Author Topic: Skuzzie's Vista post  (Read 1004 times)

Offline Skuzzy

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Skuzzie's Vista post
« Reply #30 on: November 17, 2006, 06:30:25 AM »
The only game companies doing DX10 titles are the ones MS paid an enormous amount of money to.  If the rest want to stay in business, they will chose to stick with DX9 for quite some time.

There are some nice features in DX10, but to do a DX10 only title would be suicide for a game company until DX10 is on all computers.  Simply meaning, it will be years before there is a chance of that.
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Offline NHawk

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Skuzzie's Vista post
« Reply #31 on: November 17, 2006, 06:45:31 AM »
Quote
Originally posted by Skuzzy
The only game companies doing DX10 titles are the ones MS paid an enormous amount of money to.  If the rest want to stay in business, they will chose to stick with DX9 for quite some time.

There are some nice features in DX10, but to do a DX10 only title would be suicide for a game company until DX10 is on all computers.  Simply meaning, it will be years before there is a chance of that.
I agree with your statements on DX. But I've wondered why AH doesn't use OpenGL? Isn't that as widely supported as DX?
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Offline Kev367th

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Skuzzie's Vista post
« Reply #32 on: November 17, 2006, 07:07:15 AM »
Quote
Originally posted by NHawk
I agree with your statements on DX. But I've wondered why AH doesn't use OpenGL? Isn't that as widely supported as DX?


Good question, always felt OpenGL gives a smoother experience.

In fact back in the good old days of Glide never used DirectX if given the option.
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Offline Skuzzy

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Skuzzie's Vista post
« Reply #33 on: November 17, 2006, 07:34:32 AM »
The problem wth OpenGL is the API is supplied by the video card manufacturer, which leads to inconsistencies in the API itself.  At least DirectX is a consistent API.

The video card companies have a tendency to tweak OpenGL for a handful of applications.  Everytime John Carmack sneezes, they jump.
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Offline Rolex

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Skuzzie's Vista post
« Reply #34 on: November 17, 2006, 08:19:44 AM »
And OpenGL is just the video aspect, which is only a part of the total DirectX API, right?

Offline Skuzzy

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Skuzzie's Vista post
« Reply #35 on: November 17, 2006, 11:20:56 AM »
Correct.  You still have to use DirectX for sound and input devices.
Roy "Skuzzy" Neese
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