Author Topic: Ah chess pieces  (Read 5807 times)

Offline SlapShot

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« Reply #150 on: November 02, 2006, 03:49:02 PM »
Quote
Originally posted by Overlag
what if LW2 is empty or full?


The logic would work in either case (arena) ... pretty open-ended question and somewhat vague to really give you an exact answer ... sorry.
« Last Edit: November 02, 2006, 03:57:43 PM by SlapShot »
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Offline SlapShot

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« Reply #151 on: November 02, 2006, 03:50:33 PM »
Quote
Originally posted by hitech
Slapshot: Your idea has some merit and I have been cosidering it.


Btw your concept of how it works is close with one very minor exception. it is increased by a fixed amount (currently 50) and not a percentage.


HiTech


OK ... hard numbers or percentages ... either work ... whatever works best for you.
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Offline indy007

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« Reply #152 on: November 02, 2006, 04:09:56 PM »
Quote
Originally posted by Kev367th
While it sounds good on the face of it, who honestly wants to sit around waiting for a 'slot(s)' to open up?
Frankly I'd rather it as it is now than sit in a queue.


You'd be suprised. A queue system is in effect for World of Warcraft PVP battlegrounds... and it seems to suit the 5+ million players just fine.

The option would be there though. Queue for a full arena you really want to be in, or jump to one that has space. It doesn't even effect side balance at all... it just removes a major gripe for the skwad night guys and replaces it with a much smaller gripe (wait time vs no option to even wait).




right there with ya on the 2 sides thing... other night I went Bish in MidWar & map was reset immediately. After the reset, about 18 rooks login, about 7 bish login, and 1 knight. The dar bar immediately went up on the other side of the map with some Rooks heading for the wipe open knight strat factories. Less then half of them had the huevos to come meet the Bish in the middle.

crap like that makes me want to register & open http://www.timidtoolshedder.com

Offline Kev367th

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« Reply #153 on: November 02, 2006, 04:10:48 PM »
Quote
Originally posted by SlapShot
Could end up with people unable to fly if they weren't prepared to change sides.

I don't think so ... The choices would be ...

LW1 - Knights (until they reach a population of 60*)
LW1 - Bish (until they reach a population of 60*)
LW2 - Open for all at the moment

So there is always a choice to go to LW2 if you don't want to switch to a side.

Choosing LW2 would be no different that what we have now ... being wisked off  to LW2 when LW1 is capped.

I don't think there are enoguh floaters who swap sides to make the difference, not across multiple arenas anyway.

May be true .. may not be. At least people would have a choice ... something they don't have now. You might be surprised.


There is a flaw in it, can't quite get my head around it yet, but it is something to do with if LW1 country min population was never reached and LW2 was at caps.

I had actually posted something along the lines of allowing people to log into arenas if they were prepared to play or were a member of the lower sides but ran into problems -

1) Not enough people who will swap to make a difference really.
2) Could end up severely unbalancing the other arena.

Few others but can't remember off the top of my head.

Don't think I'd be surprised at all.
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Offline SlapShot

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« Reply #154 on: November 02, 2006, 04:24:14 PM »
There is a flaw in it, can't quite get my head around it yet, but it is something to do with if LW1 country min population was never reached and LW2 was at caps.

One arenas population only effects the other arenas cap ... so you can't have a lockout.

LW1 cap is 100
LW2 cap is 100

LW1 reaches 50 people ... LW2 cap is now 150.

LW1 caps out at 100 ... ALL people are moved to LW2 until LW2 reaches 75 people ... then LW1 cap is raised to 150 ... so forth and so on.

My idea does not muck around with that logic ... it just allows people to enter a maxed out arena if they chose to join the weaker side(s) which in turn dynamically increases the cap by one for each person that is willing to make that choice ...

until all sides are balanced

or

until LW2 does reach its saturation point and the LW1 cap is then increased by HT's original logic.

If all side are balanced in LW1 before LW2 reaches its saturation point ... you will have no more choice except to go to LW2 ... which in turn will drive the population towards the saturation point ... which in turn will up the cap at LW1 ... and so on and so forth .... whew !!!

It's circular logic ... with a twist ... ;)
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Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline SlapShot

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« Reply #155 on: November 02, 2006, 04:38:16 PM »
1) Not enough people who will swap to make a difference really.

I think your wrong and would be very surprised. I wanted to join LW1 the other night to fly with Stang and Ball ... they were flying for the least populated country and having a ball ... but I could not join them or the arena due to the cap had been reached and LW2 did not reach its saturation point ... so NO SOUP for me. If my idea was implemented ... I could have flown with them.

I don't think that this is an exception. What if you were a die-heart Knight and they were the least populated country and were getting pummeled in LW1 ... would you not be pissed if you couldn't get into LW1 to help them out cause the arena was capped.

