Author Topic: toolshedders and Furballers, you both need each other.  (Read 2666 times)

Offline DREDIOCK

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toolshedders and Furballers, you both need each other.
« Reply #30 on: April 08, 2006, 05:20:06 PM »
Quote
Originally posted by lazs2
wrong... the best furballs go on for hours and the only people there are furballers.... the fun is not ruined till some griefer notices that there is a lot of activity there and goes and kills one sides FH's and moves on looking for somewhere else to ruin a fight..

No "missunz" were needed.

lazs
Public Relations Officer for the BK's


Right and wrong.
99% of the furballs start with the landgrab attempt

I've seen tons of furballs started this way and very very few furballs start for the sake of furballing.

The furball is typically  the result of a stalemated landgrab attempt.
Eventually the stalemate is broken and one side prevails while the other looses a base.

There is no reason for the furball to end. Only its location has to change.
you loose the base, You simply need to up from the next base and fight between that one, and the one your side just lost.
Only the terrain over which the furball is fought  has to change during the course of the landgrab.
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Offline DREDIOCK

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toolshedders and Furballers, you both need each other.
« Reply #31 on: April 08, 2006, 05:23:53 PM »
Quote
Originally posted by lazs2
well.... it will all be moot when the CT comes out and all the real history lovers and fluffers go there and us poor furballers are left to fend for ourselves in the MA..

All you "win the war" types are going there right?

lazs
Public Relations Officer for the BK's


no they wont.
Least not in the numbers the furballers would hope.
reason being everyone. reguardless of what they like to do wants to be where the crowd is.

Why dont the furballers push for their own arena?
because thats not where the crowd is.
Same thing is going to happen witht he landgrabbers.
And right now. the MA is and always will be "where the crowd is"

thats why  you dont see that many numbers in the Dueling and other historical arenas. Its not where the crowd is.

So unless they do away with the MA entirely. and have a Furball only arena, and a landgrab arena.
Furballers will always have to deal with the landgrabbers and vise verse
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Offline FiLtH

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toolshedders and Furballers, you both need each other.
« Reply #32 on: April 08, 2006, 05:26:54 PM »
They end when hangers go down. Then the crowd rtbs. The goons get whacked when the FHs come up, the capture folks lose heart, go elsewhere. The fighters come back, but there is no defense to kill since the attack petered out. Next base.

  The only way to stop that is make the hangers indestructible, but increase the ENY as tonnage hits hangers. Even a bunch of 45-60 ENY planes will keep a fight going rather than end it altogether. Also make the Ack come up quicker, or make it so it takes a 1000lb bomb to kill it.

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Offline pluck

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« Reply #33 on: April 08, 2006, 05:42:15 PM »
Quote
Originally posted by DoKGonZo
Precisely ...

Battle of Britain ... the Luftwaffe only stopped bombing the British airbases when Leigh-Mallory got on the phone to Goering and told him to stop messing up the furballs.

Battle of Kursk ... a wonderful furball until those damn GV dweebs messed it all up.

Battle of Midway ... same deal, great furball but then some greifer with a high rank moved the Japanese CV's too close and it got 'em sunk.

Battle of Germany ... was the Mother of All Furballs until those damn pansies back in Washington decided they wanted the war to end before a whole generation was killed. Morons.

And, of course, lets not forget that the recent campaign of "shock and awe" in Iraq is nothing more than toolshedding on a grand scale ... remember what kinda plane Bush Sr. flew, afterall. Like father like son.

Gawsh ... things am be so much clearerer now with a historic perspective.


for one thing, as stated many times before, this is not a real war. in real war, and i would assume if this was a simulated war, then you should have finite resources.....as the ma is no, there are infinite resources.  you can die 500 times in an hour, losing all those planes affects nothing, as long as there are FH's to up from.  If you take a field from another country, they lose nothing accept property.  it does not limit what the other country can put up against yours.  the only real determining factor is the amount of numbers you can put up against the other countries.  you can take tanks out and spawn camp, rack up 100+ kills....or get your turret damaged and load supplies...and a brand new tank.  it only takes 30 seconds to rearm and refuel a plane, or you can just crash it into the ground and get a new one at no cost to you or your country.  CV's, one of the greatest war machines ever are killed with ease.  it takes 10 paratroopers to take a town and an airbase, how many did it take in WW2?  the only strat i see are the factories, HQ, and zone bases.  zone bases, a no brainer, obviously you would want it.  factories and HQ regenerate fairly quickly, and have minimal impact.  we don't fly axis vs. allies, we all have the same planes available, until numbers are out of control.  so where is this historical perspective again?

