Author Topic: Blue Cap/ Orange Cap(HTC)  (Read 2465 times)

Offline Overlag

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Blue Cap/ Orange Cap(HTC)
« Reply #30 on: December 09, 2006, 09:28:06 AM »
Quote
Originally posted by SkyRock
He's trying to have = #s in both LW's!  If ones full you must choose another! :aok


but blue and orange are not the same arena anymore, so how can they be linked?

its like having rolling caps on EW and MW arenas..... making so its impossible for people to get in MW, when EW has too few numbers.  Of corse that wont really effect anyone.....
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Elad53

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Blue Cap/ Orange Cap(HTC)
« Reply #31 on: December 09, 2006, 09:33:57 AM »
Quote
Originally posted by thndregg
The former Main Arena had a cap of 750. On 9-13-06, HTC split the arenas into what they are now. Search the forums as to why HTC altered his game they way he did.


I already know why HTC altered the game the way he did.  My point is that I don't really care for the other arenas and that I am not getting my money's worth out of the game by being forced to fly these arenas when the LW Blue arena is full.  

And my suggestion about the caps on the arenas is that if their not self-adjusting or not keeping up with the demand for entry into the arenas, they need to be fixed.

Offline Warchief

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« Reply #32 on: December 09, 2006, 10:23:22 AM »
There are quite a few issues with the current set up as is.
I never did care for the Arena Split. I understand the reasons but that is not what this post is about. My biggest issue is the same as Ghost. I can not play where I want to play and if my squad mates and friends are in an Arena that is full I have no right to tell them they cant have fun and go to Arena they dont want to.

I pay $15 a month to play this game the way I choose to play it for over 3 years plus now. During all that time the main thing that kept me around was being able to play this game the way I want to. But now we are unable to have that choice and that is where the underlining problems lie is. We are no longer able to fly with who want to or when we want to due Arena Restrictions. Instead we have to stop doign what we enjoy and do something that we dont want to do in order to group up. We long into arena and ENY hits us. Of course some might say well switch sides. Well I honestly think that if the Arena sizes was not restricted then that would no longer be a problem. Just somethings to consider

By the way I have played the Orange Arena. I enjoyed the challenge. But the funny thing is this. I dont remember in any War a side saying by the way we are attacking the field and just this one. With that set up you do not discourage Horde Mentality but in fact promoting it. The problem with that Arena is not the Arena itself. But the fact that once again we are being limited in our choices in a setup/game that should not have in restrictions to it.

Would majority play in the LW arenas? I do believe they would. If you want to take the best on then you want to face them in your a/c against there best a/c. For me I prefer the Hurricane IIC and consider myself a descent stick. If I was limited to flying something else in came across someone like SHawk and he shot me down then in the end my desire to face the best in AH in my aircraft and an Arena of my choice can not be done. Luckily enough for me I dont have to worry about it.

I look for to some replies btu I challenge people to do this. Come up with a logically and straight forward answer to why we should be limited on what we want to fly, what we want to fly against, what arena we want to fly in, and finally if we are paying $15 a month to fly the aircraft we want in the manner we want as advertised by HTC then dont you think we should be able to that when want to and not when someone else says it is ok.
« Last Edit: December 09, 2006, 10:25:38 AM by Warchief »

Offline The Fugitive

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« Reply #33 on: December 09, 2006, 10:23:55 AM »
I can't wait till HTC makes BOTH LW arenas have the new base capture set-up !!

It will be a true test of the new system. It will most likely increase the EW and MW arenas with those "that don't like the limitations" of the new LW, and of course the whines here on the boards will be beautiful !!!! :rofl

I think the new system is fine. Yes it tightens up the arena alot more, but should a country work together, I see no problems with taking bases. With the furballers taking the shortest route to a fight, you know where the defenders are likely to be. Take a route with a decent force around said area and you have a base capture in the works!

Stop crying, start playing, have fun !