You see ... the choice is not only for those who are willing to switch sides ... it could be for those who want to get in to help their country who is getting pummeled.

2) Could end up severely unbalancing the other arena.

Not severely ... if you read the logic ... you can only join the lesser sides once the cap has been realized and you can't increase the population of any country more than what was established by the largest country population when the cap was realized.

Yes ... there is a chance ... in my example that you could see ...

60 Rooks

60 Knights

15 Bish

but that really couldn't be any worse than what we are seeing now.
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Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Overlag

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« Reply #156 on: November 02, 2006, 05:18:35 PM »


something like that would be cool


the numbers i used are just made up... percentages or hard numbers would have to be thought off after the coding is put in place.....:)
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline SlapShot

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« Reply #157 on: November 02, 2006, 05:36:46 PM »
Nice job Overlag ... that would be a better display than my "popup" idea.

The sub country population info is a nice touch.
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Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Stang

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« Reply #158 on: November 02, 2006, 05:43:54 PM »
LOL Overlag I love how ya snuck the SEA on the bottom of the board the way you'd like to see it work.

;) :aok

Offline Overlag

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« Reply #159 on: November 02, 2006, 08:11:25 PM »
Quote
Originally posted by Stang
LOL Overlag I love how ya snuck the SEA on the bottom of the board the way you'd like to see it work.

;) :aok


huh? that the order its on the clipboard hehe...
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Offline Donzo

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« Reply #160 on: November 02, 2006, 08:22:07 PM »
After all the negative stuff that has been thrown around about the subject, I must say that I was glad to see SlapShot's suggestion.  

I think it would go a long way to reach some sort of balance in the matter.

SlapShot :aok

Offline Overlag

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« Reply #161 on: November 02, 2006, 08:30:32 PM »
right now in orange bish have half the numbers of knits.

i bet in blue its the oposite.... :(
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Overlag

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« Reply #162 on: November 02, 2006, 08:47:47 PM »
just to note, when we ask for "balance" we (well i) dont  mean 50v50v50 or whatever.... just within 10-15% of each other maybe?
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Offline MOIL

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« Reply #163 on: November 02, 2006, 08:48:05 PM »
Quote
Originally posted by lazs2
ltarmoil... you asked what my idea of good gameplay is...  I told you that 3 little generals or more circle jerking undefended fields and hiding from each other was not....

What is, in my opinion, is a couple of fairly close fields or a CV where planes are upping from both sides and meeting in the middle somewhere and fighting.. alts range from on the deck to say 5 k...  planes are fairly equal in performance with some faster some more manueverable...    

The problem with the latter war planes has to do with the fact that they are fast enough to be immune to the ack and can runway dive...  if that were fixed(some more manned ack quad fifties or better tracking unmanned ack).. late war would be more fun...  I have also seen good gameplay in the tank town areas with dozens of tanks on each side but again... late war bombers carpet bomb away the fun with little or no skill.

having dot dar makes for good fights... suicide dar porkers ruin it.

A lot of areas that have close fields and cv's help... if one field is taken... the building battlers got their fun and the furballers can just move to the next fight...maybe it will get taken or...maybe not for an hour or so (which is all the time most furballers spend in a sitting in any case).

Those who think it is human nature for lopsided milkrunning and 10 vs one fights and choosing late war lalas and such against early war planes are mistaken I think.

I think it is the nature of a few guys with large squads and the nature of an influx of players we got from another sim...  I think that if they leave or change then real human nature will take over and the some sort of fairness will return.

lazs
Public Relations Officer for the BK's


Thanks for the reply:)

Offline Waffle

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« Reply #164 on: November 02, 2006, 08:57:48 PM »
I was just flying rooks midwar - 21 Bish / 34 knits / 8 rooks

Early war previously - i had a perk mod of 12 ...only 4 on my side (knits)

I think the ENY  / Perk modifier is the way to go, just crank it up to where it "hurts / helps" more.  Maybe even double or triple the mutliplier..

An extreme example would be if one side side is WAY over populated...they might have 80% of the planes / vehicles disabled... Hell, if it gets so bad - have the entire planeset / vehicles disabled...

That would definetly get players to switch. Even if the most loyal of all chess-piece lovers couldn't fly...I'm sure they'd eventually switch.


On the other side..if the perk mod was rediculousy hi...the lowest numbered side, could actually be paid perks just for taking off in a plane :)


On a side note....If a country is pushing towards reset and is over populated... Make the reset perks correlated with perk / ENY.

So If you win a reset and are way over populated...you might only make 10 perks instead of the 75....extreme example - you win and you have 20 perks deducted from your total because of the outnumbering.


could be a fun experiment....