Author Topic: People need to learn when THEY ram .  (Read 2711 times)

Offline WMLute

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People need to learn when THEY ram .
« Reply #30 on: December 31, 2006, 09:55:27 AM »
Quote
Originally posted by Yeager
so then..... when I shoot a guy down, only the plane I shot down on my end actually gets shot down?  wtf over?


When you shoot an nme your FrontEnd registers that you shot 'em, sends it to the HTC server, which decides, yes, indeed you did hit them, send's that info back to your FE and your NME's FE, and voila, a kill has been recorded.

or something similar to this anyway.

The only thing you have to worry about RE:collisions is that if you took damage, it's because you friggin' hit them.  

If you don't want to get damage from a collision, don't hit them.

The fault is yours.  If you are not in controll of your plane enough to avoid hitting the bad guys, you really need to re-think your flight tactics.  Smaking the planes together is generally a bad thing.  

It happens, sure.  I've done the dive down on a buff, get going to fast, fully compress, and smacked into 'em.  I don't get mad 'cause it was my own dumb fault I hit 'em.  

(same rule applies to getting caught low/slow otd surrounded by nme.  I dont' get mad at the 4 lala's, 3 niki's, and 17 spit16's that just ganged me.  Was my own dumb fault I was in that position in the 1st place)
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Offline mussie

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People need to learn when THEY ram .
« Reply #31 on: December 31, 2006, 10:14:00 AM »
Quote
Originally posted by WMLute
The only thing you have to worry about RE:collisions is that if you took damage, it's because you friggin' hit them.  


Lute... I think that ppl need to understand that you friggin' hit them  means your plane and his plane collided on your pc...  as such you are responsible for the collision.

I think most ppl think you friggin' hit them means that they flew their plane into the NME's plane...


Offline Bronk

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« Reply #32 on: December 31, 2006, 10:21:39 AM »
Quote
Originally posted by mussie
Lute... I think that ppl need to understand that you friggin' hit them  means your plane and his plane collided on your pc...  as such you are responsible for the collision.

I think most ppl think you friggin' hit them means that they flew their plane into the NME's plane...



Translation: JOO DID NOT HAVE ENOUGH SEPARATION. Please re-plane and try not to get so close. Thank you.



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Offline Mugzeee

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People need to learn when THEY ram .
« Reply #33 on: December 31, 2006, 10:29:06 AM »
Quote
Originally posted by mussie
Lute... I think that ppl need to understand that you friggin' hit them  means your plane and his plane collided on your pc...  as such you are responsible for the collision.

I think most ppl think you friggin' hit them means that they flew their plane into the NME's plane...

I was going to suggest something like this as well.

The issue is something of internet lag or timing.
Just because a collision occurs...it doesn't mean that is was intended or could have even been avoided in most cases.

We all have been there and know exactly what i am refering to.

You think your just going to miss the NME plane and kaloka...you collide.

Its just that some guys like to cry foul via open channel when ever they take damage from a collision.

As far as i am concerned, the A-Hole starting an argument on ch 200 over a collision is a bigger jerk than either of the two involved in said collision.:aok
« Last Edit: December 31, 2006, 10:32:03 AM by Mugzeee »

Offline Bronk

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People need to learn when THEY ram .
« Reply #34 on: December 31, 2006, 10:48:07 AM »
Quote
Originally posted by DREDIOCK
And If I did nothing to ram him yet he runs into me anyway.
Such as from underneith where I cant even see he baztard
How is that consistant?

Dred its not what you see but what your front end sees. If your front end detects 2 planes occupying the same space *BAM* you collided . Due to the constraints of near light speed connection . On his pc he sees it differently. Why should he take damage for not colliding.

And he didnt avoid it. it just didnt register on his end.

Umm yes he did or you would have got "xxx has collided with you" Remember he is flying to what he sees. Why should his front end register a collision if it didn't detect one.:huh


Sorry but I've seen alot of instances where I just tooling along and someone slams into me without even attempting to avoid a collision or my doing anything and I end up with the collision hit

Your still going by what you see and not by what his front end sees. On his front end he avoided it and guess what no collision for him.

I have also seen instances where I thought we shoudl have collided yet it registered him hitting me and my getting nothing

Do you have film? Because if you do I'll bet 1 months of AH you didn't touch on your film.

Argue it all you want but its not consistant. Nor is it fair.

Thats because you can't grasp the fact that there are separate realities in game. The one you see and the one your opponent sees. Once you realize this, not only is it fair it is absolutely consistent.

Should be set up to only register a collision if both ends see it or it shouldnt be in there at all


Will only happen on rare cases like i posted up on previous post .

So you want to have a safety net because you get to close to other AC?

