Author Topic: Flayed1 Can you do me a favor?  (Read 6223 times)

Offline SlapShot

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Flayed1 Can you do me a favor?
« Reply #30 on: December 01, 2006, 03:51:33 PM »
Quote
Originally posted by Flayed1
LOL for who me?? I'll most likely be sitting here all night scratching my head on this one :)   Already I have erased things a few times and started over.

 I like the challange though.


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Offline hubsonfire

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Flayed1 Can you do me a favor?
« Reply #31 on: December 01, 2006, 04:58:12 PM »
The idea of the 2 paths running sort of parallel, one nearer the shore, one further inland, seems like it has some merit. I agree on the CV both being useful for attacking, and also providing the hectic furballs I enjoy.

Got a particular map you're trying to lay this out on?
mook
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Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #32 on: December 01, 2006, 05:14:35 PM »
Ok I have gone most of the way across the northern part of the north continent and things are looking fairly good. I even took some screen shots of the clipboard map with Vehicle spawns up so I could take them into account some what, this is a bit hard because the map wasn't exactly desighned for this system but I think I have managed to make use of the spawns in some good ways.  

 I think I have found the spot where I want to put the cross over in where people could jump to the second line of bases and was thinking this could either be a back door for the defending country once the attacker crosses this point on  one line or if it went  the other way it would produce more fronts much earlier than I feel you would want, or still if it were a 2 way then you would have a constant battle there or more fronts and I'm guessing this last one would be the worst of the evils for you.   Given the options I'm guessing just a one way would be the best option. Depending on what line you are on you will either need to look out for the defenders back dooring you or the attackers trying to invade the second line.  This could be good from a stratigic point of view and make people look around the map some..    

 The only option I see around this if you don't want that, would be for you to program in a spacific line that would only let you cross over when you have taken all the bases on one of the lines in that country.  Don't know if this is possible but that is my thought on the matter.  

 Then again you may have already thought of this and I'm typing this for no reason. :)


 BTW I've been thinking on this so hard that I actually got a head ache lol. This is a rare thing for me..  I think I found the cure though by going down to the store for a tallboy to help me relax :D


 Work will now continue.
« Last Edit: December 01, 2006, 05:17:17 PM by Flayed1 »
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Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #33 on: December 01, 2006, 05:16:20 PM »
Cv's still may have some problems if say the base they are working on suddenly changes from captuable to non capturable but I was looking at the feature yesterday and in a way it is another form of stratagy.  Instead of sitting there ang just trying to defend the feild from an overwheming force with say 2 vehicle spawns coming into it, you can now push and take the next base and shut the door on the attackers :)  

 Other than that I think I can keep a good share of the coastal bases in some order to make CV attack more viable.  I will at least try.

Compello is the map, just trying to rework the current map.




EDIT:  I just got to looking at it and the 2 line meathod will also let two opposing countries clash on the 3rd countries land without instantly causing a reset.
This just gets better and better.
« Last Edit: December 01, 2006, 05:35:25 PM by Flayed1 »
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Offline Donzo

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Flayed1 Can you do me a favor?
« Reply #34 on: December 01, 2006, 05:46:32 PM »
Quote
Originally posted by Flayed1
BTW I've been thinking on this so hard that I actually got a head ache lol. This is a rare thing for me..  I think I found the cure though by going down to the store for a tallboy to help me relax :D


Just one?

Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #35 on: December 01, 2006, 05:57:46 PM »
Sorry I forgot to meantion the bottle of wine for later. ;)
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Offline thndregg

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Flayed1 Can you do me a favor?
« Reply #36 on: December 01, 2006, 06:50:44 PM »
Flayd for your efforts, however they pan out.

I came home for lunch today, and here comes Flayd speeding down the other lane to my house on his bike, all excited about being asked by HT for his ideas for the game. It was a funny thing to see as he was explaining all this to me while catching his breath. Then, as I'm sitting here in my office chair chowing down on Mac & Cheese, he comandeers the comp for a bit, checking for replies from HT. He definitely cares about making this game better for everyone, and he's constructive about it, more so than I am.