i think saying AH is a war sim is a bit far fetched, and if it was made to be a war sim, then it is not so good.  It is however a very well made WW2 era flight sim.  if you are saying this game is only about the war, then you are in fact saying that this is a ww2 simulation, which i find very hard to believe.

soo, since this is a ww2 area flight sim, then furballers should not need another arena to begin with.  further more, why would you want to split the community further, don't you enjoy killing us?
« Last Edit: April 08, 2006, 05:44:56 PM by pluck »
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Offline SuperDud

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toolshedders and Furballers, you both need each other.
« Reply #34 on: April 08, 2006, 06:18:42 PM »
Clever bait!
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Offline DoKGonZo

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« Reply #35 on: April 08, 2006, 06:28:55 PM »
Quote
Originally posted by pluck
...

soo, since this is a ww2 area flight sim, then furballers should not need another arena to begin with.  further more, why would you want to split the community further, don't you enjoy killing us?


I don't ... I was only trying to highligt the absurdity of this whole "my sand pail can beat up your sand pail" controversy ...

Offline SlapShot

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toolshedders and Furballers, you both need each other.
« Reply #36 on: April 08, 2006, 06:32:26 PM »
Quote
Originally posted by DoKGonZo
Batfink, you're making too much sense, you clearly don't belong in this discussion. :)


But let's look at this in a different way. We can probably see who "belongs" in the MA by looking at what HT built into the MA, and who it serves:

- Lots of bases ... great for both, gives furballers lots of places to find fights, gives toolshedders lots to bomb.

- Lots of fighter planes ... great for both, especially since most can carry bombs.

- Lots of bomber planes ... furballers don't need 'em, want 'em, or use 'em.

- Strategic (HQ, ...) and tactical (ord, ...) structures ... furballers don't care about these things, toolshedders base their missions on killing 'em.

- Radar ... useful to both sides, though furballers only really need bar-dar.

- A base capture system including troop carriers on land-sea-air, paratroopers, and the AI to move the troopers. Furballers could care less.

- Ordinance (bombs, rockets) ... of no practical use to a Furballer at all.

- GV's ... Ostie is used extensively by the King of the Furballers (Zazen), but otherwise a GV only exists to kill things on the ground, so of no use to Furballers. Toolshedders can use them in concert with an air attack to capture a base.

- "The War" ... the primary theme of the MA ... Furballers by their own admission don't care about it and it only peripherally serves their goal when a front stalls out and creates a furball.

- Fighter Town ... put in just for Furballers ... 3 fields on one map only.

- Missions ... Furballers don't need 'em or want 'em, useful to toolshedders to assemble and organize attacks to win The War.

- Bomber formations (and the flight logic to control the drones) ... only useful to Furballers in that it's three kills, but otherwise of no value to them. Provides Toolshedders with higher survivability for missions.


Well ... golly gee, Batman ... HT sure seems to have put a lot of effort into adding things for the toolshedders. The question of "who needs who?" gets kind of interesting if you look at it from the perspective of what the MA apparently was built for.


Nice list ... very correct in its context.

Now lets start a list of what can be done in the MA that HT didn't really design into the game or intented to be part of the game.

I'll start ...

- Bombers ... used to drop fighter hangers that are supplying furballs because some people think its a waste of resources, or used to drop FHs at Fighter Town and bomb GVs in Tank Town ... just because it pisses people off.

Your turn.
SlapShot - Blue Knights

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Offline SlapShot

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toolshedders and Furballers, you both need each other.
« Reply #37 on: April 08, 2006, 06:37:56 PM »
Compounding that, the furball lobby has chosen a spokesperson (or had one chosen for them) who advocates cheating as "justified" in order to get your/his way. Which takes a way a lot of your credability, and a lot of willingness from the other camp to work with you towards a solution. That's just basic human dynamics.

Please ... try another angle ... that boat won't float.

Zazen speaks for himself and his opinions are his own ... just like yours are.

It's getting real old with all these people walking around with very broad brushes and self-serving cans of paint.
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Offline DoKGonZo

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toolshedders and Furballers, you both need each other.
« Reply #38 on: April 08, 2006, 06:39:27 PM »
Quote
Originally posted by SlapShot
Nice list ... very correct in its context.

Now lets start a list of what can be done in the MA that HT didn't really design into the game or intented to be part of the game.

I'll start ...

- Bombers ... used to drop fighter hangers that are supplying furballs because some people think its a waste of resources, or used to drop FHs at Fighter Town and bomb GVs in Tank Town ... just because it pisses people off.

