Author Topic: What has changed?  (Read 2480 times)

Offline Nomak

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What has changed?
« on: October 22, 2006, 12:20:41 AM »
These were taken in LW2 fairly late tonight (well past prime Time).  At the time of these shots 130 players were in this arena.......

This is why all of us furballers have absolutely zero respect for the tool-shed heros.

The truth is....... the players who play in this manner are a cancer within the game and need to be weeded out of the game. I hope all of them do quit because they lost thier precious 750 player arena.





The worst part is that even after the arena split.  These players still are infecting the smallers arena's.

What has changed?

Edit.....  Why is it so important to play against other players  (i.e. large numbers of players)  when u are just killing cartoon sheds?  Or is this what your "Skwad" night that the new arena's have "ruined" is all about???

Dave
« Last Edit: October 22, 2006, 12:29:23 AM by Nomak »

Offline Guppy35

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What has changed?
« Reply #1 on: October 22, 2006, 12:39:50 AM »
The hard part is there is clearly a portion of the player base that has 'fun' doing just that.  it's the notion of conquering the land that gives them the thrill.

And I suppose it's fair to say it's their dime so they can play the way they want.

I've also found that when they meet resistance they tend to move to another undefended field as they can't handle having to fight their way in for any length of time.

Again, their dime and how they choose to play.  

The only thing I can think of is redesigning the game to funnel the base takers and the air to air guys into the same space so they have to deal with each other.  Not sure how to do it really.  Did my best in trying to think of a map that would do that but don't know how it would ever be implemented.

It still comes down to not wanting to force them to play the game the way I like or having myself forced to play it the way they choose to.  There has to be an inbetween that puts the different types of players together.
Dan/CorkyJr
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Offline Nomak

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What has changed?
« Reply #2 on: October 22, 2006, 12:51:59 AM »
Here is the point that I think u are missing Dan.....

These are the players who are complaining about not having enough  other players  to play against!  However even when other players are available (elsewhere on the  map) they choose to blow up sheds.  :(

Whats going on here???!!!!

Does anyone else here see the situation here??

So you fellas need 750 people to watch u kill fighter hangers?

Dave

Offline FLS

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What has changed?
« Reply #3 on: October 22, 2006, 12:54:00 AM »
Quote
Originally posted by Guppy35


The only thing I can think of is redesigning the game to funnel the base takers and the air to air guys into the same space so they have to deal with each other...
  ... There has to be an inbetween that puts the different types of players together.


Why wouldn't it be better to funnel them to different arenas while leaving them the option to fly together? Isn't that what the two LW arenas do when the numbers are below the caps?

Offline Guppy35

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What has changed?
« Reply #4 on: October 22, 2006, 01:12:36 AM »
Quote
Originally posted by FLS
Why wouldn't it be better to funnel them to different arenas while leaving them the option to fly together? Isn't that what the two LW arenas do when the numbers are below the caps?


I imagine that's part of what HTC is trying to create with the different arenas.  But as Nomak points out, you can go into any of them and find the numbers imbalance and a crowd on the high number side, rolling undefended bases.

At some point there has to be a way to make those taking bases have to fight their way in.  At the same time it also gives the air to air guys a reason to fight in the same area.

I sure wouldn't mind escorting bombers if I knew the odds were high I'd have to defend them going in against fighters trying to intercept.

As is now, by the time you can get to the base to defend, the VH is down, the mannable guns are down and the base is capped with the vulch pattern, so going up is pointless.  And the bases are far enough apart that the base is lost by the time you can get there from another base.

I don't mind defending, if I know I have a chance to get up and defend.

The game has this happen on occasion, but more often then not, as soon as you defend one spot the attackers look for another undefended base to mob.

The notion of fighting their way in is foreign to some of them, in particular if they don't have overwhelming odds.  That's where the "this is war!" line always seems to appear too.

I'm not disagreeing with Nomak's concerns.  I guess I'm just more optimistic there is a way to integrate the community as opposed to completly dividing it.
Dan/CorkyJr
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Offline SkyChimp03

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What has changed?
« Reply #5 on: October 22, 2006, 01:51:22 AM »
wow! whats your spec on comp? yea i know lol (horde r us) peps..

Offline te1qut

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cartoon sheds vs cartoon planes
« Reply #6 on: October 22, 2006, 02:49:26 AM »
ATTN: Nomak

RE:"when u are just killing cartoon sheds?"

