I flew the 109F last night for a couple sorties, and it seemed more nimble than I remember it. I went to fighter town in the middle of the map, and it was wall to wall spitfires. Spit16's have a real hard time getting guns on the 109F. The best fight I had was against FX1 in a Spit16, and I needed all the turning ability the 109F had to get him to overshoot. A rolling scissors ensued, and in the vertical, the Spit16 was able to keep things even until it got real slow. I could not turn right very well at all, and at one point, hung there in the air for what seemed like eternity before I kicked rudder the opposite way and rolled out to the left. Luckily I had landed a few rounds on FX1, or I might not have found out who the excellent Spit16 pilot was when he stalled out and hit the ground.
After action report, turns great left at all speeds, turns right almost as good up to around 120 kts or so. After that, rudder is required to turn right, and at stall speed, all turns should be power off, or to the left. I was comfortable in any turn fight, except for the one with the D3A.