Originally posted by Simaril
You're confusing reality with the computer game on your desktop.
Time passes as electrons run the internet -- and at simulated speeds of 300mph (or closure rate of 600 mph with nose to nose) you'll see 200-500 FOOT differences in aircraft positions between the 2 computers involved in the 1/4-1/2 sec lag.
JMFJ, you are therefore saying that YOU would rather take damage when soem dweeb hits you on his front end, even though you've managed to get FIVE HUNDRED FEET AWAY by flying well on your front end?
Is that really what you want? You want to take damage when you are far away, adn you've done everything right?
Not me.
The alternative is the current system, where at least you have some control over what happens -- dont get close and you dont hit them.
My example offers the same result, don't get close and you won't both go down.
To date I've never had a collision occur from a plane that was 500 away (that doesn't meen that I don't think they occur), I would rather have us both go down. Whether the guys is a dweeb or not, is irrelevant. Statistics show that majority of air collisions result in both planes going down, so why not in a video game (designed to be as realistic as virtually possible) would statistics not prevail as the DEFAULT result.
I'm not expecting HTC to discern all of the "what if" scenarios, I'm stating if a collision occurs either both planes should stay up, or both go down would be a more fair way of dealing with it than who ever has the best/worste frame rate. In a virtual world where unreliable conectivity is a major factor it seems statistics should be the final say not who hit who first, cause you can't control the truth of who did really hit who first.
I realize this is not probably the most popular opinion amongst the majority of posters on this forum cause for the most part, most of the posters on this forum are your experienced sticks, and don't play for fun but to win the dog fight. Note the quote "some dweeb collides with you" is a prime example of you don't want to be punished because someone lacking in ability or conectivity should be able to affect your game. The fact remains whether you hit him, or he hits you, a collision (by definition two objects in motion hitting one another) occured. The result should be consistent with practical results. Trying to doctor the code to match random events gives random results, which is what we got now. Which appears that no one including HITECH is COMPLETELY satisfied with.
Trying to dictate collision results based on who is at fault (whether that be "a ramming player" or "bad connectivity") is like changing the HO coding so bullets shot from HO angles have no affect. It takes away from why we all play this game over other games, cause it is suppose to be the most REALISTIC WW2 flight sim available on the market to date. Otherwise why not let all of the planes drop flaps at all speeds?, or carry unrealistic levels of ord?, why not put cannon rounds on a f4u-1d?. Because it's not in line with what history shows was a realistic truth of what it was.
It would be nice if peoples suggestions wouldn't be caked with personal gain incentives, most suggestions seem to be full of things that benefit that particular players abilities or lack there of.
Oppinions should not come out of both sides of your mouth. Supporting realism when it's a change in your favor, but not supporting it when it's not in your favor.
I'M NOT POINTING AT YOU SIMARIL, just noting some of these players posts sit on both sides of the fence, depending on whether they gain an advantage by the change or not. Take note my suggestions are apples for apples, If I get a spankin so should you, cause in the end it does take two.
JMFJ