Originally posted by Speed55
i find it nearly impossible to check 6 while flying all the us navy planes. I remember before i bought trackIr, that i was able to fly the f6f and be able to track bogies on my tail, but not anymore.
Anyone else have this problem? It just happens when flying us navy birds, and worst with the f6f and fm2.
Originally posted by Mace
No real problems with the planes you mention but TIR does have a hard time with both the F4U and 109F. In the F4U part of the fuselage shell extends forward over the pilot's head and in the 109F the armor shield does the same. Since the preferred TIR head position is essentially back and up this means that when you turn around these parts are right in your face, a much bigger issue than the headrests. You can look around them but it's much harder than just a headrest. I've yet to find a good TIR head position that allows this to be done comfortably.
Mace
The problem as I see it is that the Track IR model of head movement in the Yaw and X axes, and its incorporation into AH, could still use some improvement.
In real life it is impossible to sit in a chair and look directly aft into the chair's headrest. Your head-neck-torso forces an "X" axis (side-to-side left-right) displacement whenever you turn (Yaw) your head. So in R/L when you check your six you will never be looking directly aft into your headrest, you'll always be displaced right or left a certain amount that automatically avoids the headrest.
But if you look at the "heads" view of TIR you see that the Yaw axis rotates in an unnatural "Exorcist" way that does not take into consideration the head-neck-torso.
Targetware's incorporation of the TIR view system into their virtual cockpits forces the aft view so that you automatically wind up looking around the headrest. If you look aft in Targetware you automatically avoid the headrest. It should be mentioned that Targetware only uses 3 DOF and not the full 6 DOF as in AH. Still I wonder if AH could develop the virtual cockpit that would force the TIR "Yaw" to look around a deadspot directly aft of the pilot's head to force a more natural view aft.
Another idea that I sent as a suggestion to NaturalPoint was to add an additional "gauge" to the six existing gauges that samples the "Yaw" axis but inputs that sample into the "X" axis. That means that when your virtual head rotates, say 90 degrees to the L, you set the 7th gauge to automatically move your head some amount to the L in the "X" axis (side to side). When your virtual head gets to say 135 degree rotation aft, your head slides out a little farther. In this way you could also avoid the headrest in aft views. Whether or not this was what "Trueview" was supposed to be, I don't know. As far as I know the TIR aft view is still somewhat a problem.
I think these improvements would make a great set of products even better.
Best regards