Author Topic: Idea discussed at the con.  (Read 11934 times)

Offline jaxxo

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Idea discussed at the con.
« Reply #90 on: July 07, 2006, 05:06:27 PM »
i understand the bomber will drop as fast as u can hit the button but at least it will have to be straight and level...im thinking it is like it is to encourage newbs to fly buffs........when htc posts it encourages genuine responses for better gameplay, which im all for......

Offline ghi

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« Reply #91 on: July 07, 2006, 05:08:24 PM »
why not set real "delay" for bombs !?
 i read about british  bomber crew getting back in England and drinking tea by the time bombs blew up

Offline KTM520guy

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« Reply #92 on: July 07, 2006, 05:14:47 PM »
Would it not be easier to just make all targets indestructible. Heck, just get rid of them. That would free up system resources thus increasing frame rates.
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Offline Delirium

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« Reply #93 on: July 07, 2006, 05:26:29 PM »
I have some thoughts I don't like about the idea, but the best way to see is to implement it and see how it works out.

I REALLY like the idea of limiting level bombers and preventing them dive bombing. I would permit a shallow dive, as this was historically done mostly in the pacific.
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Offline ghi

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« Reply #94 on: July 07, 2006, 05:46:29 PM »
Quote
Originally posted by Simaril
I cant see jack-in-the-box hangars as being a good thing. Far too confusing and unpredictable. Its up-- its down -- no its ups again! Ugh.

At the same time, I have to disagree with Kweassa. Any incentive, effectively and predictably applied, will alter game behavior. Pork and auger happens because there's simply ZERO disincentive, as long as you dont care about score. all.


 
 Soo, in your opinion i should feel guilty for porking a base, that's a bad behavior ?!
  Now you tell  me, why is more glorios  and realistic your death in a furball with the main goal just a furbal/improve skils , than other dieing in a risky mission  poking a base!?
  Have you ever been in the army  ? !  If you get one order/mission  you have to do  it, even if is dangerous and you will die for your country  ,
  was the  WW2  just a chaotic  fun furball without goal ?!
 :(

Offline Rolex

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« Reply #95 on: July 07, 2006, 05:50:47 PM »
I like the idea for a simpler reason - it introduces an in-game incentive/reward for a player to survive. There is none now.

I think it should be extended to include denying damage points and hit percent for scoring. They should only be awarded for sorties that are landed, ditched and bailed, and not included for sorties ending from death or capture.

It's pretty hard to argue that living and surviving to fight again are "gamey." ;)

Offline MINNOW

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« Reply #96 on: July 07, 2006, 05:52:48 PM »
Quote
Originally posted by Waffle BAS
.............I think if there was a way to maybe just apply it to bombers / formations...where if they kill themselves by bomb blast radius - there should be no damage applied to target. That would at least get the bombers from dropping at tree top level.



Or people that drop their ords and bail out.....  Thats just dumb anyways but there are a ton of people that just run to target, Drop & Bail.


If ya drop a target in buffs and get shot down, fine. But if ya just toolshed and bail there should be a penalty

Offline icemaw

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« Reply #97 on: July 07, 2006, 05:55:56 PM »
just give us some manned 88's at the fields. will ward of the pork and augers yet still allow the base captures to take place. pork and augers are normally 1 or 2 guys at a time a couple manned 88 will easely handle that.

 harden the 88s so it takes say 500lbs or what ever to kill them so no quick squirts from 50cals etc will kill them but the base takers that come in force will be able to take them out with some rockets or bombs.

 its not gamey players will still need to defend. its accurate air bases in wwii had AAA in the form of 88's 5inchs etc etc.
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Offline Simaril

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« Reply #98 on: July 07, 2006, 06:09:32 PM »
Quote
Originally posted by ghi
Soo, in your opinion i should feel guilty for porking a base, that's a bad behavior ?!
  Now you tell  me, why is more glorios  and realistic your death in a furball with the main goal just a furbal/improve skils , than other dieing in a risky mission  poking a base!?
  Have you ever been in the army  ? !  If you get one order/mission  you have to do  it, even if is dangerous and you will die for your country  ,
  was the  WW2  just a chaotic  fun furball without goal ?!
 :(


No, I'm not dissing capture and strat work at all. It's the only way to stop a horde night, and its legitimate tactically in any case.

No matter how you do it, there are times you're going to die when you're porking. Those "go down fighting" deaths arent the problem. It seems to me that the issue for HT and the most others here isnt porking per se, its the gameplay effects of the guys who go in with no intention of living at all.  

