Author Topic: Tank Town Bases: Capturable vs UnCapturable  (Read 5230 times)

Offline Chilli

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« Reply #135 on: February 21, 2007, 01:06:08 PM »
Bomb TT
Sleep with Hillary Clinton
Bullfight in red underoos
Put another Bush in the White House
Drink Tequilla and then chew a quart of raw oysters
oh... did I mention... Bomb TT?

:furious

Offline DREDger

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Tank Town Bases: Capturable vs UnCapturable
« Reply #136 on: February 21, 2007, 01:07:27 PM »
Arguing against TT captures, (and not the basis for this particular post) is
wanting to have your cake and eat it too.

Didn't know about the bish TT win, or in what arena (wasn't orange).  

I know the last time TT was up in orange, the knights won, and they took ALL of TT before doing so...and it wasn't the 'last' capture either, they took it all and worked outside.

Offline Ghastly

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Tank Town Bases: Capturable vs UnCapturable
« Reply #137 on: February 21, 2007, 02:42:44 PM »
Bronk, you seem to think I was attacking you - I wasn't (or didn't mean to anyway).  

I'm also not sure what you are refering to by "toolshed"... although I'm pretty sure it doesn't apply.

Anyway, since it would seem that you think I was attacking (or at least criticizing) let me clarify:

I fly air to air combat and pretty much that's it.  If you check my score, you'll notice that I've killed one M16 all TOD.  (I was upping and he was coming right into the base I was upping from.) In fact, if you check my score for other TOD's, I doubt you'll find a single kill of a tank in the months I've played AH (except where I might have been credited with the "strafe bug" before I knew it existed) - and not very dang many M5's or M16's either.  The only jeeps I've ever killed are the ones I rolled over messing about with them.

All by way of saying that I have no vested interest in preserving what I think should happen on the ground in general, or TT in particular.

What I am saying is that I've been playing flight sims for a long time (including WWIIOL which had a pretty significant ground war component) and it has been my experience that even when people play to fight other people as you've said, they usually require some sort of active in-game framework to hang it on, or as a group they lose interest and go do something else.

When I pointed out that tankers don't go play tank in the TA when they can't play in TT because it's all one color, I wasn't suggesting that they should - I was simply pointing out that doing it "for no purpose" takes the fun out of it for enough people that there's not enough left for the rest to enjoy, either.  

I think you'd find that without a purpose to TT other than "the joy of killing another tank", you wouldn't have enough sustained interest in the area to maintain the environment you describe enjoying in the first place.

I could be wrong, but I don't think so ....
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Offline Bronk

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Tank Town Bases: Capturable vs UnCapturable
« Reply #138 on: February 21, 2007, 03:00:54 PM »
Ghastly ,
People go to TT for one reason only.
That is to shoot other GVs.
Notice no spawns to other bases?

TT goers have absolutely no interest with what goes on with the rest of the map.
And yes you're wrong.
Other wise you'd see gv making the drive across the island to attack the other bases frequently.

As you said you fly air to air primarily, so how could you know what goes on there.


Bronk
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Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #139 on: February 21, 2007, 03:05:26 PM »
Quote
Originally posted by DREDger
U know if you were smart, and didn't let your ego get so fat, you might recognise this post is actually advocating your style of play...that is to leave TT vbases alone....but whatever.


Amazing, last time a "Designated area" (I.E. - TT, FT, etc) was captured was  BEFORE your "great mission", which YOU DID declare on Rook text.    That last time, was "The Truce".

It's not about ego, it's about people like you that are clueless in life, and in here.
« Last Edit: February 21, 2007, 03:30:08 PM by Masherbrum »
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Offline Bronk

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« Reply #140 on: February 21, 2007, 03:08:04 PM »
Karaya pm box full .


Bronk
See Rule #4

Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #141 on: February 21, 2007, 03:14:33 PM »
Quote
Originally posted by Bronk
Karaya pm box full .


