Author Topic: Flayed1 Can you do me a favor?  (Read 5908 times)

Offline sgt203

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Flayed1 Can you do me a favor?
« Reply #135 on: December 05, 2006, 02:26:44 AM »
Quote
Originally posted by Flayed1
Ya know we could just leave most of the coastal bases as CAAT bases...   If any type of rolling of bases did happen it wold only be at bases on the coast and would still be capturable from the chain...

 Basicly the CAAT bases would make up their own chain around the coast  or groups/lines of bases that pushed inland a bit.  CV's would then have many targets.
We would just have to rework chains yo allow for this.



Flayed1 I think this is basically what I meant but they are only capturable from CV located in that area ( if that is possible) ... destroy the CV the area is safe for period of time till it respawns.... Hence importance on protecting and managing your CV in that sector to keep it a viable attack option, while maintaining the focused action hightech seems to be looking for, with the land bases ie.. certain "choke points".

As was asked by TexMurphy if you could run a link from the CV group in a certain area to certain (if not all bases) in that area it would open such bases as "capturable" upon spawning of CV. (or even with a period of time after the CV spawns 15-20 mins where the bases would not be available for capture for those 15-20 mins).

Ideally the other side would not know which bases in that area were capturable to allow for some stealth plays at those fields and the field numbers could rotate upon each spawn from a list of several so the other side has no idea which base is open at any time (ie after 20 mins they know field A### or V### is now available for capture... again). This keeps the element of surprise upon each CV spawning.

Slapshot I think we are on the same page here but being "technologically challenged" I have no idea about what it would take to make this possible. I do feel something needs to be done to give the CV's the power they held with their ability to project power far from land bases.

And if what Tilt stated about the system deciding "what" (bases) can be captured, not what can capture it, is correct (and it sounds right the more I think about it) then what You and Tex described would be the only way to "unlock" the base for capture with a CV operating in the area that I can think of..

I think all these ideas are heading in the right direction with this and <> to all the hard work and ideas that have put forth by all in this community (big <> to flayed1 and hitech for trying to get something together that can be enjoyable to the majority players with varying ideas of what is fun).

 :aok
« Last Edit: December 05, 2006, 04:08:05 AM by sgt203 »

Offline sgt203

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Flayed1 Can you do me a favor?
« Reply #136 on: December 05, 2006, 05:25:25 AM »
Im gonna feel real stupid but I couldn't edit the last post.. over 120 mins.. or I would have deleted it..

But while at work I was thinking alot about all if this and how to make it work for everyone... I came up with this and I really think this is not as STUPID as my last two posts but is an interesting idea...

TexMurphy brought up a very interesting idea and good point.. Along with what Tilt said about "the system says what field are capturable not what can capture them" and along with Slapshots post about having the CV unlock fields in the Zone..

As Tex brought up if CV## spawns it should be able to open a link in the chain of capturable bases.. CV### spawn and bases A### and V### become "unlocked" and eligible for capture...

In a prior post I listed seven bases in each CV's Zone of Operations that could be used to be captured by the CV... Each of these seven bases was outside of line of advance or "choke points".

When a CV spawns (after a period of time ex.. 15-20 mins) the server randomly picks one (or however many) of those bases unlock to be able to be captured. The owners of the base DO NOT KNOW which bases are able to be captured. Only the owners of the CV are aware of which bases are eligible for capture.. This would be the case for each of the CV's in other "areas of operation". When a CV is destroyed those bases lock again and are no longer capturable unitl the CV respawns and the time period expires (15-20 mins).

On the posted map each side has 4 ports and CV's which would mean if each CV was up and operational there would be a minimum of 4 bases each side could try and attack outside of the line of advance to open a new front or relieve pressure to their other bases...

By doing this it would allow for the CV's to have a more active role in the game than there currently is.

It would make the protection and supression of CV's very important.

It would allow for sneak attacks and NOE missions ,not just from the CV but from anybase, into bases along the enemies axis of advance.. ie counter attacks. And yes that does mean you may have an enemy attacking a currently undefended base.