And nobody's talking about stopping porkers. If that was the goal, HT would just move kill levels impossibly high. Instead, he's saying that porkers need to think about getting home if they want full effect. That seems reasonable to me.

And BTW furballers pay a penalty for dying, with perks cut to 1/4 what they would have been. Great furballers dont care, but to average fighters (like me) that penalty affects my ability to get better fighter planes.

So, why shouldnt the strat guys pay a penalty that affects their strat game? Even the most restrictive suggestion still lets stratters die without RTB'ing -- they just have to survive 30-120 secs after target.
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Offline Lye-El

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Idea discussed at the con.
« Reply #99 on: July 07, 2006, 06:18:24 PM »
I've been porking troops and ord because we are usually outnumbered. Only way to slow down the masses of red. Not doing the sucide thing.

I don't do bombers and most Jabo runs are to towns because anything smaller I will most likely miss.

Last night a squaddie and I took out troops and ord at three different bases. Manned ack was a player only for one ship at one base although a bunch of it was shooting at us. We ignored it unless it happened to be in front of us on a pass.

That said, playing with downtimes isn't going to help other than make the fronts more stagnant. Some have said something to the effect that implementation will magically make people work with more coordination. Yeah, right. Bigger horde maybe.

You want to make porking more difficult? Put more and better ack on the fields. I enjoy shooting down red planes but all the ack is dead in 30 seconds and the VH doesn't last much longer.

Low level bombers a problem? Give us some of the 40mm bofors on the fields. The 37mm, while deadly is not much of a deterrent because of the difficulty of actually hitting anything and haveing to hit a bomber multiple times you are luckly to get just one.

Guys are willing to man the guns if there is any. With enought AAA low level attacks, porking are pushed to higher altitudes and if he survives the first pass he would really be thinking if he wants to make another.

As it is makeing three passes on an airfield and boogieing when your ammo runs out is not uncommon without supressing the ack.

In summary: More/more lethal ack=more apprensive and dead porkers.


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Birddogg

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« Reply #100 on: July 07, 2006, 06:53:54 PM »
How about making the level bombers available only at the fields that are further away from the frontline.

Or perk the level bombers :) and if they crash, they penalised themselves.

Perk system has so much potential, a little more attention to it and it could regulate alot of things.

Offline Easyscor

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« Reply #101 on: July 07, 2006, 07:00:37 PM »
I was originally liking the idea but the devil is in the details.

I say if they hit the ground or bail, implement it, in any other case no.

And I like the idea that whatever the target is, it only smokes until the time limit is up and then blows up if the attacker didn't hit the ground or bail in the alloted time.

Edit:

Oh, and start the clock from when the bomb is released. It takes almost a minute for a bomb to fall 30k. ;)
« Last Edit: July 07, 2006, 07:02:58 PM by Easyscor »
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Offline GunnerCAF

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« Reply #102 on: July 07, 2006, 07:04:14 PM »
I like it.  The "gamey" part is destroying something knowing your going to die, then doing it again.  

There needs to be a penalty for death.  If you can't take down your target without getting out alive, it's time to re-think your plan.

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Offline KTM520guy

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« Reply #103 on: July 07, 2006, 07:31:34 PM »
How do you tell the difference between one who porks and augers and one who porks and gets owned by ack or a fighter doing base defence? Is there a way to auto detect a players intent?
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Offline Zazen13

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« Reply #104 on: July 07, 2006, 07:32:24 PM »
I love the idea. There is a gameplay balance issue when there is a disproportionately great effect on many people as a result of the minimal effort of one person. There will be no perfect solution to this gameplay issue, but there needs to be a 'best-fit' solution. It has become painfully obvious that gameplay is suffering as a result of the griefer phenomena, if nothing is done it will only get worse. While the 'strat' portion of the game is fundamental to its operation the practice of it by a dedicated cadre of griefers threatens to compromise the integrity and enjoyment of the game for a far greater number.

This solution is a milder one than one I would have liked, that is if you do not survive more than 30 seconds after a drop your damage does not count at all...But, I would accept this as a compromise solution. One thing is for certain, 1-3 guys suiciding into hangers with dive-bombing lancs, rendering the field plane-less for 15 minutes, is baaaaaad for gameplay and always has been. Any solution will be welcome with open arms...


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« Last Edit: July 07, 2006, 07:35:27 PM by Zazen13 »
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