Author Topic: F4Us and 109s are great fun these days  (Read 3070 times)

Offline Urchin

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F4Us and 109s are great fun these days
« Reply #45 on: May 12, 2006, 11:08:17 AM »
Dok, you may want to check the damping setting for the rudder.  If it is up pretty high, it can have an effect like that which you described.

Offline Krusty

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F4Us and 109s are great fun these days
« Reply #46 on: May 12, 2006, 12:20:53 PM »
I know my damping is very low, and my rudder is usually decently fast to respond, however offline I was also having the same problem. I tried to go nose high, flaps out, and to "steer" myself around with the rudder. It sort of worked, but not very well, and a straight out "bank and pull" would have pulled a tighter loop.

I'd have been a total sitting duck for sure.

Anybody got a better description on how to pull this move off?

Offline Urchin

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F4Us and 109s are great fun these days
« Reply #47 on: May 12, 2006, 12:49:56 PM »
The only really wierd move I've ever been able to pull off was a fishtail type thing in AH1.  You start a horizontal turn, then go nose up and basically cross the controls.... in some planes (spit V, A6M) your plane would kind of stay horizontal, but your tail would rotate around your nose.  You'd basically almost come to a dead stop in the air, and be pointing backwards.  

Then you'd stall out and go nose down.. but in  theory you could whip around real fast and "HO" someone coming up behind you.

Offline DoKGonZo

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F4Us and 109s are great fun these days
« Reply #48 on: May 12, 2006, 12:53:52 PM »
Re-installed Saitek drivers ... damping near 0 ... that all seemed to fix the response curve.

But I'm still not seeing the kind of whip-around you guys describe. At best I get a kind of tail-slide Immelman that's very difficult to sustain and something I sure wouldn't attempt with someone hanging on my 6.

I know it's doable ... it's been done *to* me in P47's, P51's, and F4U's ... but I'm really becoming curious about why some players are getting rotation forces from their rudder input and others aren't. Maybe it's technique, I don't know, but it ain't dweebs having a problem replicating this move.

Offline Krusty

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F4Us and 109s are great fun these days
« Reply #49 on: May 12, 2006, 01:05:00 PM »
Well I've been called a dweeb once or twice, but mostly by other dweebs :P

If somebody could illustrate this better I'm sure Dok and myself would be thankful.

Offline DoKGonZo

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F4Us and 109s are great fun these days
« Reply #50 on: May 12, 2006, 01:29:35 PM »
Quote
Originally posted by Krusty
Well I've been called a dweeb once or twice, but mostly by other dweebs :P

If somebody could illustrate this better I'm sure Dok and myself would be thankful.


Hehe ... I know I'll never have Urchin's or Mars's flying and shooting skills, but if there's a move that'll let me try some new things I at least want to try to learn it.

Offline Krusty

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F4Us and 109s are great fun these days
« Reply #51 on: May 12, 2006, 01:39:17 PM »
I think that one day I might have amazing flight skills, but I fear my gunnery will forever suck :P

Offline Badboy

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F4Us and 109s are great fun these days
« Reply #52 on: May 12, 2006, 02:29:07 PM »
Guys,

Here is a turn circle comparison for the Spit MkV and Bf109F both with full flaps.




Hope that helps...

Badboy
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Offline HoHun

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F4Us and 109s are great fun these days
« Reply #53 on: May 12, 2006, 03:24:21 PM »
Hi Badboy,

>Here is a turn circle comparison for the Spit MkV and Bf109F both with full flaps.

I'd say that means that if the Spitfire is chasing the Bf 109 in a flat circle, it would soon get into position for a deflection shot, while with the Bf 109 chasing the Spitfire, the Bf 109 would have to throttle back (or rather climb, but then it's not a flat circle any longer :-) and sacrifice turn rate in order not to overshoot.

Regards,

Henning (HoHun)

Offline joeblogs

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Yep
« Reply #54 on: May 12, 2006, 04:10:06 PM »
This is what I was trying to say in words a week ago.

Thanks Badboy.

-Blogs

Quote
Originally posted by Badboy
Guys,

Here is a turn circle comparison for the Spit MkV and Bf109F both with full flaps. ...


