Author Topic: explanation of collision  (Read 1294 times)

Offline DamnedRen

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explanation of collision
« Reply #15 on: July 21, 2006, 01:10:00 AM »
Quote
Originally posted by Chalenge
Hitech has explained this just recently and here it is again. The guy that collides with you receives damage and it may not be fatal but he is damaged. You dont die because he collided with you but because you got shot. The collision message is just advisory if you want to look at it that way but it seems your reading to much into it.


Shades of AW. That game had a hit bubble. When the hit bubble took enough damage the guy blew up. The absolutely easiest way to get a kill in that game was to fly right through the guy. You'd open up around d300 and he'd pop before you hit him.

There was an important difference between AW and AH. In AH if you got into too close, say D100, fired and blew the guy up you have a very distinct possibility of being downed by his debris.

From reading the above thread I have to wonder. Has something changed? I don't really think so...anyone?

Ren
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Offline Docc

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explanation of collision
« Reply #16 on: July 21, 2006, 04:39:08 AM »
Whoever, of the 2 planes involved, has the worst lag at the time loses in a collision.  A little more COADING needs to be done to take into account relative positions and speeds.  I'll never understand how a slower plane that is running away from a faster attacker behind him can be blamed for a collision........but it happens a lot.  Or how a tank on the ground can be blamed for a collision.........

Offline Mugzeee

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explanation of collision
« Reply #17 on: July 21, 2006, 08:41:04 AM »
Quote
Originally posted by Chalenge
Hitech has explained this just recently and here it is again. The guy that collides with you receives damage and it may not be fatal but he is damaged. You dont die because he collided with you but because you got shot. The collision message is just advisory if you want to look at it that way but it seems your reading to much into it.

The "Collision Message" is nothing more than "ammo/proof" of who did the colliding. It was a major mistake to even code it in. Now guys can argue about it even longer than before. I mean really...sometimes the collider is damaged...and sometimes the collidie is damaged. Why should we want to know who caused the collision? Its not like its intentional or that we can really change it. Most times when i am charged with a collision i dont see the frikin crash on my PC either...but HT says i must have. Its all a bunch of hog wash. What are we going to take it to court? It doesn't change the fact that it must be impossible to ever solve the collision argument. It must also be impossible to ever make two Pcs effectively see the same timing. So why bother giving us bait to prolong the argument. Without the Collision message we all explained it a few times and most guys just accepted it. Now they can say "But....It said he collided with me" i have proof!  :rofl :rofl
The implication of the "collision message" was simply a big fat waste of time. Its meaningless.

Offline Lusche

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explanation of collision
« Reply #18 on: July 21, 2006, 08:47:39 AM »
Quote
Originally posted by Docc
Whoever, of the 2 planes involved, has the worst lag at the time loses in a collision.


How´s that?
As collisions are NOT detected non the server but on each players computer, it´s completely irrlevant who has the worst lag. The only variable that counts is TOTAL (=combined lag of both planes), and that only determines the lentght of the "invisible drones" each tows. Lag has no influence on determining who "wins" a collision.
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Offline SunKing

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explanation of collision
« Reply #19 on: July 21, 2006, 08:55:09 AM »
HTC needs to just make a bold sticky with an explaination of the collision model / how the net works / and their reasoning.

Or link the last 30 threads explaining this already.

Offline Lusche

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explanation of collision
« Reply #20 on: July 21, 2006, 08:58:20 AM »
Quote
Originally posted by SunKing
HTC needs to just make a bold sticky with an explaination of the collision model / how the net works / and their reasoning.

Or link the last 30 threads explaining this already.


Yea, its about time...  :D :aok
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Offline navajoboy

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explanation of collision
« Reply #21 on: July 21, 2006, 10:39:06 AM »
*looks for the beaten dead horse pic*
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Offline Donzo

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explanation of collision
« Reply #22 on: July 21, 2006, 10:55:18 AM »
Quote
Originally posted by Chalenge
The guy that collides with you receives damage and it may not be fatal but he is damaged...


Clarification:  It's not the "guy that collides with you", it's the "guy that sees the collision".

Saying "the guy that collides with you" is misleading.  
I say this because from your point of view (FE) it looks like a guy rammed into you.  You saw him ram into you but his front end did not see him run into you.  Therefore even though you see the guy run into you, you are the one that gets the "You have collided" message because your front end saw the collision.

This very thing happened to me the other day.  I was doing high yo-yo's with this guy and I look to my left and he comes right into my side (his prop slid right behind my left wing and tore right behind my seat).  I got the "you have collided" message because my front end "saw" the two planes collide, his did not.

Offline MajWoody

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explanation of collision
« Reply #23 on: July 22, 2006, 12:58:24 AM »
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Originally posted by ALF
I must cost Dale thousands of dollars every month.....

replacing that wall he must be banging his head against over and over

...


