Originally posted by hitech
Every report of rubber bullets or duds that was filmed has been proven false. If you see the flash, damage is accumlated.
HiTech
Hitech, im afraid i have to disagree on that.
Even though its hard, if not impossible to get it on film (hit sprites in film doesnt neccessarily mean hit sprites could be seen in game and vice versa - to me it seems as if film viewer recalculates the displayed "data").
I had in the past occurences of clear hits (including sprites) and no damage or delayed damage (up to 5 secs), but also did damage to planes without having visual confirm (ie no sprites, i have tracers off, so i cant "confirm" a hit otherwise).
This always was related to connection issues, ie lagging text buffer, laggy connection over all. It also happened during the time where the MA seemed to be "twilight zone" due to internet issues.
My explanation on "rubber bullets" is simply that the bullet/damage packet gets lost and/or is heavily delayed. It would be more standing out on 30mm, since a single missing 30 mil is a lot more noticable then a missing 303 (out of 500).
Check your connect next time you have it happen. Relogging also helps sometimes.