Author Topic: Flayed1 Can you do me a favor?  (Read 5870 times)

Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #150 on: December 05, 2006, 10:14:17 AM »
Yes I understand this and I wans't planning on going astray of the current pan..


Though the more I think about it, it might be more difficult to work up this idea in my head than I first thought....  I always start working with 2 countries and all looks good then I add that 3rd one and it screws up the entire idea LOL


  You have my head hurting again HT literally... :)   But I would rather have my head hurting thinking about this system than from a hangover.



  EDIT:  Thinking about it more I guess the loops would work the best...
« Last Edit: December 05, 2006, 10:22:30 AM by Flayed1 »
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Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #151 on: December 05, 2006, 10:19:54 AM »
Quote
Originally posted by SlapShot
EVIL ... PURE EVIL (I like the way this man thinks)


  Ya know Slap if I reworked the lines a bit I bet we could have a couple friendly bases that would make the splitter base captuereable so if you want to keep it you would need to take 2  or more bases to hold on to it.

 If HT wants fighting I think that would be one on a grand scale LOL
 Though I wouldn't want to make it to hard to keep the base or I could see that base being a stalemate base.
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Offline Killjoy2

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« Reply #152 on: December 05, 2006, 10:35:29 AM »
As we have it now, the highest ranking player can command the the CV and attack were he wants.  Of course anyone can take control of the CV until a higher ranking player wants it.

In the future, what about having the highest ranking player being able to plot an attack pattern on the land bases.  When he logs, the attack plan can be changed by the next highest ranking player.  It's worked for the CV's

Strategy on the fly.

Offline Solar10

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« Reply #153 on: December 05, 2006, 11:02:29 AM »
Attack plans must match defense plans for what Hitech wants.
~Hells Angels~
Solar10

Offline scottydawg

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« Reply #154 on: December 05, 2006, 11:02:49 AM »
Quote
Originally posted by hitech




How does one get a map this big (without the links)? I've got an idea and want to try and visualize it.

Offline Killjoy2

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« Reply #155 on: December 05, 2006, 11:16:32 AM »
Good point.  

But what if each country has an attack plan and must defend the other countries strategy?

Offline SlapShot

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« Reply #156 on: December 05, 2006, 11:45:48 AM »
Quote
Originally posted by Killjoy2
As we have it now, the highest ranking player can command the the CV and attack were he wants.  Of course anyone can take control of the CV until a higher ranking player wants it.

In the future, what about having the highest ranking player being able to plot an attack pattern on the land bases.  When he logs, the attack plan can be changed by the next highest ranking player.  It's worked for the CV's

Strategy on the fly.


I am not saying that this is a bad idea, but it will never fly.

Too many times, I have seen people bicker over where a CV should be going ... I can just imagine the mayhem that would ensue each time one controller gets trumped by a higher ranking controller.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Flayed1

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« Reply #157 on: December 05, 2006, 12:14:57 PM »
Quote
Originally posted by scottydawg
How does one get a map this big (without the links)? I've got an idea and want to try and visualize it.



For those with Ideas hear you go . :)
 
 You should be able to right click and save this to your comp.
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Offline Laurie

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Flayed1 Can you do me a favor?
« Reply #158 on: December 05, 2006, 01:29:44 PM »


my idea flyd, dont know wether image will show but here goes,


coloured spiders= small zone,
Coloured large dot next to each spider='supply base/depot, has vh, maybe a grass airstrip  for a cetain low end plane, (p40?) low end plane. bit like a port. NO DAR tho.

black circled base's= close enough to homlend for water couriered supps, so can be taken anytime.(perhaps maybe if city above 75% or sumthing??)

now in deatil of supply depot's, these would have to be captured to enable corresponding zone to be available for capture, BUT once this depot is captured, all bases in that zone are avialable.. get the idea i hope. the independent bases help make it easier to get foot on enemy 'home land'

CV's, these are base availability triggers, when within half a grid sqaure of a base, it becomes available,  but owners do not know.

The navy blue line at rear of territory by HQ works similiarly to current  method, its a trail, but there are a few starter bases here, and it can be started at each end.

hope u like it and if you dont,  CONSTRUCTIVE criticism is always welcome, CONSTRUCTIVE.
« Last Edit: December 05, 2006, 01:32:14 PM by Laurie »

Offline Laurie

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« Reply #159 on: December 05, 2006, 01:31:21 PM »
damn picture wont upload, wish there was a browse option for images... :cry

Offline vizwhiz

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« Reply #160 on: December 05, 2006, 01:33:05 PM »
this has been great fun to follow all day, but i've already had to quit flying for a night or two because i'm addicted to it, and now i've been reading this and thinking of all kinds of things about the game and can't get my work done!! aaauuuuugghhh...why's it have to be so FUN???? :D
If I'm a "zinc" member, then I should be called "The GALVANIZER"!

Offline SlapShot

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« Reply #161 on: December 05, 2006, 01:55:40 PM »
Quote
Originally posted by Laurie


my idea flyd, dont know wether image will show but here goes,


coloured spiders= small zone,
Coloured large dot next to each spider='supply base/depot, has vh, maybe a grass airstrip  for a cetain low end plane, (p40?) low end plane. bit like a port. NO DAR tho.

black circled base's= close enough to homlend for water couriered supps, so can be taken anytime.(perhaps maybe if city above 75% or sumthing??)

now in deatil of supply depot's, these would have to be captured to enable corresponding zone to be available for capture, BUT once this depot is captured, all bases in that zone are avialable.. get the idea i hope. the independent bases help make it easier to get foot on enemy 'home land'

CV's, these are base availability triggers, when within half a grid sqaure of a base, it becomes available,  but owners do not know.

The navy blue line at rear of territory by HQ works similiarly to current  method, its a trail, but there are a few starter bases here, and it can be started at each end.

hope u like it and if you dont,  CONSTRUCTIVE criticism is always welcome, CONSTRUCTIVE.


The "Attack" tool that HT will be giving us to map these "Attack Lines" will just  only do that ... it will allow you to design "Attack Lines" on an existing map.

While your ideas have merit ... you are also asking that the map be re-designed too (at least that is what I think I am reading) and Flayed1 nor anyone else can do that except HTC or the original map maker.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline scottydawg

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« Reply #162 on: December 05, 2006, 06:53:18 PM »
Quote
Originally posted by Laurie
damn picture wont upload, wish there was a browse option for images... :cry

Email me the picture if you want it hosted.

Offline Laurie

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« Reply #163 on: December 06, 2006, 03:54:27 AM »
at work currently :( , will send you it this evening if thats ok :aok

cheers,

Offline TexInVa

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« Reply #164 on: December 06, 2006, 05:49:54 AM »
Quote
Originally posted by hitech
Just had a thought , some one else might have mentioned it, it is how I was thinking CV's could be extra.

We could take all the ports off the link chain, that way CV's could attack other ports at any time.

HiTech


And/ or make the task group larger (two or three carriers) or allow the ports to launch two task groups. Steer them in a way to start carrier duels or sea battles.

I can only see this working on maps that would be specifically designed for this, or where ports are very close to each other.