Offline LTARghst

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« Reply #34 on: December 09, 2006, 10:42:46 AM »
Fugitive.
I was playing and I was having fun, but if this is a whine so be it. You have your opinion I have mine, so I can say the same to you stop your whine. HTC I believe will make a BIG mistake if he makes all arenas like Orange. I have no prob with early or mid..I stop in there occasionally. But it is not what I prefer or enjoy. I along with many others prefer the Blue. To me Orange is senseless gameplay. Good to see I am not alone on this matter.

Offline Flayed1

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« Reply #35 on: December 09, 2006, 11:22:16 AM »
Fugitive  I belive this new system is primariliy a way to bring large maps back into rotation with out haveing the 200 people on one of those large maps spread here and there rolling bases in 3's and 4's with no resistance.

 I would guess if HT go's for a system like this that it would be in all arenas at least on the large maps... I see no reason that the small maps need this system as the small maps already channel fighting well the way they are and I have told HT as much.
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Offline pluck

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« Reply #36 on: December 09, 2006, 11:34:58 AM »
i think the problem began when AH was allowed to have bases being attacked when clearly no defense was able to be mounted (number imbalances).  then we have the hordes who feel it is stragicly sound to attack undefended bases, while the other team attacks one of their bases.  then they tell everyone else to defend the base.  i don't understand how as a strat person you can accept the fact that you are allowing a base to be taken with ease, while taking another with ease.  i thought the idea was to maintain what you have, and capture the enemy's territory.

back to topic.  because the game was not restricted, players choose to exploit the system for easy kills, easy atta boys, and easy base taking.  noobs joining, understandably join team with numbers, and then are shown by the existing players that the way to play the game is to not fight, and they should be praised for it.  leading to what we have now.  these changes are aimed at turning this game to how it was intended, not how it has been exploited in the sake of realism and strategy. lol.  sure maybe in war you looked for enemy week points and superior numbers and so on.  but then again, there were always issues of supplies, spreading to thin, etc....all which are under represented in AH.  also i might point out that war was never aimed at being fun for everyone involved....where as an online game is.

maybe someday fighting can be replaced with only hordes attacking undefended bases in a race to see who can capture who's territory the quickest without fighting each other.  then we would have a great game right.  i see alot of strat guys saying they don't like the new changes.  why? why can't you adapt?  why can't you guys who champion organized combat, working as a group etc, fail to take out VH,FH, deack fields, and establish cap.  why can't a goon be coordinated with an attack.  why must you rely on sheer numbers to capture a base.  is that all strategy is to you?  so instead of adapting as HT tries to bring the game back to how it was intended, some here are just going to whine that they can't have it the easy way.   even with these tests looming, people go to the orange arena, and prove that even with more options, they will still give up bases so they can horde and vulch at another.  nobody ever stops to think that maybe HT did not intend for his game to be capturre terriroty without any meaningful fighting.  so here we are, i say AH has fallen from it's glory days, when fighting for things meant everything, and replaced by "generation" of i want it all as easyily as possible.  that is what gameplay has eroded to, and i that is what HT is trying to fix.  so go ahead, argue that you want to be able to do away with anything that might make for more balanced play.  anything that might make fighting and capturing something you might be proud to accomplish.  lets go back to the old way, where people just said they liked to capture bases (like FT) because it was a challenge.  then when you offer them a real challenge, complain about it.
-Vast
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Offline belethch

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« Reply #37 on: December 09, 2006, 12:43:28 PM »
ghost sir for this post. as i have said to u many times on 200 i agree with you totally on this. as all the numbers show.   LWblue is where the vast numbers of players want to be. i really think HT is way to smart to risk his customer base on those very few that like the present changes. look at the numbers since the splits   EW only a very few there MW even less, now orange is getting fewer numbers. so why should people pay the play in a game in an arena they dont like? first they will just log off then they start cancelling those accounts because they dont play any more. my point is, yes he has tryed to make the game play better, but in reality it has made things worse for the majority of his customers. lets just see if any thing else can be done that would bring back the better days of AH.

