Kev...
Play styles aside, truth is that the old way had problems -- I think we all have to admit that. The new way has some problems too. We can both make big lists on both sides of the question.
But we can't stop time, and we can't stop change. We cant freeze things at one point; even if we could, how can we pick which point to stop it at? The Old Onez would say go back to AH1 early days, you would say go back to a month ago. Can you honestly say that you're right and they're wrong?
Now about country loyalty. You DO realize that most online games have a "side balancing" option for forum administrators that works just fine, right? Most combat games can flat out force you to change sides to even the experience for all. And even if AH CHOOSES not to do that, there is a huge difference between admitting that the sides will never be exactly equal, and saying they can be as unequal as they want.
Think some more. What if the HTC business plan expected an influx of, say, another couple thousand players when CT opens. That might mean another 200-300 online at a time. If things grew without artificial external controls, the AH2 you liked best would be just as extinct as Air Warrior.
So lets not even consider the "don't change anything" alternative. Ir's not going to happen, because life just doesnt work that way. Instead, if you don't like what HT's done, try to see it from the company's perspective, not just your own. Suggestions should account for all playing styles, not just the way you want things to be. (And that includes your expectation that you should never change countries. That isnt a right.)