Author Topic: Team or individual game  (Read 4377 times)

Offline mars01

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Team or individual game
« Reply #90 on: May 01, 2006, 11:40:09 AM »
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The topic may have been covered but the whinning on 200 continues. And who the hell appointed you cheif cook and bottle washer? I see nothing but negative posts from you in about every thread I seen you post in. You never have anything good to say unless it benefits you which sir makes you one of the biggest whinners in this forum.

Amazing how some people cant take the truth.  I tell it like it is.  You dont like it, go back to mommy's nipple and cry to her.:rolleyes:

Offline Toad

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« Reply #91 on: May 01, 2006, 11:43:21 AM »
Quote
Originally posted by Kev367th
Suggest you read the very first paragraph of the AH Gameplay page

http://www.hitechcreations.com/ahhelp/map.html

Quote -
"Capturing territory through the use of air, land and sea power is the objective of Aces High."



My, my....how times change.

Suggest YOU read this:

Quote
Originally posted by Pyro

09-18-1999 02:10 AM



The game is about aerial combat and that takes precedence to everything else.  There will be tanks and such in the game but they won't ever be the main focus.

Vehicles will be useful for harrassing the enemy and capturing bases.  There will be a lot more vehicle bases scattered around the terrain than airfields, so the travel distances won't be a huge factor.

But the gist of the message is that yes, we'll be putting more into this game than airplanes but our focus of the game is still aerial combat.



------------------
Doug "Pyro" Balmos
HiTech Creations


That was the original intent; on day one of beta, this game was about aerial combat.

Yah, things changed. There's a lot of folks, and I'm one of them, that thinks getting away from the original intent was NOT a change for the better.
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Offline hubsonfire

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« Reply #92 on: May 01, 2006, 11:52:10 AM »
There's a difference between a gameplay objective, a line of copy used to sell a product, and the actual purpose of the game.

Whenever a team effort vs individuals fighting discussion starts up, the only thing you guys ever come up with is that first line of the gameplay for noobz section, and that's literally all you have to back that up. No one mentions HT's posts about the MA allowing for everyone's idea of fun, no one uses his posts about dogfighting being the purpose, or the quote Toad posted.

The simple fact of the matter is that the war is a premise for the fighting, not an excuse to avoid it, and that the MA isn't a pure CTF arena, as so many would have us believe.
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I was wondering why I get ignored so often.  -Hitech

Offline Kev367th

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« Reply #93 on: May 01, 2006, 12:04:48 PM »
Toads quote is from 1999 !!!!!!!, nearly 7 years ago now.

Game has changed and evolved a lot since then.

Yup, some people aren't happy with the change. but something must be going right - the paying customer base is a lot bigger now than it was in 1999.

As for -
"Yah, things changed. There's a lot of folks, and I'm one of them, that thinks getting away from the original intent was NOT a change for the better."

Theres even more who are happy overall (we all have our individual what we'd like) with the way things are.

A few reasons I think a pure FT area may never be wholly implemented in the MA -
1) Probably requires custom tiles for the fields.
2) Next the GV'ers will want their 'safe' GV area.
3) Then buffs will want their 'safe' buff area.

Where does it end?

A games company caters to the majority first, the minorites if it is possible within the game come second.
« Last Edit: May 01, 2006, 12:14:14 PM by Kev367th »
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Offline Toad

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« Reply #94 on: May 01, 2006, 12:09:59 PM »
The quote is from and about the origin of the game. It defines what the game was meant to be in the view of one of the inventors of the game.

It was never supposed to be about tank battles or base captures or "winning the war".... these things were adjuncts to promote aerial combat.

Yeah, it changed. To the nightly boring slop of hordewarriors and people afraid to engage, even when they have the E and technology advantage, that we have now.

Celebrate that.

Thank cod that you can still find guys that are there just for the fight. You may have to wade through 45 minutes of hog slop to find them, but they are there and they still provide the thrill this game was all about before the degredation.
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Offline Kev367th

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« Reply #95 on: May 01, 2006, 12:18:44 PM »
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Originally posted by Toad
The quote is from and about the origin of the game. It defines what the game was meant to be in the view of one of the inventors of the game.

It was never supposed to be about tank battles or base captures or "winning the war".... these things were adjuncts to promote aerial combat.

Yeah, it changed. To the nightly boring slop of hordewarriors and people afraid to engage, even when they have the E and technology advantage, that we have now.

Celebrate that.

Thank cod that you can still find guys that are there just for the fight. You may have to wade through 45 minutes of hog slop to find them, but they are there and they still provide the thrill this game was all about before the degredation.


In yours a few others minority opinion.

Minority?
Well in another thread it was said that on an average peak time night there may be around 100 players in FT out of a total 500+ online.
That would make a less than 20% minority.

