Author Topic: Repair Hangar  (Read 4635 times)

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Repair Hangar
« Reply #30 on: December 19, 2006, 11:44:39 AM »
because GVs don't belong in this game, basically. They were tacked onto an air flight sim, given special "rules" (so that they "fly" on the ground) and left at that. It won't ever be a true ground sim, not without a huge coad revision.

Hell all they do 99.9999999999901% of the time is spawn camp other GVs.

That's why GVs are gamey. That's why THEY get repairs. They shouldn't, IMO.

As for planes, the proper choice is still "no".

Offline cav58d

  • Gold Member
  • *****
  • Posts: 3985
Repair Hangar
« Reply #31 on: December 19, 2006, 12:18:33 PM »
We have seen two brand new GV's introduced into the game over the past year and a half or so.  If they are irrelevant to the war, why waste the time building them?

I just think its much more reasonable to have an aileron, or gun swapped out, then a turrett and both tracks....

I don't understand why people get so upset thinking about having their aircraft repaired.  If there is reasonable downtime, whats the problem?
<S> Lyme

Sick Puppies II

412th Friday Night Volunteer Group

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Repair Hangar
« Reply #32 on: December 19, 2006, 12:35:22 PM »
You've got a fake argument here.... In a supposed realistic game, you've got "magic beans" that make things all better, instantly up-right the over-turned 100-ton tanks, repair all damages and instantly restock all supplies, and you ask "if tanks get it, why don't planes?"

You should be asking "Wait a freaking minute, why the hell do we even HAVE magic beans in the first place!"

You shouldn't say "why don't planes get it, tanks do!" you should be saying "tanks are totally gamey and unrealistic, we should make them more like planes".

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Repair Hangar
« Reply #33 on: December 19, 2006, 12:45:24 PM »
BTW my reasons for not implementing the repair have absolutely nothing to do with realism, it is all about game play.

Trying to put up a big kill sortie by rearming requires you not to take damage.

I would be willing to implement repair, if it also terminated your sortie,and hence  worked just as if you had towered out and back.

HiTech

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Repair Hangar
« Reply #34 on: December 19, 2006, 12:58:08 PM »
I'm all for that (making it harder to land a big sortie)

Offline oboe

  • Plutonium Member
  • *******
  • Posts: 9805
Repair Hangar
« Reply #35 on: December 19, 2006, 01:27:16 PM »
Quote
Originally posted by hitech
BTW my reasons for not implementing the repair have absolutely nothing to do with realism, it is all about game play.

Trying to put up a big kill sortie by rearming requires you not to take damage.

I would be willing to implement repair, if it also terminated your sortie,and hence  worked just as if you had towered out and back.

HiTech


Thanks for clarifying, HT.    Having repairs end the sortie the same way towering out does makes sense to me.    In RL if a pilot landed to refuel/rearm/repair, he would've been credited with one sortie completed and taking off again would've counted as his second sortie, I think.

I wonder if it would cause a problem in AH Special Events to have a sortie ended by repairs?    I think if you tower out during a Special Event you're considered done for the day.

Its just cool to hear you'd consider putting it in, though.    How about implementing a wav recording of one very angry crew chief chewing out the pilot after he taxies in and shuts down?   Is Lee Ermey available for voiceover work?    
;)

Offline llama

  • Silver Member
  • ****
  • Posts: 819
      • http://www.warrenernst.com/
Repair Hangar
« Reply #36 on: December 19, 2006, 03:58:07 PM »
Quote
Originally posted by hitech
BTW my reasons for not implementing the repair have absolutely nothing to do with realism, it is all about game play.

Trying to put up a big kill sortie by rearming requires you not to take damage.

I would be willing to implement repair, if it also terminated your sortie,and hence  worked just as if you had towered out and back.

HiTech


Hey, as long as it lets me continue flying a plane that's otherwise unavailable from the tower after ENY has been raised, then I'd be very happy.

That's really the only reason why I'd even be remotely interested in such a feature.

