Author Topic: OK Idea to Stop the potatods  (Read 5524 times)

Offline hubsonfire

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OK Idea to Stop the potatods
« Reply #60 on: August 31, 2006, 03:14:44 PM »
Unfortunately, with a majority of the newer players, and even with some of the older players now, the path of least resistance is the one that yields the most vulches and spawncamps for the least amount of effort and the lowest possible risk. The like this, and this is what keeps them paying. As long as it's profitable for HT and company, that's likely to be the way things remain.

HT will never force a certain style of play, and he's certainly not going to curtail the number of subscriptions. At this point, they're making money, probably like no other game in this genre ever has, and you're going to have a hard time arguing with a fat wallet.

Granted, I think it sucks, having played for about 5 years now, and having been around back when the community was a fraction of the size it is today. But, were I in his shoes, and given the opportunity, I'd trade 10 customers for 100 as well. The older mindset of fighting just to fight is still in the game, but it's no longer the core, as we're no longer the core of the community. Cartoon life's a *****, I guess. At least there's always a good fight on the bbs. ;)
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Offline Clifra Jones

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OK Idea to Stop the potatods
« Reply #61 on: August 31, 2006, 03:25:02 PM »
Quote
Originally posted by Schatzi
Ava has a limited planeset that doesnt always suit me. And during Euro times its mostly deserted anyway.


But if you want good fights, DA is still a place you can go. If i do not like the fights in MA, that or the TA is the place i go.


H311, during US Easter time it is mostly deserted.

Why not change it into an advance player arena, with wind and weather, no auto takeoff, no stall limiter, limited icon range.

Just a thought, but I doubt it would success any better.

Offline mars01

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OK Idea to Stop the potatods
« Reply #62 on: August 31, 2006, 03:27:38 PM »
Quote
Granted, I think it sucks, having played for about 5 years now, and having been around back when the community was a fraction of the size it is today. But, were I in his shoes, and given the opportunity, I'd trade 10 customers for 100 as well. The older mindset of fighting just to fight is still in the game, but it's no longer the core, as we're no longer the core of the community. Cartoon life's a *****, I guess. At least there's always a good fight on the bbs.


Yeah, but HT doesn't have to trade anyone, all he has to do is make some simple changes that wont keep people from playing their game, but will bring back what the game has been lacking for a while.

Offline Dichotomy

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OK Idea to Stop the potatods
« Reply #63 on: August 31, 2006, 03:33:09 PM »
I've kind of stayed out of this but a thought occurred to me that didn't die of lonliness so I'm going to throw it out there and see what comes of it.  Perhaps in the future they could create an arena that is dogfight only.  3 fields that are indestructable, limited plane set, etc etc etc.  For you older guys that are frustrated with what the game has evolved to this would provide a viable solution and I doubt that the owners of the site (although I wouldn't presume to speak for them) want to see long standing customers dissatisfied.  Customer retention is a basic premise of successful businesses world wide.  Personally I'd probably spend more time in an area such as this regardless of my noobness as I do get a little frustrated upping and looking for an air battle and the only way to get one is dive into a hoarde and try to pick somebody out or up near a capped field.  

Just my .02... it looks like, for the time being, it is what it is though.
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Offline Clifra Jones

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OK Idea to Stop the potatods
« Reply #64 on: August 31, 2006, 03:39:10 PM »
Quote
Originally posted by vorticon
this is poorly written, and not to well thought out...

i'd think making it easier to capture a base (or easier capture with even easier recapture) would work better than harder...hell, it might even lead to a more realistic use of heavy bombers. worth a shot anyway, since every attempt at making things harder to fix problems seems to just make it worse.


the base is already captured by the time slower half of the horde arrives, hordes need not be so big (or present at all, why send 20 planes when 10 will do)........


Vort, this is really an idea that has merit. The one thing we hardly ever see in this game is a captured field defended. If it was gong ot be recaptured them maybe it wouldn't always be the same players trying to defend it. (it always seems to be me and the same players defending fields)

I would not mind seeing the hoard trying to capture multiple fields instead of one.

Also maybe shorten the hanger rebuild time.

Offline Clifra Jones

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OK Idea to Stop the potatods
« Reply #65 on: August 31, 2006, 03:42:10 PM »
Quote
Originally posted by Dichotomy
I've kind of stayed out of this but a thought occurred to me that didn't die of lonliness so I'm going to throw it out there and see what comes of it.  Perhaps in the future they could create an arena that is dogfight only.  3 fields that are indestructable, limited plane set, etc etc etc.  For you older guys that are frustrated with what the game has evolved to this would provide a viable solution and I doubt that the owners of the site (although I wouldn't presume to speak for them) want to see long standing customers dissatisfied.  Customer retention is a basic premise of successful businesses world wide.  Personally I'd probably spend more time in an area such as this regardless of my noobness as I do get a little frustrated upping and looking for an air battle and the only way to get one is dive into a hoarde and try to pick somebody out or up near a capped field.  

