 03:02:41 PM »
Quote
Originally posted by hitech
A year or 2 back I suggested the solution. Make damge to buildings delayed. And enorder for it to be recorded the player would have to live 5 - 10 secs after impact. This would remove the kamakazi for all types of aircraft.

Could also be done 10% on impact, secondary happens after 10 secs if you are still living causing 90% damage.


HiTech


That sounds great, let's impliment that. That 's such a great idea, and 2 years old wtf hasn't it been put live yet?!?



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Offline Lye-El

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« Reply #171 on: March 31, 2006, 03:28:44 PM »
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Originally posted by DoKGonZo
There's one point that the furball crowd keeps sticking to on base captures that I don't think is correct. And that is that everyone involved in a furball around a base actually wants it there hour on end. Some percentage of the attacking side is trying to capture that base - probably the majority.



It was stated earlier that most furballs start out as a failed base attack. Just because it failed doesn't mean that the Toolshedders gave up and went somewhere else and now it's only hardcore furballers left. Generally it means that the base death knell hasn't been delt yet. It's ironic that most furballs are started by Toolshedders.


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Edbert

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« Reply #172 on: March 31, 2006, 03:32:10 PM »
Quote
Originally posted by 96Delta
Stupid question I know...

But why not just perk ALL the planes except for those
that are say, vintage 1940-41.  Make the Spit 1, 109E,
P-40E, A6Ma, VAL etc.  freebies and perk all the rest in a graduated
scale based on year of introduction.

Just wondering...
 

Send a PM to a guy named Kweassa and ask him what the NPA (OPA now) is.

Offline calan

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« Reply #173 on: March 31, 2006, 03:35:17 PM »
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Originally posted by DoKGonZo
...stoopidlyness...


:rofl :aok

Offline wolf05

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« Reply #174 on: March 31, 2006, 03:56:08 PM »
AWWWW, Whatsa matter Gonzo... Ya run out of Astroglide and the latest Boys Life Magazine, or did your mama dull your razor on her back again. You have not said anything constructive is this string at all, but have jumped down every one elses throat with your ignorant opinions, lol. yes... I love it when I strike a nerve! Go back to stirring your stick and leave this stuff to the big boys. I can definitely hold my own in the game bud... While you are just sitting there holding your own!

Offline DoKGonZo

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« Reply #175 on: March 31, 2006, 04:02:18 PM »
Quote
Originally posted by lazs2
gonzo... I find myself agreeing with you but... I don't see a solution... HT needs to make money and, as you say, there is a very steep learning curve...  in order to get and keep new blood he has to have some way for the newbies and timid to "make a difference"...  


I want HT to make money too. This "family" has been part of my life for almost twenty years, I certainly don't want it to go away.

But I think there are some things which could be tried which could have impact. Most have been discussed before. F'rinstance:

- Porking barracks only cuts the lift capacity in half (or to a quarter - whatever works). Killing barracks now raises the difficulty in capturing a base but doesn't completely stall out a front. There is also no more need to pork things from Here to Eternity, and porking itself isn't such a "help" to the team anymore.

- Porking ord reduces what is avialable instead of removing everything. Rockets and 100 pounders are always available. If you lose one ord bunker you lose 1000 pounders and above. Two bunkers and no more 500 pounders. So porking ord will slow down the ability to attack a base or CV or GV's, but won't neuter it. This also means heavy bombers won't get shut down so quick.

The above two points basically mean you need more planes to take a base if you've been porked. But you can still do it - a battle that you've invested half an hour in isn't instantly thrown out the window because of one idjit pork dweeb. And for the furballers ... more planes means more kills.

- No range info until you're within 500 yards. Makes it harder to set up those mile-away HO shots. Makes it easier to sneak in on people. Doesn't make it any harder to find a fight. You're more or less forced to learn SA and some basic ACM. At the same time, this affects experienced people too - a dweeb has a better chance of dropping in behind you when you can't see his range until he's in close.

- Treat kills of planes still in contact with the ground as manouever kills. So, yeah, you may land 17 kills in a C205, but if they were all taxiing you get squat for perks. Vultching is still a blast, but there's less to be gained for the lone runway vultch dweebs who don't have the luxury of waiting for a plane to get off the ground.

These two points basically reduce the ease of HO kills and the rewards of suicide runway vultching. A HO shot will either come in close (where its a real crapshoot) or from way out which wastes a pile of ammo. Vultching planes on the runway now becomes much less rewarding in terms of perks.

