Originally posted by detch01
HT I think it would be a source of endless whining, although the idea has merit. How about a slight alteration to it? Have the hangar generate smoke for the two minutes and if the attackers (in your scenario) survive have the hangar explode and be destroyed? Kinda simulate a fire with the smoke, etc.
Cheers,
asw
now thats kind of a neat idea... hangar starts smoking, it smokes for 2 minutes, after that it explodes. maybe you can have it so there is a blast radius to the hangar too... anyone too close (say 100 feet or something) dies (like a GV hiding next to it or in it)
that way the smoke shows to attackers the hangar will die for certian, and the enemies know their hangar is about to go down.
if the guy who did the fatal damage dies before the 2 minutes the smoke stops.
the only concern i could see is there have been times where something "should" be smoking on my FE but i don't see the smoke. possible graphic glitch on my PC driver related, or in game connection related, who knows... but it was something that used to happe when i flew a few months ago.
all these guys talking about the "not real death" or whatever by ACK... attacking ground targets with anti-aircraft was almost suicide in WWII. we play a game and have it really easy from what i have read and seen in gun footage. the "sheep sniper" of hundreds of guns shooting at you from the ground was quite a legitmate threat in real life.