Badboy

Offline -pjk--

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F4Us and 109s are great fun these days
« Reply #55 on: May 12, 2006, 04:14:14 PM »
Flying full flaps in  combat was NEVER happened!

Full flaps were/are for landing, specially for  spit having on/off airbrake.

109  about same after 15 degrees flaps out.

Flying/fightin flaps full out should not be possible in game, only for landing.

Flaps mostly  are gamin the game  online; "combatflaps" beeing exeption.


puujiikoo
Ääliö älä lyö ööliä läikkyy!!

Offline Badboy

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F4Us and 109s are great fun these days
« Reply #56 on: May 12, 2006, 06:59:37 PM »
Quote
Originally posted by HoHun
Hi Badboy,

I'd say that means that if the Spitfire is chasing the Bf 109 in a flat circle, it would soon get into position for a deflection shot,
Henning (HoHun)

That depends. If their turn circles were offset that would be the case, but that would also be true for any pair of aircraft based on the geometry of the fight alone and the attacker would achieve a guns solution every time around. However, if you assume a roughly concentric attack, the Spitfire's small turn radius advantage almost certainly won't be enough to allow him to pull lead for a shot. Particularly if the 109F driver has a good grasp of BFM, because he will be able to negate the spitfires small radius advantage by using out of plane maneuvers.

Quote

while with the Bf 109 chasing the Spitfire, the Bf 109 would have to throttle back (or rather climb, but then it's not a flat circle any longer :-) and sacrifice turn rate in order not to overshoot.

If I were the 109F driver fighting under the conditions shown in that diagram I wouldn't be concerned about an over shoot. The closure is small and the difference in radius is less than 20ft which is extremely small, and almost negligible in practice. Even with a slightly bigger turn radius deficit, the 109F would still be able to convert his turn rate advantage into a kill providing he understood what maneuvers to execute in order to get the lead required for a shot.

In both situations, if the 109F driver can force the fight nose to tail, he should win. However, one area where the Spitfire's smaller radius could be more problematic would be in nose to nose turns. That means any kind of scissors, flat, rolling or vertical. In that situation the Spitfire would fare better, but it would still be very close because, as I said before, that difference in radius is very small.

Hope that helps...

Badboy
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Offline Pooface

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F4Us and 109s are great fun these days
« Reply #57 on: May 12, 2006, 07:05:05 PM »
Quote
Originally posted by Badboy
Guys,

Here is a turn circle comparison for the Spit MkV and Bf109F both with full flaps.




Hope that helps...

Badboy



how do you find out what's going on when you do these tests? how did you manage to find out the turn rate and radii?

Offline joeblogs

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you beat me to it
« Reply #58 on: May 12, 2006, 07:56:33 PM »
I was going to say all that the 109 would have to do is a bit of vertical manuevering in the sustained turn. It has the advantage in the climb which should help it cut the corner. And if things get bad, it can still dive away.

-blogs


Quote
Originally posted by Badboy
That depends. If their turn circles were offset that would be the case, but that would also be true for any pair of aircraft based on the geometry of the fight alone and the attacker would achieve a guns solution every time around. However, if you assume a roughly concentric attack, the Spitfire's small turn radius advantage almost certainly won't be enough to allow him to pull lead for a shot. Particularly if the 109F driver has a good grasp of BFM, because he will be able to negate the spitfires small radius advantage by using out of plane maneuvers.


If I were the 109F driver fighting under the conditions shown in that diagram I wouldn't be concerned about an over shoot. The closure is small and the difference in radius is less than 20ft which is extremely small, and almost negligible in practice. Even with a slightly bigger turn radius deficit, the 109F would still be able to convert his turn rate advantage into a kill providing he understood what maneuvers to execute in order to get the lead required for a shot.

In both situations, if the 109F driver can force the fight nose to tail, he should win. However, one area where the Spitfire's smaller radius could be more problematic would be in nose to nose turns. That means any kind of scissors, flat, rolling or vertical. In that situation the Spitfire would fare better, but it would still be very close because, as I said before, that difference in radius is very small.

Hope that helps...

Badboy

Offline Krusty

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F4Us and 109s are great fun these days
« Reply #59 on: May 13, 2006, 01:25:02 AM »
Yeah, back to this nose high stalling rudder turn thingy....