Once again model works great for the confines  of near light speed connections.
For faster connections seek Lt. commander Montgomery Scott. He might be working on faster than light internet connections . :D


Bronk
« Last Edit: December 31, 2006, 10:50:31 AM by Bronk »
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Offline hubsonfire

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People need to learn when THEY ram .
« Reply #35 on: December 31, 2006, 10:51:25 AM »
No amount of fact or explanation will ever convince people that the collision model works consistently, or correctly, or that they fail to understand how it works. How many times has it been explained, and yet here we are again.

I do agree that the collision message needs to go away. That probably results in more text channel pursefights than the collision itself.
mook
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Offline whels

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« Reply #36 on: December 31, 2006, 12:01:40 PM »
my favorite of the (cough, working) collision moDel, is im in a GV and plane straffs me. I get the you have collided withmessage LOL.  Im not moving yet i did the colliding righttttttttttttt its not broke.

Offline Booz

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« Reply #37 on: December 31, 2006, 12:02:57 PM »
Yup, some will never get it.

 You and you alone are responsible for ensuring your craft does not come into contact with solid objects, make all attempts to dodge both bullets and airplanes.

  For whels.. you know net lag can case some odd occurences, but it's the best solution there is. The day the speed of light is raised, that won't happen anymore :)
« Last Edit: December 31, 2006, 12:06:36 PM by Booz »

Offline whels

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« Reply #38 on: December 31, 2006, 12:22:56 PM »
Quote
Originally posted by Booz
Yup, some will never get it.

 You and you alone are responsible for ensuring your craft does not come into contact with solid objects, make all attempts to dodge both bullets and airplanes.

  For whels.. you know net lag can case some odd occurences, but it's the best solution there is. The day the speed of light is raised, that won't happen anymore :)


from the collisions i have had happen, the collision model at best is
inconsistant.

i have personally had:

planes pass on 1 side of my plane and i get collision damage on opposite side. (no guns fired by either of us).

i visually see our planes miss clearly, still get collision ( not barely miss but by a good bit)

ive flown through planes dead center on my FE and got NO damage, yet they blew up.


the 1 collision i hate is the drone AI buffs insta warp into position or they start thier move take over lead position.

Offline Bronk

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« Reply #39 on: December 31, 2006, 02:42:13 PM »
Post film, or I call BS.




Bronk
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Offline Mugzeee

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« Reply #40 on: December 31, 2006, 03:57:43 PM »
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Originally posted by Bronk
Post film, or I call BS.




Bronk
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Who actually cares if Bronk calls BS?:lol

Offline Tilt

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« Reply #41 on: December 31, 2006, 04:51:40 PM »
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Originally posted by DREDIOCK
3rd option. only have a collision when BOTH ends see it

Would be the same way Bullets work now No?
Both ends have to see the bullets from one plane collide witht he other to register a hit


You would  hardly ever see collisions for your 3rd way and HO's would be increased in the MA tenfold.................

also Bullets only have to register as hits in the FE of the guy firing them and the hit packets have to make it to the server and then to the guy who got hit.
« Last Edit: December 31, 2006, 04:54:06 PM by Tilt »
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Offline Tilt

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« Reply #42 on: December 31, 2006, 05:05:38 PM »
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Originally posted by whels
my favorite of the (cough, working) collision moDel, is im in a GV and plane straffs me. I get the you have collided withmessage LOL.  Im not moving yet i did the colliding righttttttttttttt its not broke.



Sounds perfect to me.........the guy obviously collided with you...........and because you were not moving your FE saw it too so you got a collided message saying you have collided with him.......................


or are you suggesting he did not suffer collision................


I agree that the messages could be clearer................

Simply "You have suffered a collision" when your FE sees it and "goober has suffered a collision" when his FE sees a collision with you.
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Offline Tilt

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« Reply #43 on: December 31, 2006, 05:12:42 PM »
Quote
Originally posted by whels
from the collisions i have had happen, the collision model at best is
inconsistant.

i have personally had:

1)planes pass on 1 side of my plane and i get collision damage on opposite side. (no guns fired by either of us).

2)i visually see our planes miss clearly, still get collision ( not barely miss but by a good bit)

3)ive flown through planes dead center on my FE and got NO damage, yet they blew up.


4)the 1 collision i hate is the drone AI buffs insta warp into position or they start thier move take over lead position.


IMO

1) I would suspect this is more a problem, with the damage model pertaining to collision than collision its self. Like some times a guy plum on your 6 shoots  your engine out...........

2) Lag

3) Lag

4) Yup that is annoying...but its not the collision model ............its the formation drone modelling  IMO
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Offline DREDIOCK

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« Reply #44 on: December 31, 2006, 06:35:16 PM »
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Originally posted by Tilt
You would  hardly ever see collisions for your 3rd way and HO's would be increased in the MA tenfold.................

 


Based on what I see as the norm in the MA.
I highly doubt its even possible to have 10 times the amount of HOs without having at least a 9 times player increase in the arena
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