Author Topic: Testing Capture system REV 2 in LW Orange.  (Read 2667 times)

Offline Zanth

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Testing Capture system REV 2 in LW Orange.
« Reply #30 on: December 06, 2006, 07:58:55 AM »
Quote
Originally posted by Flayed1
I did find the fact that Rooks continue to have the 2 to 1 #'s a cause for some concern....   At one point Rooks were up to something like 110 and Bish had 49....  Though the perk planes were well.... the 262 though I don't like it was 79 perks and the Chog and F4U-4 were like 6 and 8 perks respectivly.. :D


Map reset is the primary game play goal of many.  Factors in the game encourage ganging:

(1) The prize for map resetting (symbolic even for those who don't "need" the perks).  

(2) Score has no factoring for side inequities.  

(3) Multiple arenas it is easier to hunt for favorable conditions.

Offline Edbert

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« Reply #31 on: December 06, 2006, 08:18:27 AM »
Quote
Originally posted by Bode
8:15 PM
 Peak time and you can not get into Blue arena, That should tell you how the masses feel about your new Test arena.
That is All.

At about 9:30PM central it was reversed, Orange was almost full and almost twice the population of Blue, maybe the latter hour had a lot to do with the juxaposition of your figures. Why the later hour seemed to attract a different type of player, I'll leave up to you guys to guess.

Offline Flayed1

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« Reply #32 on: December 06, 2006, 08:32:37 AM »
Quote
Originally posted by Edbert
That was probably in the other LW arena :D

Seriously, the extra options loosened the front lines a bit but after logging into the rooks and flying one sortie it became clear they were rolling up nit territory rather handilly with 5-7:1 odds in the southeast. I saw there were 90+ rooks and about 40 nits (bish were in the 60s) so I switched to nits and saw that the nits were rolling up bish territory while the bish were attacking and capturing rook bases easilly up north somewhere.

Just goes to show that until the players decide on their own to even up things and make for a better GAMEplay more draconian measures will need to be implemented. Yeah I know, this is how they want to play and it's all about their freedom to dweeb out...got it already. While I like the blue line and appreciate HTC trying to force the players of an online combat sim to actually fight each other, I think this is insufficient to get the game back into the game. We need AH-player 3.0 (who will strive to make the player versus player action the best and fairest possible), or even just get back to 1.0, these 2.0 guys are all about capturing bases with the least effort necessary.

FWIW, when I logged in about 9:30 central time the orange was almost full ands the blue had over a hundred fewer players. Of course side balance was non existant in both, and in both the players were using the strategerie of flying where the enemy was not present...errr "path of least resistance" I mean.




  LOL Bish rolling up Rook bases in the north easily????   Ummm you need to spend some time as a bish for a while...   We were having one hell of a fight up there the rooks almost had our base from a cv but we sunk it just when they were getting LVT's feet dry.  Then our CV finally got to their base and there was a good battle and I and some other BOP's managed to roll LVT's the long way around the west side of the base but just as we got there a bunch of con's showed up right over town but I got 9 troops in and a squad mate let his go just outside of town and all but one died but that last heroic grunt made it in...

 Problem was bish stoped attacking and the rooks took it right back untill some bish actually ran a mission and took it again.... if you call that easy well ok.

  As far as the knights went they started making head way on bothe of their Bish fronts untill rooks started pounding on them and shifted knight attenton from attack to defend. and really concidering the #'s most of the night to the Knights for a good defense.

 Really the only problem was rooks trying to use the #'s but even then I think they were to unorganised to really take advantage of them.


 I was in Orange from the time the  change was made and for a good share of that time while making dinner I was just scrolling around the map waching the show and seeing how things were working.   The biggest problem I saw was that the Bish Rook front in the center of the map was seeing little action I guess because the dar circles wern't touching and people didn't want to fly that extra 1/8 of a sector....  this could be solved by shifting the line to the bish base to the north as it's a bit closer to the rook base.
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Offline DREDIOCK

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« Reply #33 on: December 06, 2006, 08:42:47 AM »
Quote
Originally posted by Geary420
We need a waaaaaaaambulance to LWOrange.. STAT!


Dude.

Well thought out intellegent debate on what is fair to everyone is needed here.
Not flames and trash talking.
What may seem as a whine to you. Is a legitimate concern to others.
And should be taken as such

Rest assured you at some point will be on the other end of the complaint tree. And rest assured when the complaint comes from you. You will want to be taken seriously and legtitimately.

this is suposed to be a thread on testing the capture system. And peoples thoughts of it.

