Author Topic: New arena format Part 2 - Use this thread, don't open duplicates  (Read 44672 times)

Offline Mugzeee

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #375 on: September 15, 2006, 10:10:32 PM »
quote:
--------------------------------------------------------------------------------
Originally posted by Hammy
why fix something that aint broke?  

Quote
Originally posted by Edbert1
Because it WAS broke, has been since attendance reached over 350-400 players.

 

In all you infinite wizdomness...explain what was broke about it.
I see a lot of posters that think that it was not broke. This implies that they were enjoying themselves the way thing were. Pyro already said it wasn't a technical problem. This means it was an opinion. Share yours as to exactly what or why there was a problem.

Offline 4510

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« Reply #376 on: September 15, 2006, 10:18:12 PM »
Quote
Originally posted by Mugzeee
just experienced my first lockout. Tried LW1 where 6 or so squadies are conducting ops..couldnt get in. Thought..welp maybe we move to LW2..oops  only 40 players in there..and our 6 or 8 will only make it 48 or so..sound like fun? [size= huge]B O R I N I G[/size]:mad: :mad: :mad:  While it is true i have a choice..There is nothing on the shelf that fits or is apealing.


Mugz.. that is unfortunate.. I was in LW1 and the sides were almost dead even.. good fights...  add the 46 in LW2 when I came out and we had nearly 300 flyers in the LW arenas.  

Same time we had about 160 in the EW and 48 in MW.

Oh and the dot commands for finding squaddies and paging... DON'T WORK!
Neither does squad text channel.

Offline Guppy35

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #377 on: September 15, 2006, 10:31:00 PM »
Having bounced to all three arenas tonite, I'll throw in the following observations, purely my own.

Late War is the old MA.  Same thing.  Every third line on country  was "MISSION UP!".  The Dar bars were one sided with one base or the other the target of the horde and the fast movers.

So the guys screaming for the old MA have it.  But now the cry has changed to it's not enough numbers.  In the end we're still talking about the mega squads wanting to have their guys all in one place.

Early war is much more furball oriented.  Didn't see any mission calls.  Wasn't in there that long though cause it seemed similar to mid-war but more bodies.

Mid-war, which is my preference both here and with all the history interest is still the thinnest in numbers but the fights to be had were good ones for the most part.  Some ack hugging and some 3 v 1 kinda stuff.  Only saw one base taken while I was in there.

Bottom line is the three arenas feed three fairly distinct types of AH.  I still believe it is a good thing, but then again I've never taken to the land grab, mission up! type of AH.
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Offline Grits

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #378 on: September 15, 2006, 11:01:34 PM »
Quote
Originally posted by Mugzeee
In all you infinite wizdomness...explain what was broke about it.
I see a lot of posters that think that it was not broke. This implies that they were enjoying themselves the way thing were. Pyro already said it wasn't a technical problem. This means it was an opinion. Share yours as to exactly what or why there was a problem.


I will take a stab at it. It was broken because there was a large minority that didnt like your style of gameplay but there was no alternative. That had been obvious to us, though since we were a minority, you and the "strategery" types refused to see it. You still refuse to admit there was a problem even after HT changed, fundamentally, his game because of it. We didnt matter to you, so our problems werent really a problem.

The problem for you is, HT saw it as a problem and fixed it. Now, stop crying and get over it, its not going back.

Offline Kongkyuk

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« Reply #379 on: September 15, 2006, 11:18:41 PM »
Okay, I haven't read all the posts, so if this is a repeat sry in advance.

I've played all the arenas and I like the new set up:aok

The only problem is the limited number lock outs:mad:

Alot of players are mad at the low numbers and not being able to squad up.  Which I have a problem with also.

Why not open all the arenas to 700 and see where the crowd goes?

Is there a tech. issue with opening up the arenas to 700 or does the AH staff want to test the new set up by forcing arena play and avoiding one mass MA?

Offline AKWarp

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #380 on: September 15, 2006, 11:27:06 PM »
So, in essence, the minority wins.  Great way to run a business....not.  However, I doubt that was the deciding criteria.

Either way, matters none.  I paid for a game I liked and now I don't like what has been done to it.  I don't need to hear how I should give it time, etc.  That time costs $$$.  I've been hearing for a long time "give it time" and "we're working on it", but the pay off hasn't really occured.  

