Author Topic: F4u-u1/1d/1c/u4  (Read 3743 times)

Offline Gooss

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« Reply #30 on: April 27, 2006, 08:13:26 PM »
Chicks dig gullwings.

Thanks for the compliment, Creton.



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Offline Toad

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« Reply #31 on: April 27, 2006, 08:19:31 PM »
That's not why it was assigned to land units.

The first delivery of an F4U-1 was on 31 July 1942.

VF-12 completed carrier qual by April of 1943.

Starting May 1, 1943, VF-17 landed F4U-1's and eventually all pilots got their five traps. VF-17 deployed aboard Bunker Hill with new F4U-1A's from the factory September 10 of '43.

So, VF-12 and VF-17 successfully completed carrier qual with F4U-1's.

From Tom Blackburn's book:

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"The trip to the West Coast was uneventful, and they sortied from San Diego on September 28.

But a few days out, official lightning struck. VF-17 was detached from Bunker Hill, and ordered to the island of Espiritu Santo, to operate as a land-based squadron. The problem was one of logistics, not of operations. The high command knew that Blackburn's Corsairs could operate from a carrier. But as the only Corsair squadron in a Navy full of Grumman Hellcats and Wildcats, supplying and maintaining them would be a headache."


It ought to be noted that VF-17 qual'ed with little difficulty. IIRC, one guy made a hard landing and broke a wheel. That was about the worst incident.

The Royal Navy also had no trouble with carrier qual. Fleet Air Arm units were created and equipped in the US, at Quonset Point or Brunswick, and then shipped to war theatres on board of escort carriers.

The first Corsair unit of the FAA was No 1830 Sqdn, created on the first of June 1943, and soon operating from HMS Ilustrious. At the end of the war, 19 FAA squadrons operated with the F4U. British Corsairs operated both in Europe and in the Pacific.

I think logistics is it... as he said:

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But as the only Corsair squadron in a Navy full of Grumman Hellcats and Wildcats, supplying and maintaining them would be a headache."
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Offline hubsonfire

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« Reply #32 on: April 27, 2006, 08:19:53 PM »
The hog, with no wingtips, and 1 elevator, can fly at speeds under 150mph, and maintain control.

I'm a little skeptical. No one ever said a plane they loved that performed well was completely porked, and you'll forgive me for not taking the opinions of those who love the hog at face value.
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Offline WilldCrd

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« Reply #33 on: April 27, 2006, 10:51:42 PM »
i can understand both sides of this argument however, This is still a GAME
even if hitech had a super duper AI computer writing the code for the FM it still wouldnt be the same as RL. There will always be differences, some glaringly obvious some not so obvious. But, we will have to live with "some" no matter how good or how bad.

Im not trying to cause an argument and i respect that many here are truley devoted aviation enthusiests (if not more than that) and all would like AH2 to be as realistic as possible. Just wanting to keep things in perspective is all
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Offline Pongo

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« Reply #34 on: April 28, 2006, 12:41:54 AM »
You left out torque.

Offline DoKGonZo

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« Reply #35 on: April 28, 2006, 03:05:45 AM »
The 109F is a real nice ride since 2.07. The Yak-9U feels like it lost some turn rate and stability, though.

The -1 and -4 Hawgs feel less stable than the -1D ... at least to me.

The Corsair really turns nice now. It's nice to have a plane which can perform well at both ends of the spectrum.

I've yet to "liquidate" anything with .50 cals. ... even in a P47 ... not without an awful lot of bullets be fired, anyway.

All this being said, there is something counter-intuitive with advocating chopping throttle and dropping flaps to enter combat in a plane which weighs six tons.

Offline TexMurphy

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« Reply #36 on: April 28, 2006, 03:48:58 AM »
VIC

May I recommend the Jug for your next tour.

Its not that far from flying a F4U and even more fun... ;)

Tex

Offline mars01

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« Reply #37 on: April 28, 2006, 08:03:56 AM »
Quote
however the F4U in AH can go vertical with ease and hover like a chopper, not only that but if within anywhere from 600 to 800yards you might as well flight and straight and level sell your sheep and clean your underwear because you're going down, due to the fact the 50 cals or the tungsten hispano rounds always liquidate you from those ranges


Hehehe Cmon - Yeah a hog with a lot of E can zoom climb nicely all that weight, power and inertia should, but when you run out, you run out.  It does not hover in the least, especially anything like a Niki, Zeke or the like.

And since when were 50s so dangerouse?

As for, the "oh it's the ensign/newb eliminator", yeah hamfist the hog and it's gonna bite you even in AH.  With that said it is not hard to fly with a nice light touch.

Offline Saxman

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« Reply #38 on: April 28, 2006, 09:38:45 AM »
Agreed, Mars

And as someone who almost exclusively flies the F4U, that those guys who are able to beat Spits and Zekes at their own ring-around-the-rosy turning game are something else. I can't do it. If I try to fight a Zeke or Spit without some sort of advantage (alt, airspeed, SA, or a friendly or two nearby to keep him honest) I'm usually spiraling wreckage.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline mars01

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« Reply #39 on: April 28, 2006, 10:47:11 AM »
Quote
And as someone who almost exclusively flies the F4U, that those guys who are able to beat Spits and Zekes at their own ring-around-the-rosy turning game are something else.

If a hog tries to go more than half circle with a spit or zeke and continues to go around and around it's dead.  Scisors that is a differnent story.

Offline AKDogg

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« Reply #40 on: April 28, 2006, 10:50:48 AM »
Quote
Originally posted by mars01
If a hog tries to go more than half circle with a spit or zeke and continues to go around and around it's dead.  Scisors that is a differnent story.


I don't think so. 2 full circles maybe, but half, no way.  Most spits and zekes are dead within a half circle by my hog.
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Offline mars01

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« Reply #41 on: April 28, 2006, 11:02:02 AM »
Yeah Dogg gald you chimed in here -

If Im in a spit and you are on my tail and all I do is pull as hard as I can around in a circle, when will you break off knowing that I am going to out turn you?

I said half because the longer you go around the worse the situation gets for the hog.

Offline Urchin

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« Reply #42 on: April 28, 2006, 11:28:44 AM »
Quote
Originally posted by mars01
If a hog tries to go more than half circle with a spit or zeke and continues to go around and around it's dead.  Scisors that is a differnent story.


Actually not true, as far as I can tell.  I guess it depends on a lot of things... if the Hog is just tearing bellybutton down on the Spits tail and tries to follow it through a break turn, it will end up overshoot by pure velocity and be open to a snapshot on the reversal.  

But if the Hog and the Spit are roughly the same speed, the Spit had better have something else up his sleeve.  He might be able to keep it a stalemate, but the F4U can turn tight little circles.

Offline AKDogg

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« Reply #43 on: April 28, 2006, 11:36:55 AM »
Tell him urchin.  U and I have gone at it few times with your spit16 ver my hog-1.  Just like U said about the hog barelling down on ya he will setup for snapshot as u did to me but if I same speed as U.  I was able to turn with ya and kill ya.
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Offline SkyRock

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« Reply #44 on: April 28, 2006, 12:13:55 PM »
There are many different ways to fight in the hog.  It has a large rudder and is wisely used by good pilot to the hogs advantage.  If a hog is going over 400 and a spit is on his 6 going same speed, the hog can barrel roll and the spit will not be able to follow.  Its actually better to get the attacking plane to go faster so that reversal is easier for the hog.  It handles quite well at fast speeds.  Slow fighting is where the large rudder really helps the hogs and is why if used properly it can almost stop in mid air and control fall back on opponent not much unlike a hammerhead at top of rope.   BTW Creton suks!:aok

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