- Institute some kind of "suicide threshold" for bomber formations. For instance, if you lose 10 formations in a row, your next formation costs you perks. Once you land just one bomber which has hit an enemy target, your threshold is backed off to one death below where it starts costing perks again. Land another, it's two less. But basically all you need to do to get free formations again is just make one stinking successful bomber flight. Land the plane for once!


With the exception of the bomber formations, the rest of this stuff should be pretty easy to put in. I can't say for sure if it'd work, but it's worth a try.

Offline DoKGonZo

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« Reply #176 on: March 31, 2006, 04:07:52 PM »
Quote
Originally posted by wolf05
... Astroglide ...  latest Boys Life Magazine ... I love it when I strike a nerve ... stirring your stick and leave this stuff to the big boys ... I can definitely hold my own ...


I didn't know NAMBLA had an Aces High squadron.

Offline lazs2

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« Reply #177 on: March 31, 2006, 04:16:19 PM »
well.... I been around since dos AW and things tend to be cyclic but...

Never seen this many people in the game... HT is doing something right.  

I agree with your last 3 solutions or so...  perks don't mean much to me (anyone wanna buy 20,000 or so?) but they do to some obviously...

 it is kinda frustrating to watch the same guy make run after bomber run on the deck into the CV till he finally get's lucky enough to ruin the fight.   maybe him having to earn the right would work and still not cause him to log off or stop payment on his moms credit card..  I'm not sure.

I guess it is hard for me to understand since I can't relate.  I have a whole squad full of guys who can't relate eaither.... we ask each other what is the point for these suicide horders and.... we simply don't know.

reading the posts from these guys here makes it even harder to relate.  None of the reasons they give seem anything but laughable to me.... If I were talking to em in person I would probly say "you can't be serious" or something to that effect or... probly just walk away.

lazs
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Offline Masherbrum

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« Reply #178 on: March 31, 2006, 05:31:32 PM »
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Originally posted by JMFJ
Mashburn/Toad- (Based on HiTech's own words) So quit wastin everyones time arguing about the general concept of the game, your making fools out of yourselves.

As I stated before Karaya & Toad, maybe some day if you try,..... really really hard you'll have something worth braggin about on the personal records post.  Until then thanks for the kills.:O

On this forum if you post something you did you will be bombarded with insults, accusations of vulching, cheating, cherry picking, basically anthing that can be said to try to rain on someones excitement.

This forum is like the Newspaper, If you don't have something negative to say it's not worth printing.

Grow up man....Grow up

JMFJ


You should follow your own advice.   I've never encountered you in the MA.  I'll be Sat. or Sun.  Look me up.

Bottom line is, my last post still stands firm and I don't need to boost my ego with posting useless spawncamp kills to satisfy my ego.  I've won too many 3-5 on 1's that take a helluva lot more skill and are more satisfying.   You got blasted because NOW THE TRUTH CAME OUT of your "Personal Record" thread.   I had you pegged from my first reply in the thread.  Now move along rookie.
« Last Edit: March 31, 2006, 05:47:04 PM by Masherbrum »
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Offline NoBaddy

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« Reply #179 on: March 31, 2006, 05:36:42 PM »
Quote
Originally posted by DoKGonZo
There's no reason for them to change because those activities let them get kills, see their name in lights, and/or feel like they're "helping their team." And since there's no cost to dying (this crap is never done with perk planes), there is even less reason to change their habits.


Dok...

I would dearly love to see some sort of 'death penalty' in the game. I do like the cumulative damage idea.

As for the preponderance of "War Win" monkeys in the game these days, I've suggested a simple and easy change...do away with the reset perk bonus. The strategies used by the WW monkeys are valid enough in the "real" world, but, tend to undermine the basic premise of the game (combat). Having a perk bonus for resetting map rewards the Horde/WW monkeys for doing what they are doing. While this would not stop the H/WW guys from plying their trade, it would, at least, remove the reward for doing so. Removing it punishes no one and might, eventually,t stop those WW monkeys from drooling every time the reset bell starts ringing. :)

Yah, I remember ELO (for those that don't know...not Electric Light Orchestra :D). I always thought it could have been a good system, if it had been used only when in duel mode. Cod, I can still remember the first time a couple of DFA guys bailed and left me holding the bag with 6 Bz....to protect there ELO's.
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