Yeah & many of us feel the same way!
Lets keep the stupid to a minimum.
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Offline AKWarp

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explanation of collision
« Reply #24 on: July 22, 2006, 01:26:25 AM »
I have survived a total of three collisions in AH since I started playing it when it first came online.  

A couple of "myths" that need dispelled:

The guy with the most lag wins the collision - not true at all.  I don't have broadband internet.  I have died in every collision except three, regardless of who hit who.

If someone runs into you and you die, it means they shot you - total BS.  I have been run into by a plane that never fired a shot and I died, he flew on.

Even if not fatal, the other guy takes damage - again, BS.  In the three collisions I survived, the other guy died and I had zero damage.

The folks that regularly survive collisions are probably laughing.  The rest of us are sick of this damn collision model.

Offline mussie

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explanation of collision
« Reply #25 on: July 22, 2006, 01:43:24 AM »
OH GAWD NOT COLLISIONS AGAIN

Offline E25280

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explanation of collision
« Reply #26 on: July 22, 2006, 04:30:14 PM »
Quote
Originally posted by AKWarp
I have survived a total of three collisions in AH since I started playing it when it first came online.  

A couple of "myths" that need dispelled:.


In all of your "myths" you fail to say which collision message was received, and therefore I doubt you were paying enough attention to understand what really happened.

Quote
Originally posted by AKWarp
The guy with the most lag wins the collision - not true at all.  I don't have broadband internet.  I have died in every collision except three, regardless of who hit who.
You immediately show in this statement that you completely misunderstand what happens in a collision.  There is no "who hit who" that determines who takes damage.  There is only "did I hit the object or not" that determines whether you take damage.  It is 100%, completely, totally irrelevant whether he, too, collides or not.  If he did not hit an object, he did not collide.  If on your PC an object hits your aircraft, you have collided and you will take damage.

So, the only thing we can say with 100% certainty from this statement is you had three times where you saw a collision message and you did not die.  We have NO IDEA which collision message you received in those three times or any other time, which would tell us whether you really collided and received non-fatal damage, or instead received a message that he collided with you in which case you received no damage because you did not, in fact, collide.

Quote
Originally posted by AKWarp
If someone runs into you and you die, it means they shot you - total BS.  I have been run into by a plane that never fired a shot and I died, he flew on.
3 possibilities.  Either you received a "you have collided" message and thus you took damage and died, and he did NOT collide and therefore flew on.  OR, you received a "you have collided" at the same time as you saw "bumpkin collided with you", but due to the manner of your collision you received fatal collision damage and he did not.  OR, due to your lag you simply did not perceive him firing (or he had tracers off), and he collided with your debris as he flew past receiving non-fatal collision damage.

Quote
Originally posted by AKWarp
Even if not fatal, the other guy takes damage - again, BS.  In the three collisions I survived, the other guy died and I had zero damage.
Again, probably because you saw "bumpkin collided with you" without receiving the message "you have collided", thus you did not "survive" a collision because NONE OCCURRED FOR YOU!

Quote
Originally posted by AKWarp
The folks that regularly survive collisions are probably laughing.  The rest of us are sick of this damn collision model.


NO ONE "regularly survives collisions."  They either collide and take damage or they do not collide and therefore don't take damage.  There is no in between.  

Apply a little brainpower and you will not be so sick of it.  I realize that is much more difficult than whining about something you don't understand, but please try.  Stay away from other aircraft and you will not collide.  Very simple.
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Offline Mugzeee

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explanation of collision
« Reply #27 on: July 23, 2006, 03:26:00 PM »
Quote
Originally posted by DamnedRen
Shades of AW. That game had a hit bubble. When the hit bubble took enough damage the guy blew up. The absolutely easiest way to get a kill in that game was to fly right through the guy. You'd open up around d300 and he'd pop before you hit him.

There was an important difference between AW and AH. In AH if you got into too close, say D100, fired and blew the guy up you have a very distinct possibility of being downed by his debris.

From reading the above thread I have to wonder. Has something changed? I don't really think so...anyone?

Ren
THe Damned

Nothings actually changed...only the addition of the "Collision message"
Which is actually irrelivent. Just fuel for fire.

Offline hitech

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explanation of collision
« Reply #28 on: July 24, 2006, 09:11:28 AM »
DammedRen: Debri will not do damage to your plane.

Offline Jackal1

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explanation of collision
« Reply #29 on: July 24, 2006, 11:54:22 AM »
Quote
Originally posted by hitech
DammedRen: Debri will not do damage to your plane.


You might want to clarify that HT.
Debri from another plane will not damge your plane, but debri in the cockpit can do you and your plane great harm.
Loose, empty beer cans, chip bags, cig ashs and the occasional porkchop bone has been the downfall of both pilot and plane on many occasions.


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