There were issues in the old MA for sure, but instead of addressing them directly as many requested, we get a typical management type decision..change it all around completely so now it's all messed up.

Part of what I really liked were the big numbers of people in the same arena.  It's boring to play when only 50 or so are in, or 150 at best.  150 might be OK if there were only two teams, but there aren't.

Offline Mugzeee

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« Reply #381 on: September 16, 2006, 12:15:10 AM »
Quote
Originally posted by Kongkyuk
Okay, I haven't read all the posts, so if this is a repeat sry in advance.

I've played all the arenas and I like the new set up:aok

The only problem is the limited number lock outs:mad:

Alot of players are mad at the low numbers and not being able to squad up.  Which I have a problem with also.

Why not open all the arenas to 700 and see where the crowd goes?

Is there a tech. issue with opening up the arenas to 700 or does the AH staff want to test the new set up by forcing arena play and avoiding one mass MA?
Well sir...No there isnt a technical issue.  

Quote
Originally posted by Pyro

Is this being done for technical reasons?

No.  While some people on lower end machines may see some performance benefit, it’s not for technical reasons that the change is being made.  
 

because in HTCs opinion...we must not like it. Otherwise why would we even be discussing it here on this thread.

Offline Mugzeee

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« Reply #382 on: September 16, 2006, 12:21:19 AM »
Quote
Originally posted by 4510
Mugz.. that is unfortunate.. I was in LW1 and the sides were almost dead even.. good fights...  add the 46 in LW2 when I came out and we had nearly 300 flyers in the LW arenas.  

Same time we had about 160 in the EW and 48 in MW.

Oh and the dot commands for finding squaddies and paging... DON'T WORK!
Neither does squad text channel.
If they insist on keeping the Caps low so that we are forced to fly something or keeping us from squading up due to the arena caps..im outa here.

Quote
Originally posted by Pyro

The caps need to be adjusted.

The cap numbers as well as the numbers of arenas will undergo adjustment as needed.  During the transition, we feel its important not to make them too large in order to overcome habit and herding behavior.  Things will change as we move through the transition period and people begin to regain their comfort level.


 

You see ...this is wherein lies the problem..
Even still...for the good of the rest of the guys.. a "DOT" command to find ALL squad mates would be nice   .f (Squad name) then a full list of who of the squad is on and where they are.
« Last Edit: September 16, 2006, 12:24:15 AM by Mugzeee »

Offline MIShill

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« Reply #383 on: September 16, 2006, 01:16:55 AM »
With a limited ENY in EW arena tonight, the only plane avail. to me was a Hurri I. I just went away. I presume that did not "improve game play" to have one less participant. When numbers in the arena are low the ENY lockout can occur with a country difference of THREE people. That does'nt work.
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Offline RipT327

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« Reply #384 on: September 16, 2006, 03:33:05 AM »
Quote
Originally posted by scottydawg


I'm a little surprised by that... I wonder if anyone had any idea the early war arena would be the most popular.


    Majority of the Players were in the Early arena first day..I believe this was coincidental due to it was put in the MA slot on the login Screen.. And face it some of us  just really aren't that bright! :(  Today since the New addition of old planes in Late War arena it was the  Majority.  :)

    With the initial change I was ready to Play my membership out and let it go, untill today when I seen the Late war is Identical to The MA..Call it whatever you will Late war, MA, Dogpile whatever..Thanks HTC for listening to your Customers..If the old WWII buffs (The guys who know every plane and year yada yada yada) Let them have their Arena i'm Sure it will attract old and new.. :) I still dont see the Need for 2 Late War arenas....but....
It seems to be a Helluva Place to Milkrun and Pad your RANK!!!  I could probably ramble on and Lament about more, except its getting late and there are not Enough in any one Arena to have fun with so I'll just go to bed....Usually I would be flying, But late nights SUCK now! Rooks and the 327th.........

Offline Tilt

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #385 on: September 16, 2006, 03:58:02 AM »
I have to say that EW was fun..........

I still do not believe the D5 and the spit IX should be there at all.

