Author Topic: Ah chess pieces  (Read 5331 times)

Offline Overlag

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« Reply #180 on: November 03, 2006, 11:55:58 AM »
Quote
Originally posted by indy007
Shooting people down?


just shooting people down? doing just 1 thing all day would be boring

and the results of shooting people down???
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Offline Flayed1

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« Reply #181 on: November 03, 2006, 12:39:13 PM »
Quote
Originally posted by indy007
Shooting people down?



 Why bother paying then?  I can go to free 8 player just to shoot people or Hook up the LAN cable and do this. LOL

  If HT turned off the WAR I'm gonna guess he would lose a crap load of cash.
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Offline Overlag

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« Reply #182 on: November 03, 2006, 01:16:10 PM »
Quote
Originally posted by Flayed1
Why bother paying then?  I can go to free 8 player just to shoot people or Hook up the LAN cable and do this. LOL

  If HT turned off the WAR I'm gonna guess he would lose a crap load of cash.


also il2 which is about just shooting down... and that costs just 1 one off payment.

i play AH because its so "different" from other games... without the war aspect it will be just like any other fighter game..... boring
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline SlapShot

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« Reply #183 on: November 03, 2006, 01:23:43 PM »
I would not like it if it was strictly just an air-to-air game ... I do, on occasion, enjoy some captures and tooling around in GVs.
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Offline indy007

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« Reply #184 on: November 03, 2006, 01:26:47 PM »
Quote
Originally posted by 1Boner
and what do ya do after you shoot somebody down??  
oh yeah!!--shoot somebody down again!!! and then?
is this an arcade game?


well if you do it in 1 area for long enough, eventually you run out of gas.


Quote
Why bother paying then? I can go to free 8 player just to shoot people or Hook up the LAN cable and do this. LOL


Don't know 8 people that I could talk into playing this @ a lan party (minus the con). When people break out their gamepads, and I break out the cougar & pedals... they lose heart and go back to counter-strike.

It's easier for me to jump into an arena and find a dogfight than it is to organize 7 other dweebs for h2h play. I pay for the convenience.

Quote
If HT turned off the WAR I'm gonna guess he would lose a crap load of cash.
Yeah, most likely. I don't really have anything against strat play. It's just so ridiculously simple in this game I no longer get any enjoyment from it, so if it went or stayed, I wouldn't even notice.

Offline Overlag

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« Reply #185 on: November 03, 2006, 01:56:10 PM »
Quote
Originally posted by indy007
Yeah, most likely. I don't really have anything against strat play. It's just so ridiculously simple in this game I no longer get any enjoyment from it, so if it went or stayed, I wouldn't even notice.


ok its "simple" but what else can it be? how would you make it not simple? honest question. Maybe your idea here could add more to the game? I agree that the strat system could do with a overhaul some way or another.

we also have a simple bombsite, but i guess one of the reasons for that was because the "average" player wouldn't bother with the site, and instead suicide bomb... but we STILL have that now. We keep mentioning only allowing bombs to drop from bombsite view (or level flight) but this issue has NEVER been addressed. and people have been mentioning this for 3+ years.


I wish the strat targets was bigger myself, like 4-8x bigger but bring back the less accurate bomb aiming methods. Within lets say a 8x bigger city you could have rail yards etc... targets that would be hard to hit from alt with the "old" bombsite, unless you are a pro.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline SlapShot

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« Reply #186 on: November 03, 2006, 02:15:05 PM »
Overlag ... I have said this before in other posts, but not recently.

I believe that when CT is released, we will see aspects of that game creep into our different arenas (EW/MW/LW). The strat needed for CT should be easily transferred, at some time, into the MA arenas ... along with other CT bells and whistles. Have you seen the screen shots of the CT cities and strat targets ? ... they are huge.

I believe that the current separation of the arenas into different war time frames is pre-planning for the CT release. These different arenas can/could be used by CT participants to become more effective for CT missions or practice for CT missions without risk of screwing up their CT "pilot".