Offline TalonX

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Ooops....missed this thread first time out!
« Reply #38 on: December 09, 2006, 12:44:51 PM »
Ok, it's been covered, but I'll add my 2 cents.  If Orange is the arena of choice, the numbers will support it.   We "vote" by entering the arenas of our choice, and I love the options.

I don't love not being able to get into Blue.  Now that orange is a different format, please unlink the two LW arenas.  I don't want to be forced into Orange arenas testing...I want to be able to get into Blue when I want.

Thanks.

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Offline SuperDud

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« Reply #39 on: December 09, 2006, 01:16:40 PM »
Quote
Originally posted by Guppy35
Hub, I'm becoming more and more convinced, despite HTC's efforts, that the times have passed us by and AH has evolved into a game that is run by the horde, with the purpose of 'winning the war', racing to the reset, and that those of us looking for more then that, are in the minority and clearly out of touch with what matters to the masses.

I'll confess to being discouraged at this point.  I'd like to write it off to playing too much, but I haven't been.  I find myself logging on and then logging off after a couple flights.

It's on me to find the fun, and with the way things are operating in the game right now, I'm hard pressed to find the fun I enjoy in it.  

I don't know the answer and based on what appears to be the majority of players, what I enjoy and what they enjoy is different.  

Hopefully I'm just tired and cranky and I'll see it differently tomorrow, but it's felt that way all week.


I think this is the best expressed opinion/rant from a "furballers" point of veiw. Nobody is really wrong or right, the game just went into a different direction than some of us would have liked. Oh well, that's the way of things.
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Offline MOIL

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« Reply #40 on: December 09, 2006, 01:19:31 PM »
"why can't you adapt? why can't you guys who champion organized combat, working as a group etc, fail to take out VH,FH, deack fields, and establish cap. why can't a goon be coordinated with an attack. why must you rely on sheer numbers to capture a base"

Funny how someone else has to "adapt"?

Most DO work as a group from what I've seen.

Sheer numbers?  You honestly think 2 or 3 escort fighters and a goon are going to have an ice cubes chance in hell of taking a base?
Think about that for a minute.

As stated many times before, this IS a game. It is not real, no one dies or even gets injured, however one thing IS real and that is frustration.

I don't have all the answers to make things "equal" and "fair" in the arenas, maybe they'll never be fair.

There is the element of human nature that most times will prevent this from being a "fair" fight or logical thinking.

I for one do not like to be forced or have limited choices on how or where I play. Most don't, I would prefer more of a balanced arena, but I know a lot of times this doesn't happen. I have been playing this game for over 5 yrs, have witnessed many, many changes. Some good, some not so good.

Maybe after all this data from players, newcomers, new arena setups, whines and complaints and failures & victories it will give HTC feedback on something maybe over-looked OR reinforce what they already know.

Just my 2 cent



p.s. I still think the Wirbelwind will even things out and make everyone happy as can be, but that's just ME;)

Offline pluck

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« Reply #41 on: December 09, 2006, 01:36:58 PM »
Quote
Originally posted by belethch
ghost sir for this post. as i have said to u many times on 200 i agree with you totally on this. as all the numbers show.   LWblue is where the vast numbers of players want to be. i really think HT is way to smart to risk his customer base on those very few that like the present changes. look at the numbers since the splits   EW only a very few there MW even less, now orange is getting fewer numbers. so why should people pay the play in a game in an arena they dont like? first they will just log off then they start cancelling those accounts because they dont play any more. my point is, yes he has tryed to make the game play better, but in reality it has made things worse for the majority of his customers. lets just see if any thing else can be done that would bring back the better days of AH.


dunno, i think it may be a number of factors.  we have seen over the years, and is probably true for any online game......people hate change regardless of the aim/goal.  people are just far more comfortable doing things the same way, it's the way they've been doing it for long time.  the problem may be if the type of gameplay we are experiencing is beneficial over the long run.  how long accounts stay active, and how many new accounts are created.  basically, does the current set up offer the majority of players a challenge that will hold their interest for the long run, and also provide new players a reasonable chance to enjoy the game.  the purpose of the test is not to see which arena is more popular, it's to test how different setting will affect gameplay.

