Author Topic: It's been a bit but I'm back at it.  (Read 1615 times)

Offline Flayed1

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It's been a bit but I'm back at it.
« Reply #15 on: September 08, 2006, 05:13:22 PM »
First Thanx for the support ranger although the canyons arn't quite as big as they were from having to shrink the terrain from 8K bases to 6K but it still looks nice.... :)


  Thanx for the heads up mustaine  I sent an email to HTC about a year ago asking about limitations like that (what was acceptable and not) But never got a responce at all even posted a time or to but nothing so I was flying blind :)  Looking at festers map I think your right.  No biggi I'm not that far over the limit for 1 country I'll just shuffle some around and all should be well Thanx again.


 and Puck thanx also :)     On the Lazs situation, he tends to bring out the worst in me. Sorry   what I posted there was actually a restrained version of what was going through my head. ;)   It's just I already new befor he posted almost exactally what he would say.   My question about what he would concider a short flight to a fight woud be was serious and I was thinking about shortening some hops.    The rest just kinda spilled over from our heated discutions from other threads that I have stoped posting on because I'm tired of banging heads. :)

  As long as we can keep it civil no problem and I apologize if I was a bit harsh.   Though do know Lazs that this map will probably not live up to your expectations of what a (good) map would or should be :)


  Easyscor I was having trouble folowing exactally what you were getting at.  I think I have some idea but just so we can be real clear I'm gonna stick up this Huge pic with grid lines and the works :)  If you could explane again please. :)
« Last Edit: September 08, 2006, 05:56:48 PM by Flayed1 »
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Offline Masherbrum

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« Reply #16 on: September 08, 2006, 06:26:35 PM »
Flayed, this looks very nice.   I also like the difficult spawns, and cliffs to the FI bases.   Good work.   My only concern would be the total number of bases, but you seem to be working on that end so I haven't a quarrel.   Again, good work.
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Offline Flayed1

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« Reply #17 on: September 08, 2006, 11:34:21 PM »
Yes I'll be working on the # of bases per country now that I have some idea of how many are allowed for each....   Oh Mustaine it's not that hard to fix but it just means that some of the bases on another country would have some low #ed bases.....  Actually now that I think of it I could just move some current bases and swap field #'s with some of the later ones. :)  

(EDIT)  Looks like I'm only at 89 bases total for the first country so not a big problem. I just need to figure out what to shuffle where.

 It's nice to have people give some feed back on this. I started it last year and kinda lost the drive to work on it after I got such a poor response the last time I posted what I had done.



  Oh and Lazs,  ThndrEgg and I were sitting around the BBQ pit tonight having a drink and we had a thought.  

  If I can get this finished and accepted I would be willing to help you create a map to your specifications..   If you could draw up a plan I would be willing to help attempt to put it into the editor for you.

  We were thinking maybe a map for the small rotation, that way we could squeez the bases togeather real tight with a dead zone in the center for the tankers.   Kinda like a giant furball island..
  Or what ever you have in mind.   This is a serious offer. I am a MR. mom so I have lots of home time that will need filling after this project.
I figure if I can get my idea into rotation we could try for yours.

  Yes, No???
« Last Edit: September 09, 2006, 01:04:23 AM by Flayed1 »
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Offline Flayed1

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« Reply #18 on: September 09, 2006, 01:38:01 AM »
Befor I go to bed I was looking at tank town and need some thoughts on it.


Here is what it looks like now.


 As you see it's a down hill slope all around with rock outcropings untill you hit the actual (tank towns)..   Those tiles have a big flat kill zone all around the actuall towns. So I was wondering what would happen if instead of the usual tank towns what if I just put 2 grids of farm land with the barns and such.  
   People coud hunt each other in that setting or I could make the down hill slope into TT into an up hill slope and make those 2 tiles into more rock terrain. Or do the uphill from rock into farm or forest???

 Thoughts??  

 If you know any hard core tankers get them involved. :)
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Offline Sketch

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« Reply #19 on: September 09, 2006, 03:36:27 AM »
Now that is what I am talking about Flayed!  But use the big city ones, that would cool as well!:rofl
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Offline RTGorkle

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« Reply #20 on: September 09, 2006, 06:25:39 AM »
I don't like it. It's the right size but has too much sky.

