Originally posted by Mr No Name
I still say the real answer to this is a robust, separate furballers and GVers arena for those not wanting to win the war.
And how is this the answer? All it does is suggest that there is really only one style of play for the 'masses' while the others need to take their ball and go elsewhere.
How does this help?
There has to be a way to make this game something where all the styles of play interact and in essence need each other to make the game fun.
Anyone claiming furballing is the only way is wrong, just like someone claiming winning the war is the only way is wrong.
Both involve cycles with goals at the end. One involving air combat where the cycle ends with someone winning the fight, or in essence a small war. The fight is then reset and they try again.
How is this different from 'winning the war' where the conclusion of the 'war' involves starting over again at the beginning?
Define places on the map that are intregal to winning the war, but will take combined air, ground, sea, tactical air, bombing, etc to 'win', not just massive hordes attacking nothing.
This has to be doable.