HT is pretty slick and I would bet that he is, or intends, to kill two birds with one stone ... If I were the designer, that is what I would be doing.
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Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Overlag

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« Reply #187 on: November 03, 2006, 02:23:45 PM »
Quote
Originally posted by SlapShot
Overlag ... I have said this before in other posts, but not recently.

I believe that when CT is released, we will see aspects of that game creep into our different arenas (EW/MW/LW). The strat needed for CT should be easily transferred, at some time, into the MA arenas ... along with other CT bells and whistles. Have you seen the screen shots of the CT cities and strat targets ? ... they are huge.

I believe that the current separation of the arenas into different war time frames is pre-planning for the CT release. These different arenas can/could be used by CT participants to become more effective for CT missions or practice for CT missions without risk of screwing up their CT "pilot".

HT is pretty slick and I would bet that he is, or intends, to kill two birds with one stone ... If I were the designer, that is what I would be doing.


i not seen any CT screenshots, but i will have a search for them in a minute. I think CT will suit me 100%, not MA with huge numbers, but a CT style arena with huge numbers and proper missions with proper fights.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline SlapShot

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« Reply #188 on: November 03, 2006, 02:30:50 PM »
Quote
Originally posted by Overlag
i not seen any CT screenshots, but i will have a search for them in a minute. I think CT will suit me 100%, not MA with huge numbers, but a CT style arena with huge numbers and proper missions with proper fights.


http://www.hitechcreations.com/forums/showthread.php?s=&threadid=186231

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=186232
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Offline indy007

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« Reply #189 on: November 03, 2006, 02:42:55 PM »
Quote
Originally posted by Overlag
ok its "simple" but what else can it be? how would you make it not simple? honest question. Maybe your idea here could add more to the game? I agree that the strat system could do with a overhaul some way or another.


Well you're asking me to basically build the framework for a new type of game. It's way easier said than done unfortunately :( But I'll give it a shot...

1) 20+ different base templates. A simple thing like making a guy actually look for a VH instead of it being in the exact same place every time. They would also get some mannable 88s or the fearsome Bofors 40mm at the larger bases.

2) Protect my style of strat (explained a few #'s down) with AAA sites. Lots more puffy ack, possibly even mannable.

3) Change the way troops work entirely. No little barracks and on/off way they work. Each base would have a number of little guys. If you up with them, they run to your transport, and can be redeployed or used to capture. Give them bazookas, panzershreks, light machine-guns, and mortars. If you drop them at a friendly town, they can form a perimeter and defend it. If more enemy troops than friendlies are in the town, a ticker much like BF1942 or WoW world pvp towers starts going, until it maxes to the heavier side and the capture is completed. Wouldn't even need towns really, you could drive 2 or 3 m3s into a treeline and assault the airfield directly. Hell, in an hour I can come up with complete ww2 infantry models fully rigged and animated. There's alot of tools now so even a complete coad nub like myself can put them into a 3d engine and play with them. Theoretically, you could even have infantry jump onto a tank & ride it into the fight. T-34s did this in Stalingrad (which the infantry was very, very lucky if they actually survived... iirc 95% did not).

The game would be much more interactive, more dangerous (new ways to die, new things to kill), and more immersive on the tactical level. It would add a new dimension if you've porked a base to pieces, but didn't bring enough troops to drive out the infantry that are hiding in the rubble.

4) Introduce wind into the main arenas and have it cycle around to not give any direction an advantage for more than half an hour.

5) Bring back the old bombsight that required a smidge of effort to use. As it is now, bombing from any alt is ridiculously easy. Open your e6b, match your calibrated speed to it, and you can't miss.

6) Change strat targets around. Right now, it's a square you drop bombs on. Anything you hit decreases its effectiveness. I'd make it into more of an actual city style layout, with the target factories dispersed inside it. Penalty points for collateral damage.

7) Don't have time to think it through heavily, but justify the danger of running the AAA, possible intercepts, with an effect that's really felt at the front (since, well, that's point of grand strategic bombing). It could be something simple as an ENY limit affecting that zone because their's no more factories left to turn out high performance props. That gives a much larger incentive to intercept strat bombers, and more reasons to fly their escort, and fights would develop.