Just my .02... it looks like, for the time being, it is what it is though.


HT has pretty much said that this will never happen.

I liked the SEA Donut idea for off scenario time.

Offline Dichotomy

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OK Idea to Stop the potatods
« Reply #66 on: August 31, 2006, 03:47:26 PM »
Quote
Originally posted by Clifra Jones
HT has pretty much said that this will never happen.

I liked the SEA Donut idea for off scenario time.


*shrug* figures

I also liked the SEA idea
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Offline WilldCrd

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OK Idea to Stop the potatods
« Reply #67 on: August 31, 2006, 04:09:57 PM »
hmm how bout a map with 3 fields about a sector apart or seperated by a larg body of water. make the bases uncapturable and the vehicle spawns like 50 sectors away so the gv'rs can have their fun.
put some strat on the map 50 sectors in the OTHEr directions for the strat kids.

problem solved!! Im sure EVERYBODY will get behind this ASAP so HT please implement it post haste!! chop chop!!














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Crap now I gotta redo my cool sig.....crap!!! I cant remeber how to do it all !!!!!

Offline KONG1

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OK Idea to Stop the potatods
« Reply #68 on: August 31, 2006, 05:52:09 PM »
The problem’s not the horde, it’s the defenders.  The guys who keep upping against impossible odds just to get vulched and picked are the problem. That’s what the horde feeds on.  Getting their vulch and gang kills gives them some sense of accomplishment. Think about it.

When a swarm arrives go somewhere else, let them take the base, they’ll all be flying around in a circle jerk with no chance to get kills or system messages. Who cares how many bases they take, when there are only a few bases left for one team, stop upping, the map will reset real fast. This way a horde flyer never gets a kill and will eventually venture from the womb out of sheer boredom.

Same goes for vulchers. If nobody upped when an enemy was in vulch range, nobody would get vulched and nobody would get vulch kills. Problem solved.

If you want to solve a problem you have to address its root cause and nip it in the bud.  The heros actually create the dweebs.
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storch

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OK Idea to Stop the potatods
« Reply #69 on: August 31, 2006, 05:57:00 PM »
dang KONG, can I have your baby?

Offline Dichotomy

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OK Idea to Stop the potatods
« Reply #70 on: August 31, 2006, 06:08:38 PM »
Kong

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Offline baine1

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OK Idea to Stop the potatods
« Reply #71 on: August 31, 2006, 07:06:38 PM »
The best way to break up a hoard is to open another front. No one says you have to up from a capped base, defend a targeted base or keep off the offense while a base is being attacked.

Offline jaxxo

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OK Idea to Stop the potatods
« Reply #72 on: August 31, 2006, 07:52:41 PM »
most of my fighting is done from capped fields....its the only place I can consistently get  ftrs to acually engage :lol

Offline lazs2

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OK Idea to Stop the potatods
« Reply #73 on: September 01, 2006, 09:54:49 AM »
yep...either make that ack super deadly and move the towns away from the airfields thereby making it harder to vultch or....

Go the other way and back to the "land on the runway and capture the field" way of field capture....  we might not have known how good we had it.

Even that won't work for long as even the dumbest figures out how to game the strat in a timid way after a few thousand hours...

I really think that what is needed is constant change as to how fields are captured.... every system works for a while..

The potatod guys are pretty stupid as a rule but even those dummies figure out a way to game the field capture if they keep banging their pointy little noggins at the problem long enough...

When  the newest field capture came out... there was no hordes.

The bovine herd newbies who make up the horde are easily confused... any change and they end up wandering around for months looking for a leader who can come up with a new way to timidly overwhelm the strat.

Change the method of field capture and for a few months we will have good gameplay.    

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Offline Hajo

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OK Idea to Stop the potatods
« Reply #74 on: September 01, 2006, 10:31:46 AM »
I posted an alternative on another thread here.

The Community can do something on it's own HTC shouldn't have to reconfigure his game for the whims of everyone singularly.  Sometimes the Community can act on it's own with the tools it already has.

Axis vs Allies good idea...but not a wide variety of aircraft for the period.
Not enough choices of aircraft imho and that discouraged people from going there.  

Read my post...if you like it and it suits you we can do this on a regular basis.  If it doesn't it's your 15 dollars.   We can play Aces High any way we choose to. It's up to the players to decide how and where they wish to play. Forcing gameplay on everyone wouldn't suit at least half the people here.  The Community can decide.  We've been given the tools...and maybe in the future depending on success more tools may be issued.  But we won't know that until we've tried.

Gameplay is up to us.
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