i think the problem began when AH was allowed to have bases being attacked when clearly no defense was able to be mounted (number imbalances). then we have the hordes who feel it is stragicly sound to attack undefended bases, while the other team attacks one of their bases. then they tell everyone else to defend the base. i don't understand how as a strat person you can accept the fact that you are allowing a base to be taken with ease, while taking another with ease. i thought the idea was to maintain what you have, and capture the enemy's territory.
back to topic. because the game was not restricted, players choose to exploit the system for easy kills, easy atta boys, and easy base taking. noobs joining, understandably join team with numbers, and then are shown by the existing players that the way to play the game is to not fight, and they should be praised for it. leading to what we have now. these changes are aimed at turning this game to how it was intended, not how it has been exploited in the sake of realism and strategy. lol. sure maybe in war you looked for enemy week points and superior numbers and so on. but then again, there were always issues of supplies, spreading to thin, etc....all which are under represented in AH. also i might point out that war was never aimed at being fun for everyone involved....where as an online game is.
maybe someday fighting can be replaced with only hordes attacking undefended bases in a race to see who can capture who's territory the quickest without fighting each other. then we would have a great game right. i see alot of strat guys saying they don't like the new changes. why? why can't you adapt? why can't you guys who champion organized combat, working as a group etc, fail to take out VH,FH, deack fields, and establish cap. why can't a goon be coordinated with an attack. why must you rely on sheer numbers to capture a base. is that all strategy is to you? so instead of adapting as HT tries to bring the game back to how it was intended, some here are just going to whine that they can't have it the easy way. even with these tests looming, people go to the orange arena, and prove that even with more options, they will still give up bases so they can horde and vulch at another. nobody ever stops to think that maybe HT did not intend for his game to be capturre terriroty without any meaningful fighting. so here we are, i say AH has fallen from it's glory days, when fighting for things meant everything, and replaced by "generation" of i want it all as easyily as possible. that is what gameplay has eroded to, and i that is what HT is trying to fix. so go ahead, argue that you want to be able to do away with anything that might make for more balanced play. anything that might make fighting and capturing something you might be proud to accomplish. lets go back to the old way, where people just said they liked to capture bases (like FT) because it was a challenge. then when you offer them a real challenge, complain about it.