Author Topic: Furballs vs Shedders: Developmental Perspective  (Read 3568 times)

Offline DoKGonZo

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Furballs vs Shedders: Developmental Perspective
« Reply #90 on: April 11, 2006, 05:55:34 PM »
Quote
Originally posted by Zazen13
Short of flying around and getting a head-count there's no way I can further argue that point. ...


Less than 24 hours ago you said:

Quote
"I can assure you, as someone who lives there when Donut is up, during prime-time there is waaay more than 100 total people at FT...200 would probably be about right for peak hours"


I actually agree with most of the rest of your last post, though.

Still, once again you been:


Offline Trikky

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Furballs vs Shedders: Developmental Perspective
« Reply #91 on: April 11, 2006, 05:58:03 PM »
The solution is 3 or 4 FT's and TT's per map. If the hangers are dropped at one, then the action can move to the next and so on, till 3 hours later everyones back where they started, kind of like musical chairs.

HT could code in a trigger when fighting becomes impossible for one side - my humble suggestion would be the Benny Hill chase theme instead of the air raid siren, which goes off at the bishrooknit bases and lets everyone know it's time to move on.

Offline Kev367th

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Furballs vs Shedders: Developmental Perspective
« Reply #92 on: April 11, 2006, 06:05:48 PM »
Zazen -

Let me turn the tables on you.

The main complaint is a small number of griefers can disrupt yours and others fun in FT.

If the changes suggested can only be applied arena wide, your group is doing exactly the same the even larger contingent of MA players if they don't want the changes.

Thats is so hypocritcal on so many levels it is beyond belief.
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Offline DoKGonZo

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Furballs vs Shedders: Developmental Perspective
« Reply #93 on: April 11, 2006, 06:07:37 PM »
Quote
Originally posted by Trikky
The solution is 3 or 4 FT's and TT's per map. If the hangers are dropped at one, then the action can move to the next and so on, till 3 hours later everyones back where they started, kind of like musical chairs.

HT could code in a trigger when fighting becomes impossible for one side - my humble suggestion would be the Benny Hill chase theme instead of the air raid siren, which goes off at the bishrooknit bases and lets everyone know it's time to move on.


But then ve haff a FT gap. Ve need a Doomsday Device zo thet if vun FT goes down, all of MA planes explode and all players lose 100 perks.


Offline Zazen13

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Furballs vs Shedders: Developmental Perspective
« Reply #94 on: April 11, 2006, 06:13:37 PM »
Quote
Originally posted by DoKGonZo
Less than 24 hours ago you said:



I actually agree with most of the rest of your last post, though.

Still, once again you been:



As I stated originally my guesstimate was just that, obviously I did not fly around and count cons, that would be a silly waste of time. I made an educated guess based on alot of direct experience both as an observer and a direct participant at FT and elsewhere on the map. The educated guesses of others was based on alot less direct data collection than my guess...

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Offline Zazen13

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Furballs vs Shedders: Developmental Perspective
« Reply #95 on: April 11, 2006, 06:20:23 PM »
Quote
Originally posted by Kev367th
Zazen -

Let me turn the tables on you.

The main complaint is a small number of griefers can disrupt yours and others fun in FT.

If the changes suggested can only be applied arena wide, your group is doing exactly the same the even larger contingent of MA players if they don't want the changes.

Thats is so hypocritcal on so many levels it is beyond belief.


It's not up to us to decide what's best for the game, that's HiTech's exclusive domain. The responsiblity we have as conscientious members of the community is to voice our concerns, articulate them and any conceivable solutions to them we can think of. If there is any good reason why making bases, in some way,  harder overall would be bad for the game I'd love to hear it. So far I have not heard one reason why that would be a bad thing, but alot of great reasons why it would be a good thing. Assuming someone can concoct some reason why the hardening solution would adversely effect their niche of the community it is their responsibility to discuss it openly so a mutually amicable compromise can be reached...This is the basic tenet of problem solving and resolution...No one can speak for the mystical majority which cannot be quantified, we can only speak for ourselves and trust HiTech to do what's best for the game leaving the dis-enfranchised, if any, to adapt as necessary...



Zazen
« Last Edit: April 11, 2006, 06:25:24 PM by Zazen13 »
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Offline Kev367th

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« Reply #96 on: April 11, 2006, 06:24:34 PM »
Quote
Originally posted by Zazen13
It's not up to us to decide what's best for the game, that's HiTech's exclusive domain. The responsiblity we have as conscientious members of the community is to voice our concerns, articulate them and any conceivable solutions to them we can think of. If there is any good reason why making bases, in some way,  harder overall would be bad for the game I'd love to hear it. So far I have not heard one reason why that would be a bad thing, but alot of great reasons why it would be a good thing. Assuming someone can concoct some reason why the hardening solution would adversely effect their niche of the community it is their responsibility to discuss it openly so a mututally beneifical compromise can be reached...This is the basic tenet of problem solving and resolution...No one can speak for the mystical majority which cannot be quantified, we can only speak for ourselves and trust HiTech to do what's best...



Zazen



Maybe you haven't heard one reason against is because most are happy with things the way they are?