Your turn.


- Jabos ... used by "fighter pilots" to drop ord and barracks at opposing bases rather than defend a one's own base with fighters (i.e. furball) ... just because it pisses people off or they prefer to say one thing and do another.

Happy?

Offline SlapShot

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« Reply #39 on: April 08, 2006, 06:45:25 PM »
Quote
Originally posted by DoKGonZo
- Jabos ... used by "fighter pilots" to drop ord and barracks at opposing bases rather than defend a one's own base with fighters (i.e. furball) ... just because it pisses people off or they prefer to say one thing and do another.

Happy?


Almost ... let me help ya ...

-  Jabos ... used by "strategeerist" to drop ord and barracks at opposing bases rather than defend a one's own base with fighters (i.e. furball) ... just because it pisses people off or they prefer to say one thing and do another.
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Offline DoKGonZo

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toolshedders and Furballers, you both need each other.
« Reply #40 on: April 08, 2006, 06:52:38 PM »
Quote
Originally posted by SlapShot
Please ... try another angle ... that boat won't float.

Zazen speaks for himself and his opinions are his own ... just like yours are.

...


Hey ... I know that and you know that ... but seen from afar it looks like the FB crowd are advocating that cheating is justified because of him, and those piling on to the bandwagon (for whatever collection of reasons). Plus this "agenda" and judgement of other people's style of play is permeating too many other topics.

Offline DREDIOCK

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toolshedders and Furballers, you both need each other.
« Reply #41 on: April 08, 2006, 06:53:45 PM »
Quote
Originally posted by FiLtH
They end when hangers go down. Then the crowd rtbs. The goons get whacked when the FHs come up, the capture folks lose heart, go elsewhere. The fighters come back, but there is no defense to kill since the attack petered out. Next base.

  The only way to stop that is make the hangers indestructible, but increase the ENY as tonnage hits hangers. Even a bunch of 45-60 ENY planes will keep a fight going rather than end it altogether. Also make the Ack come up quicker, or make it so it takes a 1000lb bomb to kill it.


so your saying that when the capture folks loose heart and stop trying to take the base and move elswhere. the furball ends.
so without the landgrabbers there is no furball?
Death is no easy answer
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Offline DoKGonZo

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toolshedders and Furballers, you both need each other.
« Reply #42 on: April 08, 2006, 06:58:42 PM »
Quote
Originally posted by SlapShot
Almost ... let me help ya ...

-  Jabos ... used by "strategeerist" to drop ord and barracks at opposing bases rather than defend a one's own base with fighters (i.e. furball) ... just because it pisses people off or they prefer to say one thing and do another.


I dunno ... the dweebs I see doing this just do it constantly and never really talk to anyone much (i.e. they ain't giving orders like I'd expect from one of our many "generals") ... maybe it's different on other countries. They seem to think of themselves as figter types because once in a while they survive and vultch a few on the runway, make it home, and get the "attaboys."

Sadly, its pretty easy for a small group of players - or just one - to pork the game for a larger number. Pick your poison and there's a way to pork it with very little thought, effort, or skill.

Offline Toad

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toolshedders and Furballers, you both need each other.
« Reply #43 on: April 08, 2006, 06:59:41 PM »
Remember the crazy, intense fights that resulted when all you had to do was land on an enemy runway?

That was Beta and on the Beta map it was some of the best, most intense fun this game ever offered.
« Last Edit: April 08, 2006, 07:23:32 PM by Toad »
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Offline CAV

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« Reply #44 on: April 08, 2006, 07:03:39 PM »
Quote
Although it would be nice, I dont think a separate arena would work. After a while, some guys would get sick of dying and go back to the MA for easier prey. Then it would die out.



This is why the Furballers wants to turn MA into one big Fighter town...

Many of the Furballers posting here was in AW3 when they made a FT arena. They was all happy, it was going to be great... all but one little thing. Big Pac FR rolled along very nicely without the Furballers, but it turned out there wasn't as many pure "Furballers" as the posters on the forums made it look. The "toolshedders" in Big Pac was numbering in the 100's most night.... a good night in FT was 20.

But a seperate FT arena did fix one thing.... no more food fights in the AW forums about Furballer v. toolshedders. The had what they always wanted "Fighter Town" with no bombs, buffs, or toolshedders. They just did not have many guys to fight.

Well that is the way I remember it anyway. By the way I did to lots of time in the FT arena, there was many good fights there. And you was able to get good one on one fights with some of the best sticks in AW.

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