Originally posted by DoKGonZo
OK ... what he really means is it would remove the sure-thing capture situation where all hangars are down and nothing can possibly lift to defend.
This is why I read to the end of the thread before I reply anymore...DoK hit just what my point was going to be.
The small player sneak is going to be just what it always has been since numbers here got big....hit the town, hit the ack, sneak in a goon. 1 guy upping screws that up now. No one upping and you get the sneak in...no difference between my suggestion and the way it is now.
Changing field damage to a progressive damage model does a couple things:
1: Enables fighters to up no matter what the damage...OK, so its a ENY 40+ fighter, its still a fighter!
2: Encourages the need for more TEAMWORK when capturing bases. You can't relax after the VH and FH are down, you have to keep that vulch on, watch that goon, keep the pressure on till the field rolls over.
3: Puts a BAD hurt on "griefers", who only want to drop FHs to piss people off. People will still be pissed if they can't up their SpitXVI's and LA7's but IMHO, thats a GOOD thing!
4: Encourages the use of a more varied planeset. Can't up the LA7? Grab a 51B! Try something different, and get BACK in that furball! Also, depending on how its coaded with the VH's and such, you might always be able to get a jeep out of the hanger to help with field defense. Think this will stop a capture? Heck, jeeps pop real easy with a strafing run, so if you don't see it and it kills your troopies, whose fault is that?
As for the argument that it makes captures "too hard", well, 1 guy 30k up in a flight of lancs should NOT be the sole "make or break" part of a base capture, the way it is now. With a progressive damage system, its still VERY important to knock the hangers back in the face of a determined defense in order to degrade the fighters and vehicles to the point where the CAP can handle them.
Look at what happens now when a base is hotly contested...the fight gets pushed back over the base and the vulch is on. If the vulch gets to be overwhelmed by numbers of guys trying to up, then a buff comes in and drops the hanger. That ONE buff has just negated the efforts of 20 guys trying to up and defend. Thats not right. You want to take a base with 20 guys defending...better bring 20 guys with you.