Opinions will vary. That is fine.
But if you disagree then I would suggest posting that dissagreement in if unable to do so in an eloquent way, certainly a manner that conveys intellegence or at least something that resembles maturity

In being sarcastic in the manner you have. You only succeed in painting a picture of yourself to look every bit as infantile then those you would seek to redicule.
If not moreso.

And will accomplish nothing but in creating yet another flame war

Perhaps something more resembling something constructive is called for in this thread
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Offline DREDIOCK

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« Reply #34 on: December 06, 2006, 08:55:58 AM »
Quote
Originally posted by Edbert
At about 9:30PM central it was reversed, Orange was almost full and almost twice the population of Blue, maybe the latter hour had a lot to do with the juxaposition of your figures. Why the later hour seemed to attract a different type of player, I'll leave up to you guys to guess.


Anyone know what the numbers per side were during this time?

Like I said.
We arent going to be able to get a feel for how well this system works if one team has 2-3 times more players then the other teams.

For that we are going ot have to have at least a close to reasonable numbers distribution to find out.

Does this encourage a fight while still allowing some sort of strategy to be used other then the old horde the unoccupied base routine.

for one side to just storm from base to base to base with little to no opposition or just token resistance will not answer nor prove anything.
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Offline Flayed1

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« Reply #35 on: December 06, 2006, 08:59:00 AM »
Don't recall exactally Dred but the rook started the change with an ENY of 21 and the rest of the night hung around 10 or so I think.
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Offline DREDIOCK

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« Reply #36 on: December 06, 2006, 08:59:21 AM »
I placed this in another thread I had started a few days ago with these suggestions.
I am reposting here as Hitech wisely didnt want tooo many seperate threads going on the same subject  and closed the thread.

Perhaps they or parts of them would fit well in combination with the new system now in place

As opposed to only 1 feild per front per country being available for capture I propose this

3 country feilds captureable to the opposing side per front at all times. 2 Airfeilds 1 GV feild

ANY feild captured by an opposing side is recaptureable to the side that feild originally belinged to at the beginning of the reset.

Example

Red side captures 6 feilds that originally belonged to Blue side.

All 6 feilds would remain capturable to Blue side because those 6 feild originally belinged to the Blue country while Red side would still only have 3 Blue feilds available for capture.


What you would have is this

Blue would have 9 feilds to choose from to capture. The 6 that originally belonged to them. Plus the 3 country feilds that belong to red.

While Red would only have the 3 choices of feilds to go after.

This would force the attacking force to also defend the bases they took

In a nutshell. Any and all home feilds once captured always remain recaptureable to the home country. While only 6 feilds(3 per front) of an opposing country are captureable at any given time

this would provide for some interesting gameplay.

1 by upping the nuber from 1 to 3 per front it provides a larger choice of feilds to go after initially. It also makes it possible for a country to attack rear areas.

Another example.

Lets say Blue country has driven 10 feilds deep into Red country.

Members from Red country would still be able to do some sort of NOE mission to attack and capture feilds on Blue counties home turf because there will always be 3 avalable
« Last Edit: December 06, 2006, 09:01:34 AM by DREDIOCK »
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Offline WMLute

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« Reply #37 on: December 06, 2006, 09:07:17 AM »
Deleted simply for getting off topic.
« Last Edit: December 06, 2006, 10:49:35 AM by hitech »
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Offline Edbert

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« Reply #38 on: December 06, 2006, 09:11:01 AM »
Quote
Originally posted by Flayed1
LOL Bish rolling up Rook bases in the north easily????   Ummm you need to spend some time as a bish for a while...   We were having one hell of a fight up there the rooks almost had our base from a cv but we sunk it just when they were getting LVT's feet dry.  

I think it all depends on the specific time. I logged in as a rook and took off on one sortie against nit, actualy went behind the lines to a support base looking for prey since their main front base was a sea of green icons. After my hop I looked around and saw two full sectors of red bardar up north with about one third of a single green bardar. I mentioned that some of the crowd fighting nits should redeploy up north and was told nobody wants to fight bish. So I changed to nits. During the time I was on (very limited...about 9:30PM central until about 10:45 central) there rooks lost 3 bases up north to the bish, and despite a numerical superiority in the arena the rooks were way outnumbered up there, by choice of the rook players mind you. There was more enjoyment in being on the larger numbered front.

