Hmmm {falling to the dreaming mode}
AH super CON lan party with 256 pilots in old fasioned MA with absolute minimum lag where every shot really punch in... No more 'overkill tracking shots' due lag.
'Muahahahauahuaa! Do you FEEL my .303cals now, baby!'
Bye bye net (and /or server predicting code?) farts
Wha?!?!? {wake up from the dreaming mode in yet another 13in12 h2h room with full of 'AFK'ers}
Seriously
(huge IMHO from the person who dunno shyte about the online tech/business)
The netlag must be a MAJOR net communication challenge for the HTC. I mean, how to handle tziljon different events in server side in 'as real time as possibe'?