Author Topic: Testing Capture system in LW orange today  (Read 44472 times)

Offline SkyRock

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Testing Capture system in LW orange today
« Reply #765 on: December 03, 2006, 02:42:26 PM »
The pwnOmeter going off the wall for teh Skuzz!  Has to be at least 100 edited posts in this thread!  :rofl :lol

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline Stang

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« Reply #766 on: December 03, 2006, 04:28:04 PM »
Hey twitch and all, please read this concerning NOE's and base capture.  HiTech posted it in another thread.


Quote
Originally posted by hitech
Killjoy: Element of surprise, while sounding great from an offensive mode, create big problems for actual game play.

Think of it this way, if the element of surprise is so overwellming that there is no way to defend against, then that is the path of least resistance, and hence will become the primary mode of attack. That is the state of affairs as it stood previously with big maps.

Now there are NOE raids that do not cause this, I.E. NOE raids to acheive singular objectives, I.E. hitting cities, factories, possibly 1 open field deep in enemy territory. But if all objectives can be taken by NOE raids, IT creates non defensible game play.

2nd it easy to say, well people should just defend then. Think about what it really takes to defend against NOE raids, and do you really want to do that defense.

To defend successfully at NOE raids, you need more than 1 player.
2nd to defend against them you have to sit in the tower, waiting for the base to flash, and then up soon as it does.
Does that defense sound fun to you ? I.E. do you really want to just wait in tower for something that might or might not occur? Sure if you new a NOE mission was otw, but didn't know where it might be fun. But not where you don't even know if one is going to occur.


Hence what we are talking about is simply balance. I see where NOE raids can be fun, but we have to have a system where they do not become the path of least resistance for base capture.

HiTech


Offline twitchy

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« Reply #767 on: December 03, 2006, 04:37:11 PM »
See Rule #5
« Last Edit: December 04, 2006, 06:40:24 AM by Skuzzy »
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Offline CAV

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« Reply #768 on: December 03, 2006, 04:39:17 PM »
Quote
Believe me: It is NOT on a path and can be captured any time.


But... so what? If its not on a path, you can't move out from there anyplace, because you can't capture anything around you. But the bases around it can capture it back. What good is it to take???

CAVALRY
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Offline Stang

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« Reply #769 on: December 03, 2006, 04:39:52 PM »
Try reading it again.  He wants balance, not a game of virtual chasing the tail around in circles but never catching it.  He reasoned it out very well.  That's your choice for not listening.  Whine on.

Offline twitchy

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« Reply #770 on: December 03, 2006, 04:47:56 PM »
"we have to have a system where they do not become the path of least resistance for base capture."
Forced Furballing.
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Offline hubsonfire

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« Reply #771 on: December 03, 2006, 04:52:13 PM »
Quote
Originally posted by CAV
But... so what? If its not on a path, you can't move out from there anyplace, because you can't capture anything around you. But the bases around it can capture it back. What good is it to take???

CAVALRY


If it's not taken, and your country captures the fields on the line past it, you've got the enemy behind your lines. If the enemy takes that and the bases past it, you can take it and get behind their lines. I'd rather be able to hit the enemy from 2 sides than just one, and any additional point from which we can maintain an attack, or defend against one is better than nothing.
« Last Edit: December 03, 2006, 05:06:07 PM by hubsonfire »
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Offline Bronk

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« Reply #772 on: December 03, 2006, 04:59:23 PM »
Quote
Originally posted by twitchy
I'm done arguing with you guys over it.  



Umm put a sock in it then. We get it your pissed cuz you can score pad .


Bronk
See Rule #4

Offline hubsonfire

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« Reply #773 on: December 03, 2006, 05:03:02 PM »
Quote
Originally posted by twitchy
"we have to have a system where they do not become the path of least resistance for base capture."
Forced Furballing.


