Author Topic: Changes to come.  (Read 37067 times)

Offline 4510

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« Reply #465 on: December 12, 2006, 06:05:50 PM »
Quote
Originally posted by Oldman731
Was very much with you up until this point.  But I see no correlation between altering the look of the map and having the greatest impact on the game.  In fact, I would go so far as to say that one of the greatest negative impacts on the game is caused  by the War-Fighters swarming to capture bases.

Was a great explanation of different styles up until that point, though!

- oldman


But the whole game engine is setup to reward the War-Fighter.... so of course they have the greatest impact.

Offline MachNix

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« Reply #466 on: December 12, 2006, 06:31:10 PM »
Quote
Originally posted by Oldman731
In fact, I would go so far as to say that one of the greatest negative impacts on the game is caused  by the War-Fighters swarming to capture bases.
 

Oldman731,

Sounds to me like we are in agreement.

I did not qualify “impacts” as positive or negative because it depends on what kind of player is judging the results.  What I was referring to is that everyone can bring up their clipboards and see the state of the map.  The people that are doing the capturing and the people doing the defending control the look of the map.  And, most likely, those people are the War-Fighters.  After all, the Gamers are off engaging in one-to-one combats that does not change the map.  The Gamers don’t have any, or they say they don’t have any, loyalty to their countries so if a base should fall and a map reset, it should not negatively impact them in the least.  If it does bother them that some “swarm” is taking a base somewhere and they feel powerless to do anything about it while flying solo, then they need to stop being a Gamer.  Two Gamers winging together can really put the hurt on a “swarm.”  Eight Gamers working together (Heaven forbid) could stop most “swarms” in their tracks.  Of course they are now in danger of being called a “swarm” themselves and accused of ruining the game.

If the “swarm” is comprised of War-Fighters, it will tick them off at getting stopped.  But since they enjoy the strategic elements of the game, they will be thinking; “How to we get past the Oldman and his seven war-fighting amigos?”  For my squad we already have the answer – Viper215.


MachNix

Offline MWL

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« Reply #467 on: December 12, 2006, 06:41:33 PM »
Greetings,

Was very much with you up until this point. But I see no correlation between altering the look of the map and having the greatest impact on the game. In fact, I would go so far as to say that one of the greatest negative impacts on the game is caused by the War-Fighters swarming to capture bases.

Was a great explanation of different styles up until that point, though!

- oldman Originally posted by Oldman731


Currently, the Grand Tactial Player has the most significant impact on the game.  With the new changes, maybe the Strategic Player will have more.  Don't know will have to wait and see.

The Gamer has an impact on the game until he runs out of fuel / ammo or is damaged enough to RTB.  His glory is fleeting, where the War Gamer, by targeting Bases, Factories and Cities effects the choices available to the Gamer and the opposing War Gamers.

In my opinion, Strategic Campaigns should drive Grand Tactical Operations which drive the need / purpose of the Tactical Engagements.   While that is not quite true today, it maybe even more so in the future as the lines of operations / advance enter the terrain files.

The impact of the 'thinker' verses the 'turner and burner' over the execution of the game will always be greater until we reduce the options to the War Gamer until the options are meaningless.

Regards,

Offline Guppy35

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« Reply #468 on: December 12, 2006, 06:50:04 PM »
Quote
Originally posted by MachNix
Oldman731,

Sounds to me like we are in agreement.

I did not qualify “impacts” as positive or negative because it depends on what kind of player is judging the results.  What I was referring to is that everyone can bring up their clipboards and see the state of the map.  The people that are doing the capturing and the people doing the defending control the look of the map.  And, most likely, those people are the War-Fighters.  After all, the Gamers are off engaging in one-to-one combats that does not change the map.  The Gamers don’t have any, or they say they don’t have any, loyalty to their countries so if a base should fall and a map reset, it should not negatively impact them in the least.  If it does bother them that some “swarm” is taking a base somewhere and they feel powerless to do anything about it while flying solo, then they need to stop being a Gamer.  Two Gamers winging together can really put the hurt on a “swarm.”  Eight Gamers working together (Heaven forbid) could stop most “swarms” in their tracks.  Of course they are now in danger of being called a “swarm” themselves and accused of ruining the game.

If the “swarm” is comprised of War-Fighters, it will tick them off at getting stopped.  But since they enjoy the strategic elements of the game, they will be thinking; “How to we get past the Oldman and his seven war-fighting amigos?”  For my squad we already have the answer – Viper215.


MachNix


Lots of folks who apparently be classified as 'gamers' under this description, do just what you describe.  What would happen was as soon as there was any resistance, the horde moved elsewhere.

I do recall a night not too long ago where one of those big groups in the guise of fun was upping the horde, then landing and upping the horde elsewhere, just to see if folks were responding.  They had no intention of attacking anywhere

I had someone on one occasion say they weren't coming back because there weren't enough of us to make it worthwhile too even though we'd come up to 'defend'

LOL sometimes ya just can't win.
Dan/CorkyJr
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Offline JimJones

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« Reply #469 on: December 12, 2006, 06:57:37 PM »
See Rule #6
« Last Edit: December 13, 2006, 07:04:56 AM by Skuzzy »

Offline Quah!