I'm not blaming rooks mind you, the nits were losing bases like crazy to the rooks while they were taking them from the bish, so all the fearless chesspeice generals were winning the war via the path of least resistance. I am also not disputing any of your claims, but during the time I was on the bish steamroller was in full force up on the rooks northern side, and the numbers at the point of conflict were vastly favorable to the bish.

Offline DREDIOCK

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« Reply #39 on: December 06, 2006, 09:21:56 AM »
Deleted for simply getting Off topic
« Last Edit: December 06, 2006, 10:50:16 AM by hitech »
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Offline BaldEagl

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« Reply #40 on: December 06, 2006, 09:58:30 AM »
Quote
Originally posted by Flayed1
That is the point of the one way's...  This system requiers team work more than the free form MA's do and this is a good example...


We'll come back to this but my comment was my opinion and I think it would improve gameplay.

Quote
You say you should have given up on the base and worked on getting back down the line but from a war prospective would we really want to give up on a perfectly good base?  You can still up everything on it it has a supply of troops and bombs so I would say it is still an aset to uyour side...


Valid point.

Quote
What really needed to happen was while you were defending another group needed to be working on the main line trying to get back to the fork...


That's a great idea if you're in a squad.  I choose not to be.


Quote
What I saw was when we got organised and attacked we took bases but after people got done with the capture they just sat on it and defended untill they lost it again.... There was no fighters trying to push the NME back off the base and the biggest problem was NO ONE WAS PORKING A FREEKIN THING!!!!!    I was like a one man demolition crew going around as fast as I could killing troops... First because bish were getting a foot hold on rook territory I went and took grunt training down to 49% so the baracks would stay down longer then it was kill troops the rest of the time..

 At the end tonight knights were trying to get A83 I think it was on one of those fingers and they kept hiting it over and over, so I in two flights with an attack plane took down all Barracks at the medium field NE of it. Then I took 26's to the air field directly E and made 2 passes killing all barracks....

 After that they stoped trying to take 83 for the most part because the only option they had left was a goon fron the other side of the water.


That was the same area I was in.  As you describe it I'm sure it was 83 I was helping to defend.

Quote
 Any way my point is now more than ever squads will be very important or at least individuals that understand what needs to be done.  The old way does not work well on this new system.


Now let me comment on this as a whole.  I'm not in a squad because I choose not to be.  I once lead one of the largest squads in Air Warrior 1 (60 players) and, while I had a great time doing that, now i just want to go do what I want to do where I want to do it and not have to feel obliged to anyone else.

As a loner I usually try to find a place on the map where I can make an impact on the war while still having fun.  That said, sometimes I don't care about the war and JUST want to go have some fun.

There have been many times that I've been that lone buff taking strat targets and knocking strategic targets down at bases.  Last night I just wanted to have some fun and wanted to see if the new system would allow for that.

If "the old way" is having the freedom to just go out and have fun and the new way means people have to tell you what to do to be successful, then I'm opposed to the new way.

This has to work for everyone.
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Offline DadRabit

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« Reply #41 on: December 06, 2006, 10:04:43 AM »
S!

flew from 1:30am till 5:30am this morning. 21ish people on.  had fun, captured a base.  more fronts are better imho.  even more would be great  :aok

i think we are getting to the happy medium place (ooo sahhhby...   rubs ears....)

hope no more "undefended" base whines start.  i would not be able to understand how u could call 30 something acks at a town and base "undefended".

one thing though, i would not like to see blue line capture on small maps. i dont think that will happen anyway because the maps are.........small

keep up the good work ht and crew       flayed1   :aok

S!

p.s.  leave the price of 163's alone  :D
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Offline Quah!

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« Reply #42 on: December 06, 2006, 10:17:30 AM »
Deleted
« Last Edit: December 06, 2006, 10:47:49 AM by hitech »

Offline Zanth

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« Reply #43 on: December 06, 2006, 10:39:59 AM »
Deleted for off topic, feel free to have another on arena balance if you wish
« Last Edit: December 06, 2006, 10:51:33 AM by hitech »

Offline doc1kelley

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« Reply #44 on: December 06, 2006, 10:42:43 AM »
Deleted Keep this stuff on topic, and not a balance issue
« Last Edit: December 06, 2006, 10:51:01 AM by hitech »
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