Originally posted by Lye-El
It takes 5 .50 hits on the ack to kill as tested by one of the guys a while back. One or two 20mm rounds in the vacinity does the job. If my memory isn't faulty I believe I have killed one with a pilots .45 also a while back.
Yes, maybe less than 5 .50s. And your guns fire those .50s at least 10 times faster than the ack can......from over 1K out with degree of accuracy of 15 feet (a little saw of the rudder ensures a kill) while one never knows where the ack shell is going due to dispersion built into the game and "realistic" ballistics and 'invisible' tracers.....cannon-armed planes have even more of an advantage...rendering the plane's survivablity much higher than IRL.
Basically, killing an ack in this GAME from 1K out with machine guns is COMPLETELY unrealistic.
And when a single burst of .50s can kill 100% of the manned ack (which is usually more accurate than the AI ack) at a VH or 33% at a large airfield, its no wonder that vulching is so easy and field defense is so poor. IRL there was a lot more than 3 guns shooting at any plane that dived on a field and most were accurate at longer ranges (88s).
I live in field guns in this game, get a lot of kills in them, but die a lot more.
The kills I get are from shooting at planes that are shooting at other acks or objects. If a plane dives specifically on my ack and fires from 1K+, I die 19 out of 20 times which is just plain gameplay for the sake of offense and completely unfair.
The hordes provide more than enough offence if they get their priorities right. Lets add a little defense to counter them.