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« Reply #470 on: December 12, 2006, 07:08:49 PM »
See Rules #4, #5
« Last Edit: December 13, 2006, 07:06:37 AM by Skuzzy »

Offline Mark Luper

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« Reply #471 on: December 12, 2006, 07:10:55 PM »
Quote
Originally posted by JimJones
I guess rule #5 five only applies to the users


To begin with Rule #5 says this:

Flamebaiting, trolling, or posting to incite or annoy is not allowed.

HT didn't do any of those things.

In second place, he owns the board, why would any rule apply to him?

I find it good that those rules are basic rules for politeness that the HTC staff all follow and would like us users to follow.

I find it interesting and HT must find it frustrating that this whole thing has turned into a a whine-fest of the magnitude it has.

Just speaking from my perspective.

Mark
MarkAT

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Offline JB88

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« Reply #472 on: December 12, 2006, 07:18:40 PM »
See Rules #4, #5
« Last Edit: December 13, 2006, 07:07:42 AM by Skuzzy »
this thread is doomed.
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To strive, to seek, to find, and not to yield. -Ulysses.

word.

Offline MWL

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« Reply #473 on: December 12, 2006, 07:25:35 PM »
Greetings,

 Guppy -

  I had someone on one occasion say they weren't coming back because there weren't enough of us to make it worthwhile too even though we'd come up to 'defend'

LOL sometimes ya just can't win.


That is a problem with the current maps - no base is really more important than another.  We have maps, not terrain.  We lack Key and Decisive Terrain.  The Line of Advance matrixes can help focus the attacks and solve this problem by defining key bases that must be taken prior to an further advance.  Granted, it doesn't need to be a single line through out the entire 'country', but it does need to have key logistic nodes and choke points that focus the attack after a given amount of advance.

Regards,

Offline JB88

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« Reply #474 on: December 12, 2006, 07:28:05 PM »
See Rule #2
« Last Edit: December 13, 2006, 07:08:25 AM by Skuzzy »
this thread is doomed.
www.augustbach.com  

To strive, to seek, to find, and not to yield. -Ulysses.

word.

Offline Mark Luper

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« Reply #475 on: December 12, 2006, 07:32:42 PM »
Quote
Originally posted by JB88
See Rules #4, #5


JB, I understand you are upset because the game is in a changing mode but I don't see where he was inciting anger in you. Basicaly just stating how he felt.  I don't really understand what all the hoopla is about anyway. I suppose if I played the game the hours that some people here do I might feel differently.  I am taking a lot for granted saying what I think he means when I really have no right to. I just never read him as an individual that way. I really need to butt out of this "wailing wall" because I don't understand why people feel negatively the way they do about this game.

It's a game, nothing more, nothing less, and a game I enjoy because I love airplanes.

Good luck JB, hope things work out the way you want them to.

Mark
« Last Edit: December 13, 2006, 07:08:53 AM by Skuzzy »
MarkAT

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Offline JB88

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« Reply #476 on: December 12, 2006, 07:40:13 PM »
See Rule #5
« Last Edit: December 13, 2006, 07:09:40 AM by Skuzzy »
this thread is doomed.
www.augustbach.com  

To strive, to seek, to find, and not to yield. -Ulysses.

word.

Offline bj229r

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« Reply #477 on: December 12, 2006, 07:48:21 PM »
Quote
Originally posted by Donzo
Practical example:
I know my squadmates are flying Bish.  
I log on and cannot join Bish.  
Now the burden is on me to talk my squad into dropping what they are doing at the moment and switch sides so I can fly with them.


If you chose something OTHER than a 'squad' of SIX wings with a total potential membership of 192 people, it might be easier to fly with them. It appears there are going to be fewer and fewer opportunities to plunk as many people as you guys have into any one arena at once---There is a reason that squads have a cap of 32 (If a squad actually HAS 32 guys, you rarely see more than 12 or 13 on squad night)

Quote
Believing that you should have the right to fly where ever you wish, at the expense of all other players would by simple definition be "self interested".
 

I think that gives us a clue where this is heading

(edit) I have been alternately joyous and furious at each of the changes over the last few months--They often come up with different results than I surmised. But HT isn't doing this because we are lab mice and he's trying to amuse himself by re-arranging the maze
« Last Edit: December 12, 2006, 07:59:49 PM by bj229r »
Never underestimate the power of stupid people in large numbers

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Offline Soulyss

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« Reply #478 on: December 12, 2006, 07:53:50 PM »
Quote
Originally posted by Guppy35
Hardly crisis mode though.  Shooting down a squaddie can be good for your health :)


This is simply not a feasible solution...















...besides I tried once and Lazer hurt my feelings.....

:)
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Offline Mugzeee

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« Reply #479 on: December 12, 2006, 08:23:12 PM »
See Rule #4
« Last Edit: December 13, 2006, 07:11:05 AM by Skuzzy »