-Llama

Interesting server at 69.12.181.171

Offline Nemeth

  • Nickel Member
  • ***
  • Posts: 413
      • http://603sqdrn.collectivelyspaced.com/intro.html
Repair Hangar
« Reply #37 on: December 19, 2006, 10:51:15 PM »
Quote
Originally posted by llama
1. Keep using the Re-Arm pad.
2. Repairs take place after the initial 30 seconds elapse for fuel and ammo.
3. ONE control surface (aileron, elevator, flap, or rudder) takes one minute to repair.
4. ONE gun takes one minute to repair.
5. Maximum of two repairs allowed. This means you might be sitting on the rearm pad to 2.5 minutes.
6. Repairs not allowed: engine oil or cooling system, fuel leaks, landing gear, pilot wound, wing replacement, tail surfaces.
7. You are still fully vulnerable sitting on the rearm pad.
-Llama

just a couple of changes...
Instead of using rearm pad, use existing FH's, one that you don't spawn from
1 Flap, aileron, elevator or rudder repaired but having reduced control/increased drag to that part
Oil cleaned from windshield
Gas & oil refilled

I agree that this is unrealistic, as with the 30 sec rearm, but still would be great to see, even if we have to yell, kick and scream to get it :aok

Offline chris3

  • Nickel Member
  • ***
  • Posts: 690
      • http://www.ludwigs-hobby-seite.de/
Repair Hangar
« Reply #38 on: December 21, 2006, 08:47:21 AM »
Quote
Originally posted by hitech
BTW my reasons for not implementing the repair have absolutely nothing to do with realism, it is all about game play.

Trying to put up a big kill sortie by rearming requires you not to take damage.

Moin
what is wrong with trying to put up a big kill sortie. my thought is that a pilot which carry a lot of kills in his sortie flyes much more saver because he didnt want to lose his live in this sortie and this would be better for game play. he had always the chance to safe his hurted bird and his kills so he want to run home earlyer and see the option of a HO in his last akktion of live.
For me it would be nice to made a 100 kill sorty, maybe it will take 2-3 days but my fling style would be more realistig i think.

of course a lost wing tipp needs to put much more minets to repair as a litle hole in a fuel tank or a damaged oil radiator. btw a lost ruder or ileron are relativly easy to repair.

why not have 15min or 30min to repair a plan, sometimes i would realy use it. and think about we have just some buildings at the airfild which are not used.

cu chris3

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12398
      • http://www.hitechcreations.com
Repair Hangar
« Reply #39 on: December 21, 2006, 09:58:36 AM »
Quote
my thought is that a pilot which carry a lot of kills in his sortie flyes much more saver because he didnt want to lose his live in this sortie and this would be better for game play



Think what would happen if everyone was doing your style of flying. The out come would be no one would want to engage unless they had a large advantage.

This would make general game play less fun, and hence would be worse for game play.

It comes down to a simple fact. If you make living more important than fighting, then people will not fight at the risk of dieing. When this happens why take off, because the best way to live is stay on the ground.


HiTech

Offline Denholm

  • Plutonium Member
  • *******
  • Posts: 9667
      • No. 603 Squadron
Repair Hangar
« Reply #40 on: December 21, 2006, 10:15:22 AM »
And hence hitech releases another one of his cold stinging quotes!:rolleyes:
Get your Daily Dose of Flame!
FlameThink.com
No. 603 Squadron... Visit us on the web, if you dare.

Drug addicts are always disappointed after eating Pot Pies.

Offline chris3

  • Nickel Member
  • ***
  • Posts: 690
      • http://www.ludwigs-hobby-seite.de/
Repair Hangar
« Reply #41 on: December 21, 2006, 02:56:31 PM »
Quote
Originally posted by hitech
Think what would happen if everyone was doing your style of flying. The out come would be no one would want to engage unless they had a large advantage.

This would make general game play less fun, and hence would be worse for game play.

It comes down to a simple fact. If you make living more important than fighting, then people will not fight at the risk of dieing. When this happens why take off, because the best way to live is stay on the ground.