Offline The Fugitive

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« Reply #21 on: September 09, 2006, 09:30:53 AM »
It looks good to me, but hey I'm happy as long as I have a base to up from  :)

I think Flayed is doing a good job, and is going "above and beyond" in asking for opinions.

I appreciate ANY new map that has a shot at going into the MA rotation. I think all the map makers that try, or are thinking of building a map shouldn't worry about, nor listen to all the "crybabies" that WILL come out of the wood work to complain about "whats wrong with the map" :rolleyes: You can't please everyone, but for every 1 bozo that complains, theres 10-20 people who KNOW they are in your debt for putting in the time to build new maps!

A big to all those who have the time and patiance to do the work!


oh and btw Flayed, now that you have offered, I hope to see a new map every month out of you  :O  j/k

Offline SlapShot

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« Reply #22 on: September 09, 2006, 09:33:13 AM »
Quote
Originally posted by Flayed1
Befor I go to bed I was looking at tank town and need some thoughts on it.


Here is what it looks like now.


 As you see it's a down hill slope all around with rock outcropings untill you hit the actual (tank towns)..   Those tiles have a big flat kill zone all around the actuall towns. So I was wondering what would happen if instead of the usual tank towns what if I just put 2 grids of farm land with the barns and such.  
   People coud hunt each other in that setting or I could make the down hill slope into TT into an up hill slope and make those 2 tiles into more rock terrain. Or do the uphill from rock into farm or forest???

 Thoughts??  

 If you know any hard core tankers get them involved. :)


I would say to leave the towns as they are and the downhill approach, but provide more cover for egress to the towns (maybe the farm land tiles) to help thwart campers.

As far as Lazs comments ... you asked ... you got it ... you already knew what it was going to be.

I can see where Lazs sees the gaps, but I don't think that he read why the gaps exist ... correct me if I am wrong ... but the gaps exist for avenues of attack that won't light up the radar. Great idea for the strat guys ... don't get rid of it.

From what I can see, there are plently of bases that are very close to each other ... along with the FT/TT ... I think that the furballers will be very pleased with this map.
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Offline Flayed1

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« Reply #23 on: September 09, 2006, 05:01:57 PM »
I've been messing with TT some more and came up with some good ideas for it an a problem...  

  Instead of all rock terrain around the towns I stagered rock and farm tiles so the spawn points alternate between farm-rock-farm-rock and it looks good not so barren.   I started looking at other options for the tank towns that we have currently.. These are the standard tank towns just like in trinity i belive. They always bugged me becaus of the huge blank kill zone around the towns and ya cant fill it in :(   I could but I don't think HT would allow it for a MA terrain (Extra objects).

  What I did find that would be kick *** for tank battles and gets rid of the blank kill zone for the most part is the strat citys, Ya know the big C's on the map.  

  I stuck them in place of the smaller tank towns and it was awsome. Hills and the trench withthe covered bridge over it.
 heres a pic from the editor comparing the 2 citys.



  Big strat city on left normal tank town on right...   The problem is that I can't seem to get the big city to just be a normal bunch of buildings that don't belong to any country. Every time I load up the thing they have the ack guns  in them that shoot you if you happen to be an NME and the furballers would hate the Puffy stuff that kept trying to kill me as I flew over.
  Anyone know if you can somehow turn the guns off in these citys?
  Only other problem is I don't know if HT would allow the use of these as tank towns but I don't see why not if we could resolve the gun issue.

  I also had to lower the angle of the bowl you would spawn on as I found after re reading Hubs post that you could find great spots to sit in the rocks and lob shells into the city from the spawn..   Any how work continues.
« Last Edit: September 09, 2006, 05:04:36 PM by Flayed1 »
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Offline thndregg

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« Reply #24 on: September 09, 2006, 10:33:36 PM »
The LTARs will love you!:D
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Offline Easyscor

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« Reply #25 on: September 10, 2006, 04:29:28 AM »
Right, I do that a lot.

Out of town at the moment but I’ll try to answer with things to consider.