Compromise is to make the changes on a field by field basis, that way both sides are happy.
Not to affect one group arena wide for the sake of 3 bases.
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Offline DoKGonZo

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Furballs vs Shedders: Developmental Perspective
« Reply #97 on: April 11, 2006, 06:25:38 PM »
Quote
Originally posted by Zazen13
As I stated originally my guesstimate was just that, obviously I did not fly around and count cons, that would be a silly waste of time. I made an educated guess based on alot of direct experience both as an observer and a direct participant at FT and elsewhere on the map. The educated guesses of others was based on alot less direct data collection than my guess...
 


You did NOT pose it as a guess. You said you "lived" in FT and could guarantee that it was more than 100 people. If you meant a guesstimate you should have stated it as such. That's all ... just say "It seems like more than 100 to me" instead of "I guarantee it's waay more than 100." Even the people arguing with you have the sense to present their observations that way.

It has nothing to do with what you base it on, it has everything to do with your presenting your grossly exagerated estimate as being fact.

Offline Zazen13

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« Reply #98 on: April 11, 2006, 06:32:40 PM »
Quote
Originally posted by Kev367th
Maybe you haven't heard one reason against is because most are happy with things the way they are?

Compromise is to make the changes on a field by field basis, that way both sides are happy.
Not to affect one group arena wide for the sake of 3 bases.


As I said earlier, FT is a drop in the bucket as far as this debate is concerned. FT exists for only a few days once every 8 weeks or so. The greater problem is the relative ease that fields can be rendered un-playable and/or useless. Fields can be rendered useless by one person with great ease. The reason is, in a nutshell, the individual strategic elements that comprise a field are too soft, too easily killed and vulnerable, without a reasonable chance for pre-emptive intervention, to a single individual determined to grief....Hardening the bases is an easy, obvious, and direct solution to the problem. Advocating that simply because you perceive a portion of the community is content with bases being easily crippled is not a real reason why they should not be hardened...The same people could very well end up being content with them in their hardened state as well, perhaps we'll find out if that is indeed the case...

Zazen
« Last Edit: April 11, 2006, 06:48:58 PM by Zazen13 »
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Offline Donzo

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Re: Ridiculous . . . .
« Reply #99 on: April 11, 2006, 07:50:51 PM »
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Originally posted by shiningpathb4me
"What is causing the problems is a systematic and concerted effort by many newer players and many veterans (who know better) in buffs and jabos attempting and often succeeding to all but erase furballs and meaningfull protracted fights from the maps, including those at formal fightertowns..."


I read zazens reply up to that point.  Paranoid, ignorant, arrogant, geez - There really isnt anything he could possibly ever say that could erase that evaluation.  The maps we play on have quite a few bases, with a variety of vehicles/planes and spawn points. Somebody who wants to fly around in a bomber while online  has just as mucha right to do it as someone who prefers fighters.  How anyone could be so stupid as to think that AH2 was designed only for them escapes me.

The darwinian element of the original thread is so arrogant and ridiculous I can't believe I made it as far as Zazens reply. Your 19th century logic is boring in the extreme.

There is a dueling arena for anyone who wants protracted 1v1 fights. DOn't bore the rest of us with your silly accusations and moronic logic
The "fighter town" you are so proud of doesn't provide protracted 1v1 and it has nothing to do with idiots trying to bomb the hangars. The word "Furball" and the expression "protracted duel" simply don't belong in the same sentence. A furball has nothing to do with ACM's, dueling, or anything else.

A furball is for lazy dweebs who for whatever reason aren't interested in participating in the game with everyone else. Thats cool - do whatever you want - but somehow bringing skill level, experience, evolution, etc into your stupid argument is just, well, nonsense. Of course I'm wasting my breath here, because many of you don't function at a high enough level to understand what I'm talking about.



By far one of the most accurate posts on this topic yet. :aok

Offline DoKGonZo

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Re: Re: Ridiculous . . . .
« Reply #100 on: April 11, 2006, 08:21:19 PM »
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Originally posted by Donzo
By far one of the most accurate posts on this topic yet. :aok


I agree.

He probably thinks I'm an a-hole, but he writes well and with great clarity.

Offline Shaky

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Re: Re: Ridiculous . . . .
« Reply #101 on: April 11, 2006, 08:25:19 PM »
Quote
Originally posted by Donzo
By far one of the most accurate posts on this topic yet. :aok





Here we go again.......
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Offline Zazen13

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Furballs vs Shedders: Developmental Perspective
« Reply #102 on: April 11, 2006, 08:33:54 PM »
Quote
Originally posted by DoKGonZo
You did NOT pose it as a guess. You said you "lived" in FT and could guarantee that it was more than 100 people.


Fact twisting does not make it true, saying I guarentee it was over 100 people, means I don't know how many exactly (guessing), but during prime-time it's more than 100. If I knew exactly I would have said there are an average of 182.54667 people...

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Offline Slash27

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Furballs vs Shedders: Developmental Perspective
« Reply #103 on: April 11, 2006, 08:58:27 PM »
Quote
Originally posted by SlapShot

1) Disable all ordinance and troops at all FT fields.


This would be a pain to do on HTC end Im thinking.

2)Disable all bombers at all FT fields.

Very easy to be done. I dont know why it hasnt been tried.


3) Disable all GVs at all FT fields ... with the exception of M-16s, Jeeps, and Ostwinds.

Again, very easy to do.

Offline DoKGonZo

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Furballs vs Shedders: Developmental Perspective
« Reply #104 on: April 11, 2006, 09:04:14 PM »
Quote
Originally posted by Zazen13
Fact twisting does not make it true ...


Ahahahaha ... you just pwn3d yourself!