Thanks Vudak...a bit of sanity there.
Fact is, the game is designed as a "base taking" game, the core design systems revolve around that. It was made that way to give the planes a place to fly that had some "meaning", ie: a goal to work towards.
Its possible to use portions of that design to mae ofher player experiences less than enjoyable. A prime example of that is the porkers that continually roam the landscape, porking troop, ord, and hangers just to see things go "boom".
These porkers are not a reason to eliminate the core designs of the game, however they may be a reason to modify them. It is possible to keep aircraft on a field supressed without dropping the FH's , so why should the porkers have the ability to drop them completely?
Bombing the FHs should reduce the effetiveness of fighters coming up, but not eleimiate them. How to reduce effectiveness? Dunno...perhaps by limiting the types that can come up based on the damage done.
Suggestion:
5000 lbs damage: ENY<7 disabled
10000 lbs damage: ENY<15 disabled
20000 lbs damage: ENY<35 Disabled
Ordie and troops should operate the same way. Imagine if troops were damaged to the extent that you could only load 2 troops . Well..jeeps would get a lotta use then, wouldn't they?
This could even be weighted against the roster, so that is very difficult to pork fighters on a country that is vastly outnumbered.
Problem is, I doubt that HTC would implement anything this drastic with all the acrimony going through here now. We'd need a unified voice to get his attention at this point.