Author Topic: GV game in AH sucks...  (Read 2314 times)

Offline Bruno

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GV game in AH sucks...
« Reply #30 on: May 18, 2006, 05:30:15 PM »
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Spawn Camping is lame, yes - however, allowing for GVs to spawn anywhere they want within a pre-defined range would make attacking a base with a GV impossible.


Not if you don't over lap the spawn 'rings'. Right now the 'spawn points' don't overlap. For a defending GV's its just a matter of upping a GV from the v-hangar, look at the GV spawn arrow on the clipboard, then drive out to that point and camp all day (you mustn't forget to scream over range channel for GV supplies). There's nothing stopping the GV defender from driving past the attackers GV spawn and sitting behind them as they spawn now. At least with a 'spawn ring' the attacker can keep switching his exact spawn point.

As I said I could careless about the stupid GVs and never will bother with them out side an a scenario and then only if I have to. They are too just to stupid even sit in... Cartoon fighters OTOH...

Offline JMFJ

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GV game in AH sucks...
« Reply #31 on: May 18, 2006, 06:20:08 PM »
Well Bruno if you don't care, why should anyone care what you think?

Anyone who thinks the only two aspects of GV's are camping or being camped obviously HAVE NO CLUE!!!!.  That's like saying the only two aspects to planes is vulching and being vulched.  I've seen many 20 plus tank battles of the attackers trying to grab some V-Base, and the defenders defending it, of which case no spawn camping took place over the whole battle.

Bruno-You said yourself you don't GV, so what are the chances your views and opinions are uneducated/ignorant?

YOU ARE CLUELESS.  <-------Something you might want to keep in mind next time you bless us all with your opinion on GV's.:rolleyes:

When you're done flaming this post you should go tell HITECH how to program, maybe while your at it stop in and tutor levi on good ACM tactics.

KING KONG
« Last Edit: May 18, 2006, 06:22:10 PM by JMFJ »

Offline SuperDud

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GV game in AH sucks...
« Reply #32 on: May 18, 2006, 06:35:31 PM »
I think JMFJ is spot on with what he is saying. GVs need to be worked on. Many of you L33T fiter pile-it's sure have strong opinions for something that you don't really fool with. It might be an aircraft game, but from a business sense, having a good GV game also would really draw in more revenue.
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Offline TracerX

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Re: Re: Re: Re: Re: Re: GV game in AH sucks...
« Reply #33 on: May 18, 2006, 07:23:06 PM »
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Originally posted by JMFJ
Well I guess pass me the bananas.

KING KONG


LOL  :rofl

All comments well said JMFJ.

Offline MOIL

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GV game in AH sucks...
« Reply #34 on: May 18, 2006, 07:33:10 PM »
Quiet SuperDud,  you're making sense. You're gonna start to confuse people:lol


what were we talkin' bout

Offline hubsonfire

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Re: Re: Re: Re: GV game in AH sucks...
« Reply #35 on: May 18, 2006, 07:33:38 PM »
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Originally posted by JMFJ

There is tricks for:
Using your sight marks as a rangefinder
Long ranging
dodging bombs
where to hit tanks
what tanks can do damage to what other tanks
using speed to your advantage
angle management
height advantages in relationship to trajectory patterns
shooting on the move
objects you can shoot through
know who you are up against, and how to deal w/them
advantageous view settings
how to take out tigers w/jeeps
good spawn camp locations v.s. bad locations
tactics for dealing w/guys who only drive tigers
which side of a tree you should post up on
skins v.s. map terrain
changing your view settings

OH AND THERE IS MORE BUT I THINK YOU GET THE POINT

JMFJ


Not to "flame" you, but all the items in your list are either exploits, or common sense. I know you like to camp, and that's cool, it's your $15, but you're trying to make things look a lot more complex than they are. Does anyone really not grasp the idea that dodging bombs is better than catching them, or that being a moving target is better than being a stationary target?

Granted, not everyone likes flying (even though it's the core of the sim, I know some people don't "get it", again, that's fine), and not everyone likes GVing. For you to come in here and personally insult the guys who don't like GVs, and then complain about them flaming...

Pot, meet kettle.
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Offline Brenjen

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GV game in AH sucks...
« Reply #36 on: May 18, 2006, 08:45:40 PM »
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Right now the 'spawn points' don't overlap


 The spawn points DO overlap in several places on the maps, as I mentioned above. You just missed it I guess.

 JMFJ is correct on several points, it is a little more difficult than "point-click monkey could do it"

 Edbert1, I agree with many of your points, you misunderstood some parts of my reply to your post but that's cool. I happen to disagree that anything over 40mph down a hill in nuetral is ludicrous. I would be willing to agree that controlling a 60 to 80 ton vehicle on a 70mph downhill jaunt would be difficult with the steering mechanism that was employed in the 1940's.

 We can all agree the coding of the airborne aspect of AH is much better than the ground portion, I think it's sort of silly for some people to post such superiority complex nonsense about an aspect of the game they don't participate in. I'd like to see any of the guys who say a monkey could do it prove that point. We are talking about being "successful" at doing it right?