The match up between the 109 F the Spit V and the HurriIIC was fun and even the old Martlet (F4F) was fun agin a Hurri IIC.
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Offline MrRiplEy[H]

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« Reply #386 on: September 16, 2006, 04:17:45 AM »
Umm.. I didn't have time to read all the posts, but I think this step is the infant cry of TOD. I think HT has a gradual development process in mind where you can gradually advance from timeperiod to another through some storyline and the different timeperiod arenas are a testing ground to that.

Just my guess.
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Offline 101ABN

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« Reply #387 on: September 16, 2006, 08:10:17 AM »
well i have read through about 50 posts here.... too many to read.  I must agree with some of the guys when they say "bring more aircraft and vehicles into the game"... for GVs, i think the Panzer 3 would be a good add to the early arena.. countered by the M3 stewart.  

I havent tried the new version yet but i see good things in the future with this change... one, more people will join the game.. so that will increase numbers in the various arenas.. two, more planes and gvs can be added to the mix.  nobody wanted the sherman tank because it wouldnt last long against the T34 or Tiger... well now the sherman can have a home in the early arena.  

PYRO, what are the odds of us getting new toys added to each arena??

Offline Edbert

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New arena format Part 2 - Use this thread, don't open duplicates
« Reply #388 on: September 16, 2006, 08:19:01 AM »
Quote
Originally posted by Mugzeee
quote:
In all you infinite wizdomness...explain what was broke about it.
I see a lot of posters that think that it was not broke. This implies that they were enjoying themselves the way thing were. Pyro already said it wasn't a technical problem. This means it was an opinion. Share yours as to exactly what or why there was a problem.

I see it like this...
The base capture methods have evolved steadilly over the last ten years. There have been numerous points where it became too easy and it was made a little harder via game design and mechanics. There was a time when 2 -3 guys could take a field in about 60 seconds! The last major things done in AH to make it harder was the limiting of porkage and the creation of cities with a maproom. This sorta had things at a good middle ground. Five players could still capture a field in under five minutes. Seen it done dozens of times, even participated in a few. But if defenders upped against the five attackers (and had any skills and/or determination) they could prevent the capture. So folks started attacking with 10 guys, then 20 then 30. Even a 30-man attack can be easilly thwarted but it takes a larger number of skilled and/or determined pile-its to stop them. Large numbers of skilled and determined pile-its has been becomming rare in any single location over the last year or two. I'm not saying it doesn't happen but it doesn't happen as much as it used to.

So when one large group of guys who are willing to fight to take a base meets another large group who are willing to fight to defend it you have a...gasp...FIGHT on your hands. Sometimes they turned into large and long lived furballs in between the two bases that could last for hours, with some ebb and tide as the fight moved back and forth. Now, I'm sure many of the folks b1tching about this change would say that is not fun, and it is an ineffective way to take a base. I'm sure many of them would do one of two things:
1.) Take up a group of 12-21 fluffs from another base, come in at 15K or higher and go pulverise the FHs, thus killing the furball and all the fun so many of those guys were having.
2.) Look on the strategery map and find another base that had little or no bardar and go attack it instead, thus avoiding the fight.

What was wrong with the game is too complicated to boil down concisely into a sound bite for you but it had mainly to do with maps and squads that were too large for the existing strat mechanics to deal with. The game mechanics therefore were literally encouraging folks to avoid a fight. I see that as a big problem in any combat sim of any genre. I mean if you only want to blow stuff up, you can play offline, or pick up a boxed sim and do co-op missions with vox to your heart's content. So, in a nutshell...the MMOL combat sim was intended to allow you to FIGHT other human opponents. The evloution of AH-MA, and the influx of new players, and the huge populations in the MA were all consipiring to make these fights less and less common.

Also I should add...HTC has made it clear that they too recognized the game was in need of a fix, so this is not the opinion only of oldtimers and the BKs.

Offline 4510

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« Reply #389 on: September 16, 2006, 08:19:27 AM »
Quote
Originally posted by MrRiplEy[H]
Umm.. I didn't have time to read all the posts, but I think this step is the infant cry of TOD. I think HT has a gradual development process in mind where you can gradually advance from timeperiod to another through some storyline and the different timeperiod arenas are a testing ground to that.

Just my guess.


Well I am glad that I am being offered the opportunity to pay for the right to be part of the development team !:(