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Offline Overlag

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Flayed1 Can you do me a favor?
« Reply #37 on: December 01, 2006, 08:09:59 PM »
like it... this will turn it into more of a supply line war.... more realistic.... its restrictive, and not restrictive at the same time...

kinda like the battle of the bulge.... and the germans falling to capture Bastogne and loosing the advance.

:aok
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #38 on: December 01, 2006, 08:11:26 PM »
Ok here is what I got done today so far. I hope this is what your thinking of HT if not let me know what I did wrong and I'll give it another stab. :)


 I don't have the arrow heads on the lines yet ,I found it easier to figure out if I just drew lines. I will add the arrow heads later but for the most part I'm thinking most off shoots from the main lines should be one way. Reason being if I made the off shoots work 2 ways I think the war would get stuck on those small forks going back and forth instead of progressing up the line and deaper into NME territory.  

 There are 2 major lines, an inner and outer.

 I have tried to keep the shoreline bases in a line so CV's would have more of a role. Also I have tried to run the lines so that we should avoid the Vbase stale mate that we seem to have now. All GV fields should have an air base on either side or at least an even distance from what would be an NME air field on the other side.

 I have tried to make the small forks that only go to a Vbase valuable in that they have a spawn into a base farther up the line.

I'll finish this up tomorrow unless HT or someone can see a major flaw in it.
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Offline Flayed1

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Re: Flayed1 Can you do me a favor?
« Reply #39 on: December 01, 2006, 08:44:59 PM »
Quote
Originally posted by hitech

Basic goal is to create pinch points. I.E. only 1 point of attack at some places.
And up to 3 fields available for attack at other times. Most places I would like to see 2 points of attack only.

HiTech


 Hmm when you said 3 fields for attack did you mean   that  base 1 could attack base 2, 3 and 4 in front of it on top of the 1 base that is behind it  like


.........2
....... /
0---1----3
....... \
.........4
   


Or the more toned down verion I just cooked up?  

  I went with the toned down version thinking that you wouldn't want to many fronts but I may have been mistaken. :)

 Let me know and I'll redo if I need to.
« Last Edit: December 01, 2006, 08:47:03 PM by Flayed1 »
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Offline Overlag

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Flayed1 Can you do me a favor?
« Reply #40 on: December 01, 2006, 08:53:05 PM »
i think he means two lines of bases that can be taken seperately, but at certain points along the line theres a pinch, where BOTH the bases in the line need to be taken before the next can be ie:


1------3-------5------7--\...../-----11-------13
............................. ........\../
............................. .........9
............................. ......../..\
2------4-------6------8--/.....\-----10-------14


hmm ASCII pictures.

so the trail of bases 1-3-5-7 then stops at 9, until 8 is captured?

of corse you might start at a base like 9 in that picture, and have the line break up wider... this makes 9 a very very important target to defend and attack.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #41 on: December 01, 2006, 09:03:03 PM »
No I think I got the 2 line thing like he wanted... At least I think I did, I'm just not certain I made big enough spreads on some bases... Might have been to concervitive.

Oh well I''l just wait for the word from the boss and ajust it as neaded.
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Offline bj229r

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Flayed1 Can you do me a favor?
« Reply #42 on: December 01, 2006, 09:07:04 PM »
Quote
Originally posted by Donzo
Question:

Would the intent be to have all of the bases on the map linked in this way?


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Offline Overlag

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Flayed1 Can you do me a favor?
« Reply #43 on: December 01, 2006, 09:08:57 PM »
how about the odd V base around the map thats not in the chain and therefor always captureable? that way covert "back door" captures could break up the chain?

of coarse V bases are generally just a thawn in someones side, but it can be helpful in drawing some people away from the main battle front... also help people that like the 2nd front option (a bit of freedom)
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Flayed1

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Flayed1 Can you do me a favor?
« Reply #44 on: December 01, 2006, 09:16:09 PM »
I agree but I think at this point HT is trying to get this line system working properly...  after that it's not hard to just leave a base here and there out for capture at any time... Maybe some by strat targets and such sor at least while you held the base you wouldn't have to go so far to kill the factories. :)
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