On the island, replace the vehicle fields with pairs of airfields to be placed near the coast in such a way that the average distance between all the airfields is 25 miles along the coast.  At the adjoining mainland coast, replace the vehicle bases with airfields.  This will provide an immediate 150 mile air battle front between the countries when the terrain loads.  And narrow the channels next to the islands at the points furtherest from the center of the terrain near the port so the airfields on either side of the channels will be no more then 35 miles apart.   Currently, the vehicle field placement along the spine of the islands and right on the coasts of the mainland mean there is approximately 50 miles between any two airfields along the initial front lines when the map is first loaded.  Only the 4 air bases near the center of the map form stepping stones of attack between the mainlands.  For clarity, the air bases in 6-9-6, 6-8-5, 6-7-5 and presumably 7-6-5 currently provide airbases approximately 25 to 35 miles apart when the terrain first loads so this is where the initial conflicts would always start.

Maybe switch the airfields for vehicle bases along the coast of the center island, but not the mainland coast opposite.  That builds a 60 mile buffer for furball island with lots of GV action but still allows interaction between all aspects of the planeset including CVs.  Toss in some PT spawns and it should please everybody.

Lastly, swap the troop and ammo factories to protected areas and place the radar and fuel factories where they can be hit by the strat guys.  This will help rebuild the porked troops and ammo needed for both offense and defense instead of completely crippling a country when their troop factory is right on the front lines when the terrain loads.


I checked the total base counts and to date, there hasn’t been a terrain with over 255 bases.  I thought that max was posted before but I couldn’t find it.

GL and have fun
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Offline Sundowner

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« Reply #26 on: September 10, 2006, 08:37:10 AM »
Thanks for the work, Flayed.

Looks good!

Regards
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Offline lazs2

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« Reply #27 on: September 10, 2006, 09:15:13 AM »
Ok...  first you ask for opinions and then...  you get all huffy about it when you get anthing but a butt smooch.

Now, I know you aren't so stupid as to think that the bases can be touching each other so that was just a feeble attempt at humor right?   The bases can have a minimum distance of 3/4 of a sector apart.

It is not the time to flight so much that makes this an ideal distance but more.... how it affects gameplay.  The bases that close make it easier for a good fight...  the bar dar becomes more of a real indicator of what you will see when you get to the fight.

To deny this is to lie to yourself and.... pretend that you have never been on festers map or seen a good fight with CV's

You can make the most beautiful map in the world but it the bases are all at the maximum distance there is no fights and no gameplay...  People will complain about it like they do about the other player made maps with your distances on em.    

Pizza was brought up and is a perfect example.... it had some of the best "features" of any map so far but....

It was so boring that the players all screamed mightily to get rid of it.... long flights to nowhere to do nothing is not good gameplay.

If you make the distance 1 sector or more apart you make a map that has no gameplay save potatod and hide...  the only air combat will be runnway divers getting someone landing or taking off and the only planes you will see are late war... the faster the more popular.

It is a recipe for boredom and griefing.

move at least half the fields to the distance that HT has set as minimum and you have good gameplay for everyone.

Or.... you can listen to such vets as dunder and have that nice warm smootch where it feels best.

Or... just be honest and say that you really didn't want any opinions that are critical and I will not respond to the thread anymore.

lazs
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Offline thndregg

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« Reply #28 on: September 10, 2006, 10:14:26 AM »
Again, put up an idea for "LazsMap". Flayd has offered to help you. Yes? No?
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Offline lazs2

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« Reply #29 on: September 10, 2006, 10:44:48 AM »
dunder.. I am not aware that flayed offered to "help" me make a map... I got "make your own".   I am offering to help him with his is all.

Flayed...  we have different styles and personalities... both of those things make us laughable to each other.   I would think tho that ....  that being the case that any "balance" of styles would pretty much force you to listen to what I had to say.

You are doing the work of course so you can do as you please.   I also will say that the map is not as bad as most.   I would put it in second place with festers at this point but... it is as big a distance from festers as your fields are from each other and... any map with a FT pretty much gets a "tied for second" nod.

I would take the old pizza map and simply move most of the fields closer together if it was me.   I have no idea how hard this would be to do.... My computer skills stop right after opening my email or making a music CD.

I don't like you or the way you play or how you like to play... you don't like me or how I like to play.    You can also ignore me and still say that you seek balance... your choice.

It just seems that we have seen what happend with far apart fields..... I has allready been done to death.   it is a gameplay killer for all but a few.  

Why not at least try to go the other way?   see how it goes over.   It can allways be changed back to the same old tired formula.

lazs
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