I've started playing online and have to say that this is a blast. Very immersive.
Have they fixed it to you can zoom to a realistic level on iron sights?
I can't say that I find this a problem Funked, or particularly inaccurate. I can hit a "head" sized target at 100 yards as easy when supported and even easier "off hand" compared to real life. The problem is contrast at greater distances between the gun sight and the target. However, I can still hit a stationary target at greater ranges with little real difficulty and while moving targets are difficult, I would imagine they are as well at that range in RL.
I could hit pop up targets at 300m with no problem in the military, but there was always a good amount of artificial contrast on the range between target and background, and even though the target popped up there was no lateral movement involved. I seem to be able to do about as well in RO, though the lack of contrast makes it a bit less easy and it can take slightly longer to make sure. However, given the urban or rural environments in the game a camouflaged soldier should perhaps blend in more with the background. So again, not sure if it's a realism issue as much as a play style issue. Works for me though -- obviously YMMV.
What does irritate me somewhat is the poor armor/penetration model with the tanks. With the eye candy the immersion is fantastic up until you pump an 88 into the rear deck (or even turret top or hull bottom armor with the hilly terrain) of a T-34 at 25 yards and only damage it. Supposedly there are “hot spots” on the tank that make kills easier, and I may have found a few, but they are limited and mostly it seems to be a “total damage points” model at work. Add a realistic model and it's a world beater.
Also, it would be helpful to have a "dot" sight cue for shooting from the hip. The game perspective doesn't give a good aim point for what would be both natural and accurate at ranges under 20 yards. I do OK with a SMG but not so well with anything else. Practice certainly helps but [it should be easier to shoot] from the hip at a target 10 - 15m away (fairly natural/mental/eye/hand coordination). Obviously, and longer ranges it should be hard, perhaps even harder than it is in the game
Charon