Let's be honest, and try to refrain from namecalling and mockery. The simple fact of the matter is that you do not want, and will not tolerate, any sort of setup where you will be forced to either defend against, or be opposed by, any players from the other countries. While there's not anything really wrong with that in the context of some games, it's completely out of place in a multiplayer game designed so that players can, and are encouraged to, fight against one another.
« Last Edit: December 03, 2006, 05:05:08 PM by hubsonfire »
mook
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Offline Major Biggles

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Testing Capture system in LW orange today
« Reply #774 on: December 03, 2006, 05:09:14 PM »
Quote
Originally posted by twitchy
"we have to have a system where they do not become the path of least resistance for base capture."
Forced Furballing.



and that's a bad thing? you don't need to 'furball', but you DO need fight.

why are you complaining about fighting? isn't that what you pay for? why on earth would you pay to play online if all you want to do is fly alone and destroy buildings? you can do it all by yourself offline. HT isn't trying to get people furballing, he's trying to give everyone something to do, while keeping player interaction, action, and fun involved in the game...

if that isn't what you want, go and play a boxed sim or something you muppet

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Offline SkyRock

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« Reply #775 on: December 03, 2006, 05:29:50 PM »
Quote
Originally posted by twitchy
See Rule #5
How in the hell did he get furballer out of a post that was all about base captures???:huh
« Last Edit: December 04, 2006, 06:42:36 AM by Skuzzy »

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline SkyRock

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« Reply #776 on: December 03, 2006, 05:32:06 PM »
See Rules #4, #5
« Last Edit: December 04, 2006, 06:42:57 AM by Skuzzy »

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline LYNX

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« Reply #777 on: December 03, 2006, 05:43:03 PM »
See Rules #2, #5
« Last Edit: December 04, 2006, 06:43:25 AM by Skuzzy »

Offline SkyRock

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« Reply #778 on: December 03, 2006, 05:47:11 PM »
Oh and btw, the new system seems to be steering two countries to fight against one!  I have been checking the #'s and when one country is down, the other two are ganging it pretty hard!  For instance today there were 63 rooks and 59 bish and 46 knights, I looked at the map and noticed only one half of a darbar across the bish/rook lines.  The fights were up north and down south and it was gangtard central!  All 63 rooks hitting one base up near the HQ, and all 59 bish hitting the port down south.  Pretty much snowplowing through the chain!  It doesn't really make any difference to me, I am just stating an assessment!:aok

Triton28 - "...his stats suggest he has a healthy combination of suck and sissy!"

Offline BaldEagl

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« Reply #779 on: December 03, 2006, 06:13:42 PM »
Originally posted by hitech
Killjoy: Element of surprise, while sounding great from an offensive mode, create big problems for actual game play.

Think of it this way, if the element of surprise is so overwellming that there is no way to defend against, then that is the path of least resistance, and hence will become the primary mode of attack. That is the state of affairs as it stood previously with big maps.

Now there are NOE raids that do not cause this, I.E. NOE raids to acheive singular objectives, I.E. hitting cities, factories, possibly 1 open field deep in enemy territory. But if all objectives can be taken by NOE raids, IT creates non defensible game play.

2nd it easy to say, well people should just defend then. Think about what it really takes to defend against NOE raids, and do you really want to do that defense.

To defend successfully at NOE raids, you need more than 1 player.
2nd to defend against them you have to sit in the tower, waiting for the base to flash, and then up soon as it does.
Does that defense sound fun to you ? I.E. do you really want to just wait in tower for something that might or might not occur? Sure if you new a NOE mission was otw, but didn't know where it might be fun. But not where you don't even know if one is going to occur.


Hence what we are talking about is simply balance. I see where NOE raids can be fun, but we have to have a system where they do not become the path of least resistance for base capture.

HiTech

_____________________________ _____________________________ __

If this is the case and the real reason for this test why not just add low level radar detection on the big maps?  Everything shows up no matter how low.  In fact take it a step farther.  Make everone everwhere visible all the time.  Eliminate the concept of radar entirely from the big maps (big maps only).  I for one wouldn't mind being able to see where everone is and in what numbers.  Eliminate the element of surprise.  Eliminate the path of least resistance for base capture.  Know where the fights are.
« Last Edit: December 03, 2006, 06:42:20 PM by BaldEagl »
I edit a lot of my posts.  Get used to it.