Originally posted by LEDPIG
Hey guys, been playing this for a couple weeks now and i'm really wondering bout these flight dynamics.
Hi LEDPIG,
It was a pleasure working with you in the Training Arena earlier today, sorry I couldn't stay longer.
Regarding your question, I'd like to share a comparison of the EM diagrams for the real Spitfire and the AH Spitfire at 12,000ft that I did some time ago. The diagrams are shown below. You can see that they have the same corner velocity at that altitude and configuration. If we compare a 5g turn at the corner speed of 250mph, I've indicated on the diagram for the real Spitfire that it would need to descend at 16 degrees below the horizon to sustain that turn and it would turn a full circle in about 14.5 seconds with a radius of about 850ft. You can see from the diagram for the AH Spitfire that it would also make the same turn in about 14.5 seconds with a radius of 850ft, and that it would need to descend at an angle of 23 degrees below the horizon, a descending turn only 6 degrees steeper than the real aircraft. But the turn rates and radii for the turn, along with the corner speed are amazingly close. The difference in the angle of descent is probably due to differences in engine power available at that altitude between the real world tests and Aces High, and perhaps some differences in weight.

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It is interesting that both diagrams are essentially the same shape, and that they agree quite closely in many respects, indicating that the flight model in Aces High has accounted for all of the aerodynamic factors that would influence the shape of the curves to any significant degree. I've made a similar comparison with the Spitfire and 109 from other simulations, and so far Aces High has first place for accuracy. I have also tested many other AH aircraft, and in every case the in game performance is always closely related to real world data for that aircraft. For example, you will notice that the real Spitfire was able to sustain about 2.6g on the stall boundary at 160mph, and that the AH Spitfire the value was 2.5g at almost exactly the same speed, a remarkably close match.
People on these boards no longer question that the flight models perform in accordance with real world data. Because data from different sources vary slightly, they now mainly argue about what set of data was used, or should have been used, and which source has greater merit. People argue about variations in real world and in game performance as small as one or two percent. So, if you have any real world performance data to throw into the pot, please do, you will probably find that for every data item you can provide, several other people will have data from other sources showing different results that will fuel much deep and meaningful debate
Hope that helps...
Badboy