It seems you were refering to Squads?

And I suppose that you think the NME planes you kill are real?

Try thinking before you type, it may help your argument !

And, isnt useing bold text a no-no, it may offend someone.


Wezy


,,,

Offline hubsonfire

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What has changed?
« Reply #7 on: October 22, 2006, 02:54:39 AM »
If you aren't fighting people, you're just wasting our bandwidth.
mook
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Offline Slash27

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What has changed?
« Reply #8 on: October 22, 2006, 02:56:13 AM »
Was there more to this than a just N1K mission? Was there like 30 of them that swept the map like locusts or what?

Offline SlapShot

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What has changed?
« Reply #9 on: October 22, 2006, 09:36:43 AM »
Quote
Originally posted by SkyChimp03
wow! whats your spec on comp? yea i know lol (horde r us) peps..


I would be that Nomak has VSYNC turned off ... I don't know of any monitor that has a refresh rate in the 100+ Mhz range.
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Offline lazs2

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What has changed?
« Reply #10 on: October 22, 2006, 09:37:04 AM »
truth is.... most of those people will leave... and, the fact is that they would have left in a year or less anyway... look at who they are.... 90% are newbies.

problem is that they will/have allways been replaced... the mega squads have mega turnover... new guys leave when the boredom of doing what you show finaly wears em down but.... they get replaced by the recruiting drives of the mega squads and the now new guys are just as bad.   The slum continues.

I believe that HT is trying to break this cycle.   I think that is a good thing and I think you hit it... I too wish that type of player would go away or go to the new ct and would get replaced with new players who never heard of mega squads or milkrunning and who all own joysticks and want to learn how to use em.

lazs
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Offline Schutt

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« Reply #11 on: October 22, 2006, 09:40:42 AM »
Wow cool 10 kills right there... a dream for any early war pilot !

Offline Major Biggles

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« Reply #12 on: October 22, 2006, 09:50:31 AM »
funny thing is mak, that they're campaigning for higher caps so that they can fit more of their hordes in, just like that :lol

they dont want to fight anyone, they just want space to get more members of the mega squad online, so they can take that base 1 minute faster:rolleyes:

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Offline FBplmmr

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What has changed?
« Reply #13 on: October 22, 2006, 10:01:40 AM »
just had an idea(ouch my brain may be bleeding)

what if instead of awarding perk points to the side that resets the map...

award perks after the taking of a base BUT the amount awarded is calculated by how many enemy verses how many friendly were in the sector or base area ?

in other words .. no points for taking undefended bases .. and no points for horderolling the map.

Offline NCLawman

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What has changed?
« Reply #14 on: October 22, 2006, 10:09:28 AM »
Before I begin let me preface this post with "this is not a play my way or die post."  I would like to present another possible side of the debate (not argument).

What is so hard to understand?  Why do some people not understand that some folks don't want to furball just for the sake of furballing.  Some people are more goal oriented. As such, the furballing is fun but it needs to have a purpose.  That is beat back the enemy, push them away from the field and town and take it.  In that way, one is able to say that through aggressive play (team play -- like in football) you have pushed then enemy onto their side of the field and captured territory.  But, as you can see there is an "end goal" to accomplish.  

Where some of you don't see the point of land-grabbing, others may not see the point of furballing just to furball.... you fly, kill a few, get killed, rinse and repeat.  There is not purpose or point to say who won or lost (as a team).  After all that is why there are teams correct?  If the point of the game is individualistic combat, then why not just put a handfull of bases close together and have an every man for himself game.  Last one standing (or in this case flying) wins.

Personally, I am a land grabber, strategy type and I am NOT going to be sorry for it.  There are only 2 opinions that I care about, the person who pays my salary, and the woman sleeping in my bed.  Since no one in the game fits either description, I don't care if you don't like my game style.  I enjoy the fighting to achieve a goal.   Going back to the football reference, what good would it do for two teams to meet on the field, if there were no endzones present?  They just go out and bang each other up all day, but in the end, there is no winner because "goals" don't exist.  Who would go out to watch that much less play it?

Again, let me restate I am not advocating that you have to play "my way."  I am just pointing out that I also do not have to play "your way."  And that in no way makes me more or less a player, person, prettythanghole, etc... than you (using YOU as a general term rather than a specific person).

Respectfully,
NCLawMan

Okay... let the flaming begin.:lol
Jeff / NCLawMan (in-game)


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