i remember somewhere HT saying that he tries to give players what they really want, which isn't always what they ask for.  HT has been interested in side balancing for awhile, thus the creation of eny......i'm not sure eny worked well enough, hence the introduction of some new options.  so, it's not a new issue that appeared one day.  it existed in the old MA, and still exists to this day.  

my opinion is that many people get tired of taking under defended bases after awhile, game offering less challenge and prematurely close their accounts.  on the other side, maybe many noobs log in, lack the skills to fight against a large number imbalance, so they join the imbalance.  maybe they find the game lacks meaningful challenge to them and close their accounts prematurely.

at any rate it goes beyond what people are used to, they way they've always done something, versus what is best for the future of AH.  maybe what's best for AH is me joining many of the other "furballer" labeled people and just rest my case.
-Vast
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Offline pluck

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« Reply #42 on: December 09, 2006, 01:47:58 PM »
Quote
Originally posted by MOIL
"why can't you adapt? why can't you guys who champion organized combat, working as a group etc, fail to take out VH,FH, deack fields, and establish cap. why can't a goon be coordinated with an attack. why must you rely on sheer numbers to capture a base"

Funny how someone else has to "adapt"?

Most DO work as a group from what I've seen.

Sheer numbers?  You honestly think 2 or 3 escort fighters and a goon are going to have an ice cubes chance in hell of taking a base?
Think about that for a minute.

As stated many times before, this IS a game. It is not real, no one dies or even gets injured, however one thing IS real and that is frustration.

I don't have all the answers to make things "equal" and "fair" in the arenas, maybe they'll never be fair.

There is the element of human nature that most times will prevent this from being a "fair" fight or logical thinking.

I for one do not like to be forced or have limited choices on how or where I play. Most don't, I would prefer more of a balanced arena, but I know a lot of times this doesn't happen. I have been playing this game for over 5 yrs, have witnessed many, many changes. Some good, some not so good.

Maybe after all this data from players, newcomers, new arena setups, whines and complaints and failures & victories it will give HTC feedback on something maybe over-looked OR reinforce what they already know.

Just my 2 cent



 


while i agree with alot you said, just 2 things.

1. sheer numbers= 30 guys attacking 10.

2. a coordinated attack i might imagine as having a few bombers, some jabos, fighter cover, a goon, and maybe a back up goon.  people have specific targets, ack, town, etc.  with new set ups, most attacks i see rarely involve legitimate attempts to capture a base.  i see quite a bit of fh's and vh's going down.  ack sometimes killed.  town left up, and when hangars come back up it becomes vulch fest.  

3. while the freedom to do what you want is nice, it is somewhat abused in that as soon as defense is mounted, a large portion of the attack just moves to the next undefended base and resume previous tactics.  this is all the strategy there is atm.
-Vast
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Offline Trikky

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« Reply #43 on: December 09, 2006, 02:24:07 PM »
I might like it better if the map in orange, Compello is it? had the bases closer together and didnt have so many trees. Getting low in there is a frame rate killer even with graphic details notched all the way back.

Offline Zazen13

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« Reply #44 on: December 09, 2006, 02:30:54 PM »
Quote
Originally posted by sgt203
The point of the post is about choice...

Having a choice of how you wish to play is part of the fun...



Philosophically I agree with that 100%. Unfortunately, in the real world, absolute freedom equates to absolute anarchy. Given no paradigm within which to operate unmitigated freedom of choice can actually degrade a system to the point where, ironically, the chaos itself limits freedom.

If constraints are put in place to selectively allow freedom but curtail it  to the point where crucial elements such as game balance don't get completely out of wack, then the maximum amount of people can be free to do as they choose the maximum amount of time with a minimum disruption of freedom to the disenfranchised minority. There are always going to be those that are or feel that they are disenfrachised even in and often especially in an environment of pure freedom of choice. We all remember the crazy days of Rooks RJO's back in AH1 as a case in point...

Zazen
« Last Edit: December 09, 2006, 03:04:39 PM by Zazen13 »
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