Author Topic: Add another CV to task groups  (Read 3071 times)

Offline Ball

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Add another CV to task groups
« on: December 26, 2006, 05:21:16 PM »
Was in MA earlier and 'Sinner' suggested adding another CV to task groups.

Since the formation option was added to buffs, CVs are far too easy to kill.  We no longer have epic CV fights because as soon as it's location is called out, the Lanstuka formations come out.

How about adding an extra CV to make it that little bit more difficult to destroy the TG?

Offline TW9

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Add another CV to task groups
« Reply #1 on: December 26, 2006, 08:26:27 PM »
I disagree
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Offline VooWho

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Add another CV to task groups
« Reply #2 on: December 26, 2006, 08:31:32 PM »
I love this idea. This would make task groups harder to destory and there be more AA.


What kind of CV is in AH? If there is a second CV added I think it should be an escort carrier.
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Offline Bad31st

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Add another CV to task groups
« Reply #3 on: December 26, 2006, 09:15:59 PM »
I almost crapped myself when I read "Lanstuka formations "

Offline Ghosth

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Add another CV to task groups
« Reply #4 on: December 27, 2006, 07:22:59 AM »
Awesome idea, and yes make it an escort carrier.

Shorter deck, lets light planes get up but if you need heavy you better be good or fly off the big ship.

Offline thndregg

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Add another CV to task groups
« Reply #5 on: December 27, 2006, 07:57:25 AM »
Interesting idea. I agree that CV's are easy sinkers for those suicidal no-patience dweebnuts who choose to dive in with a level-bomber. It's no problem for me to level bomb a CV at 8K (just out of reach of auto-ack) unless someone is very good in the 5", or cons are patrolling at alt for incoming.
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Offline Easyscor

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Add another CV to task groups
« Reply #6 on: December 27, 2006, 11:09:25 AM »
IMO it makes more sence to give each ship type, CV,CA and DD a separate hardness so the CV and other ships could be hardned as appropriate for each arena.
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Offline EagleDNY

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Cv task groups...
« Reply #7 on: December 27, 2006, 02:02:58 PM »
If you are going to add another CV, I'd also like to see the multiple cruisers as well.  We need that 'wall of flak' effect around a CV group to give us the proper anus-puckering realism that they had IRL.

1 CV, 2 CAs, many destroyers = good.
2 CVs, 4 CAs, very many destoyers = better.

It wouldn't be a bad idea to add 2 or 3 of the single 5-inch guns to those destoyers and have them be mannable too.  ;)  

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Offline Ball

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Add another CV to task groups
« Reply #8 on: December 27, 2006, 02:16:47 PM »
Or add a battleship/battle cruiser?

Offline whiteman

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Add another CV to task groups
« Reply #9 on: December 27, 2006, 02:20:50 PM »
haven't been playing to long but i was even surprised how easy it was to take out a CV

Offline Easyscor

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Re: Cv task groups...
« Reply #10 on: December 27, 2006, 02:50:06 PM »
Quote
Originally posted by EagleDNY
2 CVs, 4 CAs, very many destoyers = better.
Not picking on you but do you really want 4 CAs parked off the end of your runway. It happens enough now so be careful what you guys wish for.
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Offline EagleDNY

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Add another CV to task groups
« Reply #11 on: December 27, 2006, 03:22:56 PM »
I sure do - there is nothing like a good CV group battle, and this would REALLY make a huge one.  One thing for sure, when someone calls out a CV group of 2 CVs, 4 CAs, and 8-16 DDs heading for your coastline, people will take notice.

The only thing that would make that better is a big fat Iowa class BB sitting there too.

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Offline tedrbr

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Add another CV to task groups
« Reply #12 on: December 27, 2006, 05:28:00 PM »
I , partially, somewhat agree with the CV being weak in game.   (Operation Downfall in SEA sort of proved that point rather well).   Or rather, more to the point, we do not have the picket destroyers at the periphery of the TG, nor do you see any pilots flying High, Mid, or Low CAP to protect carriers during carrier operations.

Then there is the TF drivers that pulls a CV right up into easy range of operational shore batteries or the PT spawn point of a base that still has ord up.  Or the TG's left to fend for themselves (ie ride a straight line) as enemy bombers appear overhead, and all the pilots low trying to vulch the fields.

So, it really comes down to the skills of the players being displayed in the game. As long as players do stoopid ....um....tactically unsound.....things with CV's, they won't last long  (a little of this during Downfall as well....).

Not sure adding ships and guns will help.  I suppose the amount of damage it takes to kill a CV or CA could be boosted a little to compensate, or have 2 CA's for every CV to make up for the lack of any BB's or picket ships and CAP.

You have to watch how tough you do make them.  Some WWII CV's took huge poundings, others were taken out by single Kamakazi's that got through to ship's stores of fuel and ord....  The ship's in game cannot be taken out by lucky hits like the real one's could either.

If we still had big maps, I could see a TG with 2 CV's and 2 CA's, but our maps are not longer that big.  

If the game sported a decent AI, I'd say add CV CAP drones to defend them to some degree.  If we were looking at multi-CV task forces, then I'd say make the decks of CV's able to be damaged and repaired to ongoing flight operations.

One or two organized squads could do well with a CV TG.  What we see in the arena normally....not so much.......
« Last Edit: December 27, 2006, 05:30:56 PM by tedrbr »

Offline Ball

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Add another CV to task groups
« Reply #13 on: December 27, 2006, 05:47:30 PM »
Quote
Originally posted by tedrbr
So, it really comes down to the skills of the players being displayed in the game. As long as players do stoopid ....um....tactically unsound.....things with CV's, they won't last long  (a little of this during Downfall as well....).


It was fine until they got formations ted.

Even if you are flying high cap over CV, it is hard to kill all bombers before they suicide into the boat.

They got formations, 3 x firepower from bombers, why not give them more targets and have a bit more parity?  All it would mean is that the buff pilots have to display their skill level a bit more and keep CV fights going for longer, which used to be the norm.

Offline tedrbr

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Add another CV to task groups
« Reply #14 on: December 27, 2006, 07:02:48 PM »
Quote
Originally posted by Ball
It was fine until they got formations ted.

Even if you are flying high cap over CV, it is hard to kill all bombers before they suicide into the boat.

They got formations, 3 x firepower from bombers, why not give them more targets and have a bit more parity?  All it would mean is that the buff pilots have to display their skill level a bit more and keep CV fights going for longer, which used to be the norm.


I repeat:  I never see CAP protecting a CV during carrier operations.  No effort to provide one.  No matter if it's one or three bombers..... unless the flak gets them, or a pilot chases after them after their initial run, the bombers are going to get a shot at the CV.   If there are more than one CA or CV, you'll just see buff drivers bomb and bail on CV attacks more often (after all, what do we need buff perks for anyway?) so they can get back faster with more bombers.

Even if you take buff drones away, you still have CV's driven right up to shore batteries, and PT spawn points, and airfields with ordanance up.  CV's die quick because of the way they are used in this game more than any other reason.

It seems it comes down to CV operators wanting their task forces to be nearly indestructable so they don't have to worry about it, don't bother to defend it, don't have to fight smart with it, and just worry about vulching the enemy field.


Now, if 2 CV-using squds took over one TG, and alternated between offensive and defensive operations for a night with said TG, you'd see a very capable fighting force (for some maps).  That kind of cooperative effort is hard to find in-game though.