 I feel I am better than average in GV's on most outings & I have run into some people that are just nearly un-stopable. Sheri & Dr7 are two that come to mind first, they are beatable but if they get half a chance they'll smoke you quick.

Offline Meatwad

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GV game in AH sucks...
« Reply #37 on: May 18, 2006, 08:51:09 PM »
GV aspect of the game dont borhter me one bit. I enjoy it everytime I do it. If I am particulary bored I will drive from a remote spawn point and drive up to the top of the nearest mountain, just to put it in neutral to see how fast I can go. I even took a jeep to the top just to run about 120 mph downhill and then turn sharply and roll about a million times. Its pointless, but its also fun at the same time
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Offline Kev367th

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GV game in AH sucks...
« Reply #38 on: May 18, 2006, 09:57:36 PM »
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Originally posted by JMFJ
Of all the weird and unrealistic things that happen w/gv's

EXAMPLES:
tanks flipping over when you bumb hedges
tanks driving inside other tanks
etc.........

The one that takes the cake

Shooting an IL2 square in the nose with a panzer and he flies off and lands, that is the most rediculous thing i've ever seen.  Didn't even make him smoke, nothing, a 70+mm round going throught the nose of an IL2 would gut that plane from front to back.

JMFJ


Talk about unrealistic -

a) Yup I'm sure numerous tanks took out aircraft in the air with their main gun.
b) The RECORD longest tank on tank kill is from the Gulf War round 1 - A Challenger took out an Iraqi tank at approx 3.1K, thats with modern sights, rangefinders and projectiles. In AH2 you can hit way further than that.
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Offline Brenjen

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GV game in AH sucks...
« Reply #39 on: May 18, 2006, 10:19:34 PM »
It was supossedly 5.1K in most recounts of the story & 5 miles in a couple of others.The 5.1K story is accepted as truth & also a fluke that couldn't in all likelyhood be repeated. The M1 abrahms is supposed to have a FCS that is accurate out to 4000M but you can laze out to ranges of about 9999M. The Brit challenger uses a different type of FCS that allows for longer range shots with added guess work. Depends on who you believe I suppose.

Offline Meatwad

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GV game in AH sucks...
« Reply #40 on: May 18, 2006, 10:30:58 PM »
I have killed numerous planes with a 37mm from an M8. Every Il2 I smacked with my turrent has exploded
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Offline Edbert1

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GV game in AH sucks...
« Reply #41 on: May 18, 2006, 10:36:51 PM »
Hey Bren, it's all good. I don't claim to be a physics expert or know much about the suspension of a WWII MBT beyond what I've seen in pictures and models. My thoughts about how difficult it would be for a 60-80 ton vehicle to reach those speeds is based upon drivetrain and suspension. I do know how much a Ford 9" axle weighs, and figure theres about 18 axles on a Panzer. I also know how much resistance there is when turning a ring and pinion gear even with a transmission in neutral. The I add all of those cogs to the giant steel wheels, and the bearings and races, then the massive treads and toothed drive-wheels, then subtract the gear friction of the trans but add the rotational mass and I'd be suprised if they'd all hold together at speeds at or above 50mph.

Also regarding the superiority aspect...
I try to never speak for anyone but myself, but I do not feel in any way that my way of playing is superior to anyone elses. I just sorta comiserate with Urchin here. I have tried GVing in the MA more than a few times and find it highly frustrating. I love tank sims, one of the first games I ever bought was M1 Tank Platoon from Microprose and I loved it. I think that if the ground aspects were replicated half as well as the air-game is I would feel differently, but for me they are largely a distraction at best and infuriating at worst

.

Offline Bruno

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GV game in AH sucks...
« Reply #42 on: May 18, 2006, 10:44:36 PM »
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The spawn points DO overlap in several places on the maps, as I mentioned above. You just missed it I guess.


I didn't miss it as I haven't bothered to read any of your posts. I was replying to Midnight as seen in the quote in my previous reply. All the arrows I look at none of that coincide spawn right behind each other as described in Midnight's post.

If a handful here and there do then so what it doesn't change my reply...

Offline Brenjen

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GV game in AH sucks...
« Reply #43 on: May 18, 2006, 11:14:09 PM »
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Also regarding the superiority aspect...


 That wasn't directed at anyone inparticular Edbert1, just in general the way some folks bash others. And you may be correct about the downhill zoom of a panzer, the gear ratios might not stand up to more than 40 or 50mph

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I didn't miss it as I haven't bothered to read any of your posts.


 Come down off your high-horse partner I was being as cordial as possible in my post; if you didn't bother to read it, then you missed it. Your attempt at being rude and sarcastic wasn't lost on me. I on the other hand am now saying point blank, the spawn points do overlap in several places & you just don't know what you're talking about.

Offline hubsonfire

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GV game in AH sucks...
« Reply #44 on: May 18, 2006, 11:21:55 PM »
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Originally posted by Brenjen
I on the other hand am now saying point blank, the spawn points do overlap in several places  


There are a few that do, but I would say they are a very small minority. Perhaps less than a percent or so ( a wild guess), but there are definitely a few spawns from opposing countries that do happen to plop everyone into close proximity. By that I mean within easy pointyclicky range, not necessarily directly atop one another.

Anyway, carry on.
mook
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