I've been messing with TT some more and came up with some good ideas for it an a problem...
Instead of all rock terrain around the towns I stagered rock and farm tiles so the spawn points alternate between farm-rock-farm-rock and it looks good not so barren. I started looking at other options for the tank towns that we have currently.. These are the standard tank towns just like in trinity i belive. They always bugged me becaus of the huge blank kill zone around the towns and ya cant fill it in

I could but I don't think HT would allow it for a MA terrain (Extra objects).
What I did find that would be kick *** for tank battles and gets rid of the blank kill zone for the most part is the strat citys, Ya know the big C's on the map.
I stuck them in place of the smaller tank towns and it was awsome. Hills and the trench withthe covered bridge over it.
heres a pic from the editor comparing the 2 citys.

Big strat city on left normal tank town on right... The problem is that I can't seem to get the big city to just be a normal bunch of buildings that don't belong to any country. Every time I load up the thing they have the ack guns in them that shoot you if you happen to be an NME and the furballers would hate the Puffy stuff that kept trying to kill me as I flew over.
Anyone know if you can somehow turn the guns off in these citys?
Only other problem is I don't know if HT would allow the use of these as tank towns but I don't see why not if we could resolve the gun issue.
I also had to lower the angle of the bowl you would spawn on as I found after re reading Hubs post that you could find great spots to sit in the rocks and lob shells into the city from the spawn.. Any how work continues.