Not saying I agree or disagree with your opinion.
Just pointing out that HTC is a small company, resources limited, therefore they goto the majority first.
The game gets tailored for the majority then if possible the minority are catered for.
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Offline mars01

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« Reply #96 on: May 01, 2006, 12:26:10 PM »
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Then buffs will want their 'safe' buff area.

LOL its called the MA at 30K.

Offline Toad

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« Reply #97 on: May 01, 2006, 12:44:36 PM »
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Originally posted by Kev367th
Just pointing out that HTC is a small company, resources limited, therefore they goto the majority first.
The game gets tailored for the majority then if possible the minority are catered for.


Yes, and they always said they'd do what they have to do to survive.

It's pretty clear now that they had to cater to the hordewarriors and the timid.

What I'm pointing out to YOU is that the game as envisioned by it's creators was ALWAYS supposed to focus PRIMARILY on AERIAL COMBAT.

Also, don't forget that you wouldn't be playing Timid Hordewarrior right now if it wasn't for the core enthusiasts that intially signed up for a game

Quote
about aerial combat and that takes precedence to everything else


Those are the guys that paid their money and kept the company growing.

Those are the guys that kept the company alive with their monthly contributions.

They may be the "minority" now but they were the financial lifeblood of the company for many years.

So celebrate. Hordes and Timidity have triumphed.

Let the church bells peal.
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Offline Kev367th

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« Reply #98 on: May 01, 2006, 01:12:50 PM »
Most games start off one way then adapt and change many times over their lifetime.

No doubt 2 years from now it will be different again.

Personally I'm hoping for a change to the endless perfect Summer days.

No-one is denegrating the contributions of the early players ( I didn't join till 01) in getting the game 'off the ground'.
But to survive a game has to adapt, change and draw in as large a customer base as possible.

That may mean that even you if you joined in '99 you could possibly end up in the minority regarding a style of gameplay.
Doesn't make or give you any more rights than a guy who joined 1 year or even 1 week ago.
« Last Edit: May 01, 2006, 01:21:00 PM by Kev367th »
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Offline Toad

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« Reply #99 on: May 01, 2006, 01:17:39 PM »
It adapted and changed all right. But, obviously, not for the better. It found a low enough level of play that drew a larger customer base. I seriously doubt HTC ever envisioned Timid Hordewarrior as a gameply goal. But, the bottom line is the bottom line.

I actually have hope for TOD.

Rumors are the AI is aggressive and will engage and that it is very good. If so, I'll probably play it to fight. I still won't give a hoot about the "misshun" and I'll probably never make corporal but that isn't why I play anything.

If TOD has a good fight against AI, it'll be better than most nights in the MA.

Great progress for a game when AI provides more of a thrill than other human pilots.
« Last Edit: May 01, 2006, 01:22:02 PM by Toad »
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Kev367th

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« Reply #100 on: May 01, 2006, 01:23:07 PM »
I have my 'reservations' about TOD.
If your career is based on how successfull your mission turns out, pilots could be EVEN more timd.

Still think the MA will be the place to be, after a couple of weeks spike in TOD numbers when it's first released.
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Offline mars01

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« Reply #101 on: May 01, 2006, 01:23:14 PM »
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If TOD has a good fight against AI, it'll be better than most nights in the MA.

Great progress for a game when AI provides more of a thrill than other human pilots.


Yeah no kidding if that ends up the case.

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If your career is based on how successfull your mission turns out, pilots could be EVEN more timd.
Yeah I expect that's why the human participants will blow and as Toad pointed out ironicly the AI will be where the fight is at.  I guess it will have come full circle then.

Offline Toad

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« Reply #102 on: May 01, 2006, 01:30:13 PM »
If I choose to disobey "misshun orders" and engage every AI I see in TOD..... how will they punish me? Will they ban my account?

I'm here or there for the FIGHT.

I'm not the best, I don't care about score; I come to fly the plane and shoot the guns. I come for the ACTION, not the inaction.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline lazs2

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« Reply #103 on: May 01, 2006, 02:17:08 PM »
well... kev..  just getting a lot of new players is not really a good indicator of "better" unless of course you are the owners...

If that were true then the various role playing dungeon and dragons sillyness games would be what we should be doing..

I believe that the toolsheding fluffers are just a very small step up from the dungeon and dragon set.... if at all.

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Offline Kev367th

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« Reply #104 on: May 01, 2006, 03:04:19 PM »
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Originally posted by lazs2
well... kev..  just getting a lot of new players is not really a good indicator of "better" unless of course you are the owners...

If that were true then the various role playing dungeon and dragons sillyness games would be what we should be doing..

I believe that the toolsheding fluffers are just a very small step up from the dungeon and dragon set.... if at all.

lazs
Public Relations Officer for the BK's


Well hold on...unless I missed something I would guess HTC are in this to make money.
In order to do that and continue development they need to increase paying customers.

Or am I missing something in the supply/demand chain?
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