It would allow the strategy types to plan for missions while still having to take into consideration the defense of the CV... If you go on a long NOE Mission and fail to protect the CV and it gets destroyed you have just gone on a long porking run as the base is not able to be captured.

IT allows for the fog of war as the enemy has no idea which bases are eligible for capture at any time.. If you just sucessfully defended A999 and sank the CV saving the base, it does not mean in 20 mins A999 is now eligible for capture.

IT allows for feinging attacks as the enemy does not know what base is capturable you can run a smaller diversionary mission to a base that is in the zone of operation from the CV while your real attack is aimed at another base.

IT allows for easier defense of fields under sneak attack... Kill the CV you stop the attack that simple, the spawning of 60,000 LVT's will not take the base.(unless they would wish to program a time period in where the bases lock after the CV goes down ex 5-10 mins).

I think this possibliity allows for alot of the things, and I didnt list them all, both sides would like to see while maintaining the historical significance of seaborne invasions in WWII and the projection of power by naval task forces.

Most importantly (at least from hitech's perspective) it still allows for a more focused battlefield thereby increasing inteaction between players and hence combat..

Again just my $.02

PS.. Sorry for the double post I did try and delete it..:o :aok

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« Last Edit: December 05, 2006, 05:33:14 AM by sgt203 »

Offline NHawk

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Flayed1 Can you do me a favor?
« Reply #137 on: December 05, 2006, 06:12:48 AM »
OK, 136 posts after the fact I think the person who made the map will chime in. :)

Amazingly I'm actually pleased with what I'm seeing here. Compello was meant to make everyone work as a team and this little experiment is causing that. (compello latin : to drive together, collect, force, compel).

The last couple of interpretations are very close to the way the map was suppose to work in the first place. The only things I disagree with are the one way capture possibility and CV use. To me a CV should be able to capture any base on the shore. BUT, if a CV captures that base no other base around it is capturable without the aid of a CV. Other than that the routes are darned close to my original intentions. :aok

Edit: With the proposed use of CVs, they become mostly defensive in nature. The only offensive purpose they can serve would be to keep a base down with the guns. And if that's the case, then more escort ships and battleships need to be added to the goups.
« Last Edit: December 05, 2006, 06:18:05 AM by NHawk »
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Offline vizwhiz

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Flayed1 Can you do me a favor?
« Reply #138 on: December 05, 2006, 08:43:51 AM »
Quote
Originally posted by SlapShot
That would be very cool ... CV groups are an integral part of this game (when available) and should not be left behind and neutered.


I am liking the ways these ideas are going...I haven't finished reading the whole thread yet, but the idea that a CV could start a new thread, or have it's own coastal thread, is a great idea.  The CV's should always be a coastal threat, and a coastal  target for the enemy as well.

Perhaps, HT, the CV's can start a new thread, but only one that links to the "main" thread?  Take a coastal base, and then the next base that can be taken from that one (by the CV) has to be on a line leading to the main thread (via the shortest number of bases)?  That would give "short term", but significant objectives for the CV, without it being open-ended.  For it to do any good for the CV to start hammering a coastal base, they have to go on to the next two or three that link it up with the main thread.  Sorta like the CV driving stakes in from the outside edges toward a more centralized thread.  

Or you could leave all the coastal bases off of the main thread, making that inner thread one base away from the coast in all cases, and that you HAVE to take the coastal towns with the CV in order to link it to the main thread.

(just thinking here...)
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Offline vizwhiz

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Flayed1 Can you do me a favor?
« Reply #139 on: December 05, 2006, 08:45:49 AM »
Quote
Originally posted by Simaril
I really appreciate you guys working on this in a way that lets us all see. Even though lots of things cant be done this way, it IS nice to get an idea of what that development process looks like.




and an extra to Flayed and the many others who volunteer incredible time for the love of the game!


======
Yeah, so true! For us geekberts out here, it's almost as fun as playing the game!:D

:confused:

:(

Okay, not really... I like flying better.
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Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #140 on: December 05, 2006, 09:00:07 AM »
HT I have to ask..  Do the lines have to be in loops?? or is it possible to just have a couple lines threading into a country seperatly?  I have some Ideas that I am working on that have great possibilities but if the tread has to stay looped this severley limmits what can be done.
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Offline vizwhiz

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Flayed1 Can you do me a favor?
« Reply #141 on: December 05, 2006, 09:08:10 AM »
Quote
Originally posted by whels
HT,

is it possible under current setup to have it where the enemy can not see what bases are available to be captured by you side. example:

Knits see bases 1 4 8 and 10 captureable on thier map but  on bish or rook
side all they See is regular base icon. this would allow diversion attacks, to setup  the real strike. as it is right now. they have no reason to check/defend the non captureable bases, just pigpile defend the 1 or 2 captureable.  this would force you to defend the whole map, cause u wont know which bases are takeable on your side.

whels


OOooohh I LIKE this idea!!  The enemy never really knows what base you're trying to take, does it?  (unless they've decoded your radio transmissions)  This adds a GREAT strategic process to how a team works together, the false attacks, the bait-and-switches...  Good idea.
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Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #142 on: December 05, 2006, 09:13:46 AM »
HT if you could tie the enlarged bases and field order lines into the HQ.....  See where I'm going with this?   Though I still say it is to easy to resup the HQ. :)
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Offline hitech

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Flayed1 Can you do me a favor?
« Reply #143 on: December 05, 2006, 09:31:53 AM »
Flayed1: Nothing in the system makes them be that way. But rember if you dead  end somthing, It needs a way to be taken back.

HiTech

Offline vizwhiz

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« Reply #144 on: December 05, 2006, 09:43:21 AM »
Quote
Originally posted by Tilt
This system decides what is available for capture.....................

It does not decide what can capture it................... troops can come from any base.........



I think this is an important point.  The CV doesn't actually capture the base...the planes launched bomb, etc. and then troops come from somewhere, ltv's, c47, etc.  
As the game stands now, you can attack any base from anywhere...it just doesn't gain you anything.  Planes from the CV can attack any base right now, but that doesn't make the base capturable.
What I think we're all asking for on the CV's is to make an "uncapturable" base become "capturable" by some means...either how close the CV is to the base, the fact that the planes launched from the CV, or something like that.
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Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #145 on: December 05, 2006, 09:50:52 AM »
Quote
Originally posted by hitech
Flayed1: Nothing in the system makes them be that way. But rember if you dead  end somthing, It needs a way to be taken back.

HiTech



 Yeah sooo We could do a couple seaperate threads spidering into a country with bridge points between them.   I guess that is a loop but you know what I'm talking about. :)

  The bridge point would not be accessable untill you finish taking the bases or at least most of them on that particular thread web deep in NME territory...


 I think I get it :aok
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Offline vizwhiz

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Flayed1 Can you do me a favor?
« Reply #146 on: December 05, 2006, 09:52:36 AM »
Quote
Originally posted by hitech
Flayed1: Nothing in the system makes them be that way. But rember if you dead  end somthing, It needs a way to be taken back.

HiTech


I was looking at your map, and had that same thought - that if you started down one of the "one way" threads, and the enemy you took it from was able to "catch up" to you, it would become pointless to take the rest of the bases down that thread because you couldn't "turn around" and fight back up the line to push the enemy back from what you already took.
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Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #147 on: December 05, 2006, 10:02:13 AM »
Yes exactly that would make the base that started the split extreamly important now wouldn't it? :t

 with this meathod if you want to hold onto the bases in the one way you need to maintain controll of that splitter base.
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Offline hitech

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Flayed1 Can you do me a favor?
« Reply #148 on: December 05, 2006, 10:06:43 AM »
Flayed1: Also you have to remember the whole point of the system is to force fighting.

HiTech

Offline SlapShot

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Flayed1 Can you do me a favor?
« Reply #149 on: December 05, 2006, 10:10:57 AM »
Quote
Originally posted by Flayed1
Yes exactly that would make the base that started the split extreamly important now wouldn't it? :t

 with this meathod if you want to hold onto the bases in the one way you need to maintain controll of that splitter base.


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