Hitech - I think the solution you seek needs to be simpler to address a gameplay issue like the kamikaze attacks on airfields.
I had a couple of good postings in the Wishlist forum that were well received:
First -
Big Strategy Change: Addresses those who wish to pork airfields by hitting the troops and ordinance. It also puts long range bombing strategy back into the game. Instead of defending your HQ, you also have to defend your factories.
Second -
Airfield Resources: Addresses porking issues by having a set amount of ordinance, fuel, and ammo at every field. Up an aircraft, it depleted area/field resources (i.e I.e. if 10 P-51's up at airfield A17, they take up 15'000 rounds of MG ammo, 20 1000lb bombs, and droptanks for 4000 gallons of fuel and TEN pilots. The airfield supply count goes down for each amount. Some ups a formation of B-17 bombers with 8x1000 bombs, that 24 x 1000lb bombs, 19140 rounds of MG, 30 pilots, and 8430 gallons of fuel.).
If you tied the strategy chances and the airfield resources together, that would have a huge impact on how this game is played. More strategy - less airfield swarming, less 30 on 1 fights, less swarms of killer spits attacking a Bf-110, less gamey play, and more thoughtful engagements of the enemy in order to win the war. Besides, isn't that the goal of every map? Win the war?
HT: I think you're after something a little simpler, but you're taking off your arm to fix a cut finger. I think we just need a better bandage to fix this systemic problem.