Im gonna feel real stupid but I couldn't edit the last post.. over 120 mins.. or I would have deleted it..
But while at work I was thinking alot about all if this and how to make it work for everyone... I came up with this and I really think this is not as STUPID as my last two posts but is an interesting idea...
TexMurphy brought up a very interesting idea and good point.. Along with what Tilt said about "the system says what field are capturable not what can capture them" and along with Slapshots post about having the CV unlock fields in the Zone..
As Tex brought up if CV## spawns it should be able to open a link in the chain of capturable bases.. CV### spawn and bases A### and V### become "unlocked" and eligible for capture...
In a prior post I listed seven bases in each CV's Zone of Operations that could be used to be captured by the CV... Each of these seven bases was outside of line of advance or "choke points".
When a CV spawns (after a period of time ex.. 15-20 mins) the server randomly picks one (or however many) of those bases unlock to be able to be captured. The owners of the base DO NOT KNOW which bases are able to be captured. Only the owners of the CV are aware of which bases are eligible for capture.. This would be the case for each of the CV's in other "areas of operation". When a CV is destroyed those bases lock again and are no longer capturable unitl the CV respawns and the time period expires (15-20 mins).
On the posted map each side has 4 ports and CV's which would mean if each CV was up and operational there would be a minimum of 4 bases each side could try and attack outside of the line of advance to open a new front or relieve pressure to their other bases...
By doing this it would allow for the CV's to have a more active role in the game than there currently is.
It would make the protection and supression of CV's very important.
It would allow for sneak attacks and NOE missions ,not just from the CV but from anybase, into bases along the enemies axis of advance.. ie counter attacks. And yes that does mean you may have an enemy attacking a currently undefended base.
It would allow the strategy types to plan for missions while still having to take into consideration the defense of the CV... If you go on a long NOE Mission and fail to protect the CV and it gets destroyed you have just gone on a long porking run as the base is not able to be captured.
IT allows for the fog of war as the enemy has no idea which bases are eligible for capture at any time.. If you just sucessfully defended A999 and sank the CV saving the base, it does not mean in 20 mins A999 is now eligible for capture.
IT allows for feinging attacks as the enemy does not know what base is capturable you can run a smaller diversionary mission to a base that is in the zone of operation from the CV while your real attack is aimed at another base.
IT allows for easier defense of fields under sneak attack... Kill the CV you stop the attack that simple, the spawning of 60,000 LVT's will not take the base.(unless they would wish to program a time period in where the bases lock after the CV goes down ex 5-10 mins).
I think this possibliity allows for alot of the things, and I didnt list them all, both sides would like to see while maintaining the historical significance of seaborne invasions in WWII and the projection of power by naval task forces.
Most importantly (at least from hitech's perspective) it still allows for a more focused battlefield thereby increasing inteaction between players and hence combat..
Again just my $.02
PS.. Sorry for the double post I did try and delete it..
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