8) Add new sizes to the ports. Allow 1, 2, & 3 CV task groups. Assign each CV group a finite amount of marines they are capable of landing to mesh with the base troop allotments.

9) Add independent radar stations. Right now 1 dweeb can suicide-pork the single tower, and that's not much you can do about it. If radar had multiple stations, it would require a much more concerted effort to reduce.

10) Use the existing trains & barges to deliver troops to bases, provided a valuable strategic target (rail lines, shipping lanes).

Right now base capturing is simple. Lets say it's a small airstrip..

Roll 4 or 5 heavy ponies (maybe an extra or 2 for gv cleanup), a goon, and as many 110s/mossies as you can muster. Drop VH, drop FHs, pork town, drop troops. Really, you can do it with even less guys and still make it 1 trip.

Attacks against strat targets, while they theoretically have an impact... lets be honest, is it even noticed?

Basically, there's no strategy in it at all. It's a quick tactical engagement, and that's it.

With the much more elaborate (and coad & hardware intensive) setup I outlined, you'd have 3 facets of war covered. You'd have tactical engagements... gvs & troops vs gvs & troops, air cover, etc. You'd have strategic attacks such as rail lines, shipping lanes, radar facilities, bridges, etc. Finally, you'd have grand strategic attacks such as buffs & escorts running the puffy gauntlet to hit factories, refineries, assembly buildings, etc.

That would be a "war" that I think would be fun to fight. Right now we're playing checkers... so I stick to pure air to air combat as best I can.

edit: I think what I outlined is similar to WW2OL to be honest. I played it for a month when it originally came out. The flight model sucked. Tried it again years later... the flight model still sucked. I geuss my ideal would be their ground game combined with HTC's air to air spiffyness.
« Last Edit: November 03, 2006, 02:45:06 PM by indy007 »

Offline Overlag

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« Reply #190 on: November 03, 2006, 04:27:36 PM »
Quote
Originally posted by Waffle BAS
IOn a side note....If a country is pushing towards reset and is over populated... Make the reset perks correlated with perk / ENY.




yes, but take for instance the last few resets ive seen (2 against bish). The numbers are even (give or take a few %), once the push for reset starts against a country, the players start to leave, and join the 2nd arena, INSTEAD of fighting. this in turn, makes it even more unfair for the remaining players, who then also quit. Making the reset easy as running autopilot all day.

mean while in the other arena, bish are having a great time resetting  some other side... making people in THAT arena wana quit and join LW1, further increasing the imbalance.

hell the reset last night was 60knits, 50rooks, and 10bish. I left because i was bored.



indy.. great ideas


ive always wanted strat targets within large cities, rail yards for supplys, and flak batteries meaning you are under flak almost all the way to target etc. I started drawing some basic designs in MSpaint to include these things but didnt really like the way my effort showed up... it didnt match what was in my head.

I dont "agree" with multiple zones, prefer the 1 single zone, and all these main strat targets next to HQ, furthest from the front lines. 3 large bases around these would be part of the final 3 bases that you cant capture making sure that milk running of the strat would not be possible near the reset due to capturing a base right next to it. the flak batteries would also put off attempts to attack the 3 uncaptureable bases.

more local strat targets near the front lines would be supply lines or minor cites/small strat factories (for instance a local troop garrison factory or something)

CT hopefully will be more my kinda game, with these strat systems you've mentioned If you take out those factories deep in germany, the front starts to collapse. While some dont agree that strat bombings wins wars, it sure hell speeds it up. The allies would have never been able to land troops in france if it wasnt for the bombing of factories, and airwar (bombers brought fighters into the air to be killed). While Allied troops never landed on Europe in early war, there bombers helped speed up the defeat against russia.



slapshot thanks for the links. WOW they are fantastic would be cool if some of them made it into the MA style arenas
« Last Edit: November 03, 2006, 04:59:03 PM by Overlag »
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Masherbrum

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« Reply #191 on: November 03, 2006, 05:00:04 PM »
Quote
Originally posted by 1Boner
the best yet!!!!     just grab a roll of quarters and go down to your local video game arcade for that kind of game.:noid


Wow, you replied to the same quote TWICE!   Nice!
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