Bronk


gimme a minute.   then resend
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Offline killnu

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Tank Town Bases: Capturable vs UnCapturable
« Reply #142 on: February 21, 2007, 03:40:38 PM »
I noticed FT isn't around anymore...my recomendation stems from that....:noid
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Offline Ghastly

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Tank Town Bases: Capturable vs UnCapturable
« Reply #143 on: February 21, 2007, 03:42:22 PM »
Aaah.. a bit of judicious searching and I can say conclusively that the "toolshed" comment by Bronk doesn't apply to me and my style of play.  The only time I play ground attack is with the squad, and it's not my favorite mode of game play.  

And frankly, I suck at it so badly that so far, even an undefended hanger has a better than even chance of killing me ...

Regardless, I hope that if you guys get the changes that you (or some of you, if not you) are asking for, that you are right about it not destroying the interest of the others who play tanker in tank town.

I'd only "object" to having tanks able to spawn near the airfields AND having impregnable VH's - and that's because I recall what happened when WB's added whackamole vehicles that couldn't be stopped from spawning ...
"Curse your sudden (but inevitable!) betrayal!"
Grue

Offline DREDger

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Tank Town Bases: Capturable vs UnCapturable
« Reply #144 on: February 21, 2007, 03:45:50 PM »
it's about people like you that are clueless in life, and in here.

lol, what could you possibly know about me.  Keep banging your head against the wall, please, it amuses me and makes you look foolish and petulant, as a child pouting over not getting it your way.

Unfortunately TT V-bases will continue to be grabbed by the winning side, with or without my efforts.  Last two TT wins have been by bishops and Knights with TT center being captured WELL before the actual victory.

As far as the other stuff you wrote about great mission and truce, I didn't really follow even after your second edit?

Offline Masherbrum

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Tank Town Bases: Capturable vs UnCapturable
« Reply #145 on: February 21, 2007, 03:47:35 PM »
Quote
Originally posted by killnu
I noticed FT isn't around anymore...my recomendation stems from that....:noid


:noid
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Offline NoBaddy

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Tank Town Bases: Capturable vs UnCapturable
« Reply #146 on: February 21, 2007, 04:02:44 PM »
Quote
Originally posted by killnu
I noticed FT isn't around anymore...


Well, HT never liked the FT concept. Separate areas for different groups really isn't within his concept of the game. Add to that, all the pissin-N-moanin that went on here about the captures and griefing in FT and it really shouldn't surprise anyone if the FT map never reappears.

That being said...the people that like TT and want to continue to have maps with such places for ground vehicles might wanna shut their collective pie holes and deal with the fact that Disneyland isn't open 24 hours a day. HT is not going to make TT fields immune from capture so that the GV players don't have to worry about it. Threads like this just increase the likelyhood that TT will disappear.
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Offline DREDger

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Tank Town Bases: Capturable vs UnCapturable
« Reply #147 on: February 21, 2007, 04:07:00 PM »
That being said...the people that like TT and want to continue to have maps with such places for ground vehicles might wanna shut their collective pie holes and deal with the fact that Disneyland isn't open 24 hours a day

Tell us how you really feel :lol

So I guess you're for..ahh...remaining capturable then?  Fair enuf.  Thanks for posting..

Offline killnu

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« Reply #148 on: February 21, 2007, 04:14:12 PM »
Quote
Separate areas for different groups really isn't within his concept of the game.


It wasnt in a separate arena.


Other than that...you pretty much summed up what I was getting at.:aok
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Offline Ack-Ack

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Tank Town Bases: Capturable vs UnCapturable
« Reply #149 on: February 21, 2007, 04:14:32 PM »
Quote
Originally posted by DREDger


Secondly, and for the umpteenth time, this post is about whether TT bases should be made uncapturable or not



They should remain as they are.  If you don't want to lose your precious bases on Dweeb Island then get out of your gay..err ground vehicles and defend the bases.  It's really that simple.

As for twits that purposely go out of their way to piss off those in the gay..err ground vehicles in Dweeb Island, well they're just twits like Dredger and frankly, it's all they got.  If I had his fighter record, I'd resort to bombing GVs too since I'd have no chance against a fighter.


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