HiTech


Moin

Ok that is an argument, but i realy belive it will not come so bad as you say. I understand you afraidness about gameplay is going down if you ad these option of a repair hangar. But belive me it will never come so bad as you say of couers everyone see more importance to survive but thay althought see importance to get kills and so the fight isnt going to die only the style will chanche a bit , a bit to a better way of fight.
The repair hangar is only an option we get more, i think only 50% will use it regulary so it cant effect the gameplay so bad as you see but it can effect a litel bit positive.
Please give it a try and we will see im here for a long time and belive me i m thinking alot of aceshigh and what is posible to made something better. the repair hanger is one of the things i realy belive in which could made aceshigh a litel bit more better as it is.

p.s. sorry for my bad spelling hope i could point out what i mean

cu chris3

Offline Xjazz

  • Gold Member
  • *****
  • Posts: 2653
Repair Hangar
« Reply #42 on: December 21, 2006, 03:52:47 PM »
What if every and each damage took x amount time per plane type  (+/- random mood of the situation stressed servise man...) to fix and total fixing time is a sum of those.

The Repair Hangar (RH) will serves customers one by one I.E. the next can enter if previous get fixed and exit the 'service area' OR ditch for reason or another from the 'waiting for the service' line front of you.

You must really wait ing in the line or you will lose your turn. The looong servise line to the back woods Joe 'All repair' joint would be treasure for the NOE vulc... Attackers...

Something for something

Offline Masherbrum

  • Radioactive Member
  • *******
  • Posts: 22408
Repair Hangar
« Reply #43 on: December 21, 2006, 04:33:23 PM »
Why are debating this?   Back in AH1 I was on midnights.  I sent my son off to day care and rolled an La7.  I see a couple of Bish coming into the field.   Engage the leading two cons, shoot em down, it cost me my rudder.   I engage three more, I lose Right aileron and shoot one down.   The other two run away.   I rearm, because it was the "pizza map" and I was one of 10 Rooks on.   I rearm, and roll.   Probably the same two cons with another come in.   I engage, I shoot down one, but lost Left elevator.   Another batch come in, by this time, a Rook showed up.   I go in first with the other Rook following.   There are five cons trying to setup a vulch.   I get two, and "wham!" I lose Left aileron.   The other rook, shot the La7 off of me.   I'm now banged up bad.    I choose to rearm, then roll again.   I then head for the 3 cons and get ho'd, and lose my other elevator.

Now by this time, I was 2nd guessing myself "Geez, I should have just reupped".   But, this is what I used to crave, "a challenge" and keeping this bullet riddled POS was a major challenge.   I call out rtb as a 3rd rook came to the defense.   Just as I release my mic, a con (for whatever reason) pulls right up in front of me, trying to HO the "new rook on the scene".   I dispatched him.

It took me 10 minutes to land a plane about 3 miles from the field.   It took me 30mins(ish) of fighting to land 7 kills in an La7 that lost all control surfaces but flaps.   I had to log after a successful landing because I was drained.    But it was a good thing.
-=Most Wanted=-

FSO Squad 412th FNVG
http://worldfamousfridaynighters.com/
Co-Founder of DFC

Offline Reynolds

  • Gold Member
  • *****
  • Posts: 2031
      • http://flyingknights.csmsites.com
Repair Hangar
« Reply #44 on: December 21, 2006, 05:23:27 PM »
Okay, I HAVE to jump in here.

B3YT... <<>> Mate! Nice to see your name up again!

I know him, ive talked to him about his grandad's work. Krusty, I think you are misunderstanding. There is a difference between a patch job and a real fix. Just the other day, I ran over a wing with a golf cart. Bent the aileron and cracked the tip. 2 minutes, a hammer and a roll of duck-tape and it was flying, THAT is a patch. It was made flight worthy for a short duration, long enough to get several flights in and "get a job done". It then took 2 days to fix it permanently, so there was no worry about structure, but that two minute duck tape fix was good enough for a day. And aileron fix consitst of a few screws out, a new aileron in, clip a couple wires in and screws in. The new aileron works, and the plane flies.  GRANTED, there might be serious damage in the wing that could easily kill the plane next flight, BUT that aileron works for a while. long enough to get a sortie in.  If this WERE inplemented, the new aileron SHOULD be more volnurable to damage, and cannot be repared again without towering out. Also, maybe the new aileron is less effective than the original aileron, but much more effective than no aileron at all.