Author Topic: skuzzy  (Read 551 times)

Offline Major Biggles

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skuzzy
« on: December 15, 2006, 07:53:28 PM »
i'm having a frame rate problem, had it for a while now. i have a fairly high end PC (pentium 4 3 Ghz, 2 gig ram, 512 ati radeon x1600 pro). i usually have FR maxed at 60, screen refresh rate, but trees cause a big problem for me. i've tried preloading textures and all, but it doesn't make a difference.

i run the game with 4x AA and 16x anisotropic filtering, although both of those seem to increase my FR. something is up with the trees on my machine, and i don't know how to fix it. i'm using hires textures too btw. typical FR ona  forest tile is low teens :(

i believe that i'm running the latest drivers, or fairly recent ones anyway. is there anything you can suggest that may help? changing graphics options and removing AA and filtering make no real difference...

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Offline Krusty

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« Reply #1 on: December 15, 2006, 11:43:49 PM »
I had that problem all of 2.09 until the last patch. It seemed to fix it.

Offline Roscoroo

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« Reply #2 on: December 16, 2006, 12:26:05 AM »
you gotta bug ???
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Offline Balsy

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Re: skuzzy
« Reply #3 on: December 16, 2006, 05:33:29 AM »
Quote
Originally posted by Major Biggles
i'm having a frame rate problem, had it for a while now. i have a fairly high end PC (pentium 4 3 Ghz, 2 gig ram, 512 ati radeon x1600 pro). i usually have FR maxed at 60, screen refresh rate, but trees cause a big problem for me. i've tried preloading textures and all, but it doesn't make a difference.

i run the game with 4x AA and 16x anisotropic filtering, although both of those seem to increase my FR. something is up with the trees on my machine, and i don't know how to fix it. i'm using hires textures too btw. typical FR ona  forest tile is low teens :(

i believe that i'm running the latest drivers, or fairly recent ones anyway. is there anything you can suggest that may help? changing graphics options and removing AA and filtering make no real difference...


Its a map issue.. .maps with large amount of trees in small areas will do you in.  Biggles.. turn down the "distance" slider on your video settings in AH to about 1.5 miles...

your not a ground pounder anyhow...

Balsy

Offline Roscoroo

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« Reply #4 on: December 16, 2006, 06:02:25 AM »
he shouldnt have to turn down distance

my 2.5 ghz barton 1 gig ram 9600pro  runs the hires pack, 1024 tex, 1024x 768  screen ... ah sliders at full 3 mile distance and the object detail is about 1 inch from the left  ... i get 85 fps and the worst i see in the mains is 39-42  heaviest traffic

i run the 4.12 omega drivers ... that maybe what you need to switch to ...
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Offline Skuzzy

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« Reply #5 on: December 16, 2006, 07:17:38 AM »
Cat 4.12 drivers will not work with the X1600.  The card came out long after he 4.12's were available.

Check how many background processes are running Biggles. Also check the CPU usage, while you are at it in the Windows Task Manager, under the "Processes" tab.

A typical Windows XP system should have about 19 to 21 processes running, when you are at the desktop, running no applications.  CPU Usage should be bouncing between 0 and 1 percent (best case, occasionally 2%) like a steady heartbeat.  You need to watch the CPU usage for a bit.  Any spikes are bad news.

Each background process in Windows uses some amount of CPU and consumes other resources.  The more processes running, the less CPU power and the less RAM you have to run other things.

Trees will have more impact than virtually any other graphic object in the game.  Also, you might consider setting the anistropic filtering to 'application preference' as it really does not do much in the game and will cause the text in the game to be blurry.
Roy "Skuzzy" Neese
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Offline Major Biggles

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« Reply #6 on: December 16, 2006, 07:42:36 AM »
0-1% with some spikes here and there of up to 9%, with 67 processes running :eek:

just installeda  new driver but it hasn't helped. i guess it's because my PC is antialiasing each leaf which is a lot of work i guess. anisotropic filtering makes the ground textures look much nicer, and decreases the graininess of the textures as you move around too, so i like to have it on :)

it's really just the trees, hires and advanced antialiasing that's doing it... FR everywhere else is great, just in the middle of a forest tile where it takes a plunge, oh well...

those 67 processes are worrying though... which ones SHOULD i have running?

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Offline Balsy

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skuzzy
« Reply #7 on: December 16, 2006, 07:46:50 AM »
Quote
Originally posted by Major Biggles
0-1% with some spikes here and there of up to 9%, with 67 processes running :eek:

just installeda  new driver but it hasn't helped. i guess it's because my PC is antialiasing each leaf which is a lot of work i guess. anisotropic filtering makes the ground textures look much nicer, and decreases the graininess of the textures as you move around too, so i like to have it on :)

it's really just the trees, hires and advanced antialiasing that's doing it... FR everywhere else is great, just in the middle of a forest tile where it takes a plunge, oh well...

those 67 processes are worrying though... which ones SHOULD i have running?
 

Wholly crap Biggles!!!!  Thats like a new record!!!

Biggles.. setup a separate hardware profile at boot specifically to play AH. Once set up, itt will ask you which profile when you want when you boot. Keep one profile as it is, make a copy of it and call it "Aces High" and then go through the services list and check "disable" on the Aces High profile fore each service you dont need to run while playing aces high....get that sucker down to 15 or less processes.  If your unsure...leave it running, you can always go back and disable it later.  I can give you a list of my running services if your interested.  Of course this help will only be provided AFTER TOC.  :)

My "AH" hardware profile runs at 13 processes  now, no startup programs, no firewall, a/v etc...  The only thing I run is CH, TIR and log in to AH.  Skuzzy states that as long as you only log into AH your are "safe" without running antivirus etc..

Balsy
« Last Edit: December 16, 2006, 07:50:44 AM by Balsy »

Offline Skuzzy

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« Reply #8 on: December 16, 2006, 08:40:51 AM »
Actually Balsy, most new HP computers have around 65 processes running all the time.

Biggles, you are losing around 25% (maybe higher) of your total CPU processing power to those background processes.  That is what is killing your performance.

Every background EXE runs the Windows message loop.  It cannot be stopped and it does consume CPU cycles.  Run enough of them, and no matter how much RAM you have or how fast your CPU is, you will suffer performance problems when running the game.

You get those background processes trimmed down, you will be stunned at how much better your computer runs everything.
Roy "Skuzzy" Neese
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Offline PuckIt

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skuzzy
« Reply #9 on: December 16, 2006, 10:20:55 AM »
Musta lost his fan in a furball!

Offline Roscoroo

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« Reply #10 on: December 16, 2006, 02:48:59 PM »
gad zooks ... that puppys doing the dishes ... you should shut that stuff off  ...

you could have some  spybot/ad ware type stuff there and your suffering from ping of death / fps  from one or more of those extra processess also... kinda like a file share program,  will get you pinged for days after you use it .
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Offline Major Biggles

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« Reply #11 on: December 16, 2006, 03:02:27 PM »
Quote
Originally posted by Roscoroo
gad zooks ... that puppys doing the dishes ... you should shut that stuff off  ...

you could have some  spybot/ad ware type stuff there and your suffering from ping of death / fps  from one or more of those extra processess also... kinda like a file share program,  will get you pinged for days after you use it .



well, i never shut anything down, and i have a lot of stuff installed on my system. it seems many guys here run fairly blank PCs with older OS's. tons of programs on my PC, as well as quite a few little appplications.


i just tried shutting some stuff off, but i did something wrong and AH wouldn't start :lol i think it's to do with the trees all being antialiased individually. i have my vid card running 3d apps at maxiumum eye candy values, which means that it filters and AA's each tree, which is sucking resources. i'm going to try and shut a few of those features down...

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Offline Major Biggles

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« Reply #12 on: December 16, 2006, 03:14:06 PM »
problem sorted ;)

turned adaptive antialiasing off, FR in forest tile gone from 10-15 to 40+ :D

leaves some jagged edges and stuff, but it's worth it for the performance :)

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Offline Krusty

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« Reply #13 on: December 16, 2006, 05:02:30 PM »
If you have the option for normal FSAA you can get away with that (it helps the jaggies on geometry, but NOT on textures, transparencies, etc). My 6700GT lets me run 6x with no problem over trees. Then again, it's just normal FSAA not "adaptive" (I'm unfamiliar with that type)

Offline Major Biggles

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skuzzy
« Reply #14 on: December 16, 2006, 05:31:00 PM »
Quote
Originally posted by Krusty
If you have the option for normal FSAA you can get away with that (it helps the jaggies on geometry, but NOT on textures, transparencies, etc). My 6700GT lets me run 6x with no problem over trees. Then again, it's just normal FSAA not "adaptive" (I'm unfamiliar with that type)


yup, i'm running normal AA @ 4x with temporal filtration. adaptive AA basically antialiases everything, all textures lines transparencies etc, so it was antialiasing all the leaves on each treee hehe, mammoth task.

it makes a big difference to the graphics quality, but the normal AA does me fine i guess...

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