Author Topic: Flayed1 Can you do me a favor?  (Read 5939 times)

Offline Zanth

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Flayed1 Can you do me a favor?
« Reply #105 on: December 03, 2006, 11:25:28 AM »
Can we also have gv spawns from/to all fields in these links?

Offline rabbidrabbit

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« Reply #106 on: December 03, 2006, 11:57:10 AM »
Quote
Originally posted by Zanth
Can we also have gv spawns from/to all fields in these links?


thats a spiffy idea...>

Offline Tilt

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« Reply #107 on: December 03, 2006, 12:01:46 PM »
HT OK I know I'm not Frayed1

From 4.17 to 7.17 you have a very long cul de sac of bases.


Might I suggest you link between the two Vbases 6.16.5 to 6.17.5 (V254-V52)  

break the link between A255-A34

Connect V52<>V51<>A44<>A33->A34->A21

Leave A33<>V32 (etc)

Break A34<-A21(this seems wierd as you have it any way..its a unique link on the map)

Break V254<-V252

Make V254<>A253

Make A253->A255

The cross links between inner and outer invasion routes are

1 link long in the NE
2 links long in the West
3 links long in the South.

Could they all be 2 links long? and sort of more  equi-distant from the HQ on each continent.

eg in the south cross link from v122<>v115
break v122<>v123
Make v123<-a??(13.2.7)

Also look mat the long cul de sac in16.15 to 18.16

jeez this is complicated I better draw it


red ringed the changes

noted the arrow I left arounf a33 are wrong
« Last Edit: December 03, 2006, 12:52:25 PM by Tilt »
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Offline SlapShot

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« Reply #108 on: December 03, 2006, 12:02:12 PM »
Frayed1

I'll bet he is ... after all his hard work ... :rofl
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Offline SlapShot

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« Reply #109 on: December 03, 2006, 12:08:05 PM »
Quote
Originally posted by Tilt
HT OK I know I'm not Frayed1

From 4.17 to 7.17 you have a very long cul de sac of bases.


Might I suggest you link between the two Vbases 6.16.5 to 6.17.5 (V254-V52)  

break the link between A255-A34

Connect V52<>V51<>A44<>A33->A34->A21

Leave A33<>V32 (etc)

Break A34<-A21(this seems wierd as you have it any way..its a unique link on the map)

Break V254<-V252

Make V254<>A253

Make A253->A255

The cross links between inner and outer invasion routes are

1 link long in the NE
2 links long in the West
3 links long in the South.

Could they all be 2 links long? and sort of more  equi-distant from the HQ on each continent.

eg in the south cross link from v122<>v115
break v122<>v123
Make v123<-a??(13.2.7)

Also look mat the long cul de sac in16.15 to 18.16

jeez this is complicated I better draw it


Quote
Originally posted by hitech
Thanks flayed1, That should work for the next round. Btw hope to have the system in place, along with releaseing the terrain editor that lays out the paths.

And yes it wouldn't be to big of deal to have multiple path sets per terrain, even thow they are made in the TE, the are not int the terrain file itself, but just reside on the host.

HiTech


With that, we can create our own "Attack/Strat Path" and submit it to HT and from the above quote, each terrain could have MULTIPLE "Attack/Strat Paths" assigned to it so when the map is reset, a new list could be loaded ... giving us a new map ... in a sense.

I'm looking forward to this new tool so I can give it shot.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline thndregg

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« Reply #110 on: December 03, 2006, 12:13:31 PM »
Quote
Originally posted by SlapShot
Frayed1

I'll bet he is ... after all his hard work ... :rofl


LOL Slap. I had the same thought. They get along so well I guess because they're crappy spellers. :p
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Offline hitech

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« Reply #111 on: December 03, 2006, 12:14:46 PM »
Just had a thought , some one else might have mentioned it, it is how I was thinking CV's could be extra.

We could take all the ports off the link chain, that way CV's could attack other ports at any time.

HiTech

Offline SlapShot

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« Reply #112 on: December 03, 2006, 12:24:35 PM »
Quote
Originally posted by hitech
Just had a thought , some one else might have mentioned it, it is how I was thinking CV's could be extra.

We could take all the ports off the link chain, that way CV's could attack other ports at any time.

HiTech


That would be cool ... but what if the current map layout doesn't have any GV spawn points from a port ?

What about letting CVs attack any coastal base ? ... stealth CV attacks would be great.

edit : Let me see if I understand you ... if a base IS NOT in the chain ... it is always attackable ?
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Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline hubsonfire

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« Reply #113 on: December 03, 2006, 01:01:39 PM »
Quote
Originally posted by SlapShot
That would be cool ... but what if the current map layout doesn't have any GV spawn points from a port ?

What about letting CVs attack any coastal base ? ... stealth CV attacks would be great.

edit : Let me see if I understand you ... if a base IS NOT in the chain ... it is always attackable ?


Even if the port is a deadend, GV wise, you get another roving airfield, which ain't all that bad.

And yeah, unless something's changed, if it's not on the blue line, it's up for grabs by anyone.
mook
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Offline Flayed1

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« Reply #114 on: December 03, 2006, 01:34:59 PM »
2 things right off is a 21 suposed to be hooked to A34??  I don't show this link on mine. Also I missed an arrow head on A22 to P23 that was going to be a 2 way.

 I also missed the arrow heads on the north A10 to A4 was going to be a 2 way and V7 to A3 was going to be a 1 way but we could let it be and se how that works out, it could get interesting there if the attackers try to move past without taking A3. :D


 Other than that I think you got it right on...


EDIT:  I like the idea of  having the ports left out of the line.   Currently on my lines there I have no CAAT bases because I was concentrating on getting the line right.
« Last Edit: December 03, 2006, 01:37:31 PM by Flayed1 »
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Offline Flayed1

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« Reply #115 on: December 03, 2006, 01:44:27 PM »
Tilt I can see where your coming from to some degree but I don't think these will have a real big effect on the map, maybe a good battle here or there??  
I would like to see how it functions as is..  If I made a mistake then we will know it don't work well that way. :)


 I think HT is getting close to releasing an editor so if you have the time you can rework the map into something you think is better.. Like HT said we could have multiple line maps for each map.

  At the moment I would just love to see tis one up instead of the current one :D
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Offline Flayed1

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« Reply #116 on: December 03, 2006, 01:51:20 PM »
OH BTW HiTech I can't wait till I can put the pretty purple arrows on my maps. :D
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Offline TexMurphy

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« Reply #117 on: December 03, 2006, 02:14:17 PM »
Quote
Originally posted by hitech
Just had a thought , some one else might have mentioned it, it is how I was thinking CV's could be extra.

We could take all the ports off the link chain, that way CV's could attack other ports at any time.

HiTech


Better then now but still I would much rather see the ports beeing on the link.

What about this. Ports are linked to ports. For example P24<->P23.

This gives us the long range NOE missions and increased CV usage in one strike.

Tex

Offline Flayed1

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« Reply #118 on: December 03, 2006, 02:22:42 PM »
Tex if we take the ports off the line then you can attack them from were ever when ever to capture them.    So long NOE missions would work well.

 The problem I do see is that ports are extreamly hard to hold  even when you have an airbase to defend them from...


  Maybe we could also let 1 air base by each port be a CAAT base also? then you could NOE or use a cv to get the air base and the port in turn and then you could use the air base to defend your port.
« Last Edit: December 03, 2006, 02:27:08 PM by Flayed1 »
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Offline TexMurphy

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« Reply #119 on: December 03, 2006, 03:12:19 PM »
Reason I do want the ports connected is that unconnected bases are usless. Taking them doesnt give you anything back.

If the issue is that we dont want too many fronts well lets have one of the cross the ocean connect points be the port to port.

For example sub the v52<->v254 connection with P24<->P23.

Tex