Originally posted by mars01
Yeah but it does reduce their effectiveness. That is a good thing.
Agreed. But, flip side: it affects members of their own country who are playing "properly" adversely.
What about imposing a perk penalty for ordnance-delivery flights that end in death too soon after the drop? Make it possible for bomber perks to go negative, and limit ordnance to anyone who has less than a positive bomber perk balance? Set a range: 0 to -x = no 1000lb bombs, -x to -y = no 500lb or 1000lb bombs, -y to -z = no 250lb, 500lb, or 1000lb bombs, etc.
This way, suicide griefers soon exhaust their bomber perks and can't get the ordnance they want unless they do some missions "the right way" (but with smaller eggs and/or rockets) and earn some bomber perks back.
I'm trying to think in ways that penalize *only* those who need to be penalized, and that encourage "acceptable" behavior.
I realize that (as others have stated) many new players gravitate to bombers as they build skills. This approach wouldn't prevent that, but it would encourage them to strive for excellence in the A2M category, rather than be happy with simply "Hey it go BOOM and I pissed somebody off!" By encouraging survival with a penalty system that affects the offending pile-it personally, perhaps